yet intrigado acerca de las "bondades" del orchid... con respecto al rango de impale de lion y na, me parece que de cierta forma ayudará -los que han sufrido por la cancelada de animación entenderán- =d
G_G chasing na
Esta es una discusión para el tema DOTA ALLSTARS en el foro DotA, bajo la categoría Top Games; yet intrigado acerca de las "bondades" del orchid... con respecto al rango de impale de lion y na, me parece ...
Página: 70
yet intrigado acerca de las "bondades" del orchid... con respecto al rango de impale de lion y na, me parece que de cierta forma ayudará -los que han sufrido por la cancelada de animación entenderán- =d
G_G chasing na
JP is TILT.
Nos vemos en las mesas.
LOL si con tauren jungleas PORQUE NO con magnus...
yo creo que los tipicos Furion, broodmother, chen, rexxar, dark seer, terror y axe, estan creciendo, la lista de jungleros crece... y haria interesante el juego nuevas strat, nuevas formas de cazar y hacer combos...
Estamos 20 de enero y nada , jajajaja
salu2
''Tu ERES lo que es el PROFUNDO deseo que te impulsa." Tal como es el deseo es tu voluntad. Tal como es tu voluntad son tus actos. Tal como son tus actos es tu DESTINO'' ...
''Prefiero ser el peor de los mejores, que ser el mejor de los peores...''
asi es ya es un hecho....
DotA Allstars 6.50 Changelog
==============
Download
Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap cooldown to scale with levels
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time
* Lowered Drow's Agility gain per level
* Changed Drow Ranger's Marksmanship ultimate
* Increased Morphling's base damage
* Macropyre cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint's damage amplification
* Increased Maledict AOE by 15
* Changed Spectre's Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma's Eidolons
* Reduced Expulsion cooldown and manacost
* Improved Keeper of the Light's attack animation
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist base Intelligence and growth
* Slightly improved Psi Blades' spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer's Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate's manacost and cooldown
* Improved Troll's base movement speed
* Decreased Rampage movement speed bonus and cooldown
* Improved Spirit Bear's Demolish
* Increased Lightning Storm cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow's Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire's area of effect and duration
* Reduced Queen of Pain's Blink range at early levels
* Improved Earthshaker movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
* Increased Primal Roar cooldown a little bit
* Eclipse damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse mana cost and gave it constant cooldown progression
* Increased Lucent Beam casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the impale recodes)
* Reverse Polarity cooldown is now the same all levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6
* Removed truesight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows cooldown
* Improved Reaper's Scythe leveling a bit
* Changed Purification damage type to Pure
* Lowered Axe's starting Agility and increased his starting Strength
* Lowered Death Coil cooldown
* Improved Undying's base armor
* Improved Meepo's base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage stats a bit
* Lowered level 1 Mana Void manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate Attack cooldown
* Slightly improved how Medusa's Purge levels
Item Changes:
-------------
* Redesigned Eul's Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo's Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva's Guard
* Improved Vanguard a little
* Changed Lothar's recipe and stats
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Voidstone's cost by 25 gold
* Casting range improves per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now required 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health regen increased by 1
Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees/pathing near the small sentinel creep camp
* Increased Neutral Centaur's aura by 5%
* Added an Alpha Wolf in the wolves creep camp with a command aura
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations
Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's burning spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use tp scrolls to make buildings invulnerable
* Fixed Dark Rift from using cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage from triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage is no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form duration
* Fixed Armlet recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave
Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (11333)
Última edición por Ashter; 06/02/2008 a las 22:39
a s h ╬ e r
GJ. TKS.
★ Levonys Grimorium ★
Hace falta algo más que la muerte para poder vencer una vida.
Mi daga ;______________;
Specs: Intel® Core™ i5 4690 | ASUS B85 PRO GAMER | Kingston HyperX Fury 8GBx2 | Western Digital Blue 1TB & Green 3TB | ADATA 128GB SSD | EVGA GeForce GTX 970 4GB | LG Bluray Interno | Cooler Master Scout 2 | Samsung S22'E390 | Razer Blackwidow | Steelseries Siberia v2 w | Steelseries SENSEI Heat Orange
Daga de ¿escape?
Te extrañaremos Fenrir 13/10/10 :cry:
</3
A partir de ahora se llamará Daga de Estafa.
★ Levonys Grimorium ★
Hace falta algo más que la muerte para poder vencer una vida.
THE INVOKER iS BaCk !!!!!!!!!!
aun no entiendo bien sus skills, vaya ke es dificiL jugarLo y en earLy no ayuda mucho ( x no dcir nada x.x )
PD: * Changed how Blink Dagger works. It cannot be activated if you took damage in the last 3 seconds.
Damn it !!!!!!!!! se supone ke era La "Daga de escape" T_T
se viene el strat : FuLL Lothar =P .
lo q se viene son Euls al por mayor, me paso algo raro, estaba con mi staff , robe , en eso mi pollo me trae el void y se arma el eul sin scroll o.o!
El invoker vuelve, con menos poderes, pero mas manejable para los crolers q le decian imba (oh chichi meteorito ftw)
PD: el invoker aprendio la cortadora de Guille
Le metieron mano a la luna de pasadita , ahora si vale jugarla con Lucent Bean ( te dije hk ese poder lo hace )
Y para terminar , si creias q el poder del bane de reducir daño era askeroso, pues ahora vas a tener pesadillas
Por mi parte, yo sigo con fé en el yurnero + MS - AOE en el Omnislash G_G
ayzh.. alaos R_R
RikrevengeR aka Xogi!
LyC :$
Yo le tengo fé al nuevo visage, y ahora que le bajaron a uno de los top tier lategamers, Bristel FTW.
Warhammer Online - Fútbol americano de Fantasía - Vuélvete un trome en HoN
AM I PLAYING LEORIC?
YES: GET AN ARMLET
NO: GET AN ARMLET
BUT I'M TOO NOOB TO ACTIVATE/DEACTIVATE IT
WHAT THE FUCK, YOU HAVE ONE ACTIVE SKILL YOU DUMB SHIT.
ya era hora q le suban el daño al morph
su dañito daba pena xD
buena version para junglers
mas neutrals y los pollos ya no pueden planter ojos =S
solo los voladores xD
PC: ECS A780GM-A Black Series v1.1 // ATI Radeon HD 4770 // AMD Athlon 64 x2 5600+ [email protected] // 2x1GB Corsair xms2 800Mhz // Corsair VX450
Laptop: HP Pavilion DV6-6c35dx // AMD Fusion A8 x4 3520 @3.2Ghz // IGP Radeon HD 6220 @ 440Mhz // 6GB RAM DD33 @ 667Mhz // HDD SataII 640GB
lo del morphing es verdad su daño era pobre, lo que no me ah gustado es lo de la daga de escape y el cambio a la mercurial, su dispersion no es tan buena como la de antes T_T
"Prefiero ser odiado por como soy, que ser amado por quien no soy"
Jungling Time!, buena version para estos tipos de heroes, no me sorprenderia que salga la 6.50b muy pronto, deben arreglar ese pequeño lag cuando se convoca al invoker y ponerle su historia de paso, como que el jinzo cuesta hacerlo un poco mas, no desanima, sino que dejo de ser ese gran buen item (y barato).
Jugue con mercurial y como que el anterior era mejor, su dispersion como que era mas atemorizante.
Ahora el jungling es la voz...
Javalina en la tienda de los goblins.. monkey en one! :P
Como dije iva a aparecer un heroe en forma del invoquer (mago sanguinario de los humanos)
Pero hasta ahorita no entiendo bien sus habilidades
Lowered Axe's starting Agility and increased his starting Strength
U will be pwned~
Master Race: Case: NZXT S340 Designed by Razer / Motherboard: Asus Pro Gaming H170 / Monitor: LG Ultrawide IPS 25" / Video: MSI Geforce GTX 980 Gaming 4G / Procesador: Core I7 - 6700 3.4 GHZ / Memoria: DDR4 16GB Corsair Vengeance LPX
Razer Blackwidow Chroma V3 Pro / Razer Deathadder V2 Pro/ Razer Blackshark V2 Pro/ Razer Goliathus Chroma RGB / Razer Nommo Chroma / Kingston Hyper X Quadcast / Cougar Titan Armor Pro
pero pongan los cambios de la 6.50 en español ps
:arrowu: Muladin has been pwned by Hietsu
Nuevo Visage y nuevo ulti de la Traxes.....es hora de regresar al Dota :D
Hotshot, ahorita me meto al ombu, si puedes entra px!
a practicar con el invoker :D xD
Master Race: Case: NZXT S340 Designed by Razer / Motherboard: Asus Pro Gaming H170 / Monitor: LG Ultrawide IPS 25" / Video: MSI Geforce GTX 980 Gaming 4G / Procesador: Core I7 - 6700 3.4 GHZ / Memoria: DDR4 16GB Corsair Vengeance LPX
Razer Blackwidow Chroma V3 Pro / Razer Deathadder V2 Pro/ Razer Blackshark V2 Pro/ Razer Goliathus Chroma RGB / Razer Nommo Chroma / Kingston Hyper X Quadcast / Cougar Titan Armor Pro