Esta es una discusión para el tema DOTA ALLSTARS en el foro DotA, bajo la categoría Top Games; Iniciado por P3rCy
podrian traducirlos porfavor :oops: :cheesy:
en tus sueños :cheesy:
* Removed Berserker Rage mana cost
osea... que ...
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Creo que son 5 o 6 nuevos héroes....wow...se paso la ranita...
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He aquí el Changelog muy bueno de por si :D! Solo queda disfrutar el nuevo mapa después lo tradusco
==[Heroes]==
* Added a new Scourge hero: Dark Seer
* Added a new Scourge hero: Pit Lord
* Added a new Scourge hero: Undying
* Added a new Sentinel hero: Storm Spirit
* Added a new Sentinel hero: Templar Assassin
* Added a new Sentinel hero: Sacred Warrior (39888)
* New heroes are disabled in -lm/-xl
* Queen of Pain -> Reduced attack range from 600 to 550
* Queen of Pain -> Rebalanced how Shadow Strike levels up
* Dwarven Sniper -> Slightly increased base mana
* Ursa Warrior -> Is now a proper melee hero (recent patch fixed the issue, 137702)
* Shadow Priest -> Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.
* Troll Warlord -> Removed Berserker Rage mana cost
* Alchemist -> Increased casting range on Unstable Concoction a bit
* Alchemist -> Improved level 1 Chemical Rage health regeneration by 5
* Alchemist -> Minor buff to the damage on Unstable Concoction
* Doom Bringer -> Reduced Doom's Scepter upgrade duration by 2 seconds
* Moon Rider -> Eclipse no longer depends on Lucent Beam level
* Chen -> Increased movement speed from 290 to 295
* Spiritbreaker -> Nether Strike no longer depends on Greater Bash
* Bristleback -> Reduced max Quill Spray damage stack
* Bristleback -> Reduced movement speed by 5
* Bone Fletcher -> Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0
* Magnataur -> Improved his cast animation time
* Doom Bringer -> Due to popular demand, Level Death deals it's bonus damage on level 25 as well
* Syllabear -> Level 3 Spirit Bear has regained Entangle
==[Misc]==
* Various minor terrain improvements requested for league play
* Added hotkeys for all basic items (only a few had them before)
* Changed piercing damage to heavy armor to 75% from 100%
* Added -roll command (133304)
* Added a few new weather effects (-weather moonlight/wind)
* Added -weather random that will randomly change the weather for you (and only you) every 5 minutes
* Rewrote some item manipulation code to fix some exploits
* Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)
* You can now team kill units in other damage over time abilities like Curse of the Silent and Shadow Word
* You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course)
* Removed the last melee creep count upgrade (the rest of the changes from last version are still the same)
* Recoded various resource intensive abilities for increased map stability
* Added new command -noswap (-ns)
* Satyr Trickster -> Increased movement speed
==[Item]==
* Wards -> Reworked Observer and Sentry wards again
* Bottle -> After rune usage, it returns a 2/3 Bottle instead of a fully refilled one
* Tango -> Price from 80 to 90
* Flask -> Heals over a period of 10 seconds instead of 20
* Flying Courier -> Removed Boots of Speed from requirements
* Flying Courier -> Added new ability (Courier Shield) and lowered vision
==[Cosmetics]==
* World Tree -> Added a new model (provided by Janzak @ janzak.deviantart.com)
* Chat messages now show hero name
* An announcement is now made when a tower is denied
* Considerably improved End Game Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)
* Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base
* The game now displays a kill message when a chicken dies
* End Scorescreen now lets you know when someone is no longer in the game
* Scoreboard now colors players differently if they have left the game
* Slithreen Guard -> Added new Sprint visual effect (126186)
* Goblin Techies -> New Remote Mine model (130285)
* Flying Courier -> Added unique scourge flying courier model
* When a team mate denies an ally, it now says his name (127161)
* Crystal Maiden -> Crystal Maiden's Scepter upgrade now gives a unique visual effect (128977)
* Chaos Knight -> Chaos Bolt now shows the random stun duration (130088)
* Keeper of the Light -> Added a new and more accurate Illuminate Wave effect provided by eva00r
* Shadow Fiend -> Added a special effect when Nevermore gains a soul (132731)
* Morphling -> Added text overhead to show the damage dealt by Adaptive Strike
* Camera now moves to the throne/tree when it dies. Added 1-2 second delay before scoreboard appears to show the death animations
* Added more flavor text to various items (130384)
* Added new icons for Freezing Field, Viscous Nasal Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thanks snork and switch)
* Added new icon for Mirror Image (73303)
* Changed second secret shop name
* Improved visibility of scourge fifth recipe shop when not in base
* Improved movement speed items' tooltips (130948)
* Courier -> When purchasing a courier, Sentinel will get a random selection of Chicken, Raccoon or Penguin, while Scourge will get a random selection of Carrion Beetle, Dune Worm or Fel Boar.
* Listed damage type for Arcane/Impetus/Glaives
* Improved Demon Witch's Impale tooltip (107362)
* Changed the default missing icon on the scoreboard from the eye to another one
* Battle Fury -> now lists it as a melee item (139040)
* Sanity's Eclipse -> The damage dealt to units is now listed as an overhead text
* Added more flavor text to various abilities
* Improved various item tooltips to make it more user friendly
* Added reminder in -mm regarding hero switches
* Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!
* Reduced how long the warning about disassemble lasts on the screen
* Improved dozens of tooltips
* Thanks to Eva00r and JetFango for various icons/effects
==[Various fixes]==
* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect
* Fixed another very rare respawn glitch
* Fixed Ignis Fatuus scepter upgrade not being on autocast by default
* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again
* Fixed Lothar's Edge icon(132136)
* Fixed a bug with custom replay data winner field
* Fixed Holy Persuation not showing level in tooltip
* Fixed Midnight Pulse killing mines
* Fixed Clarity Potion buff icon bug
* Fixed Mask of Madness buff icon (126834)
* Fixed Drunken Haze tooltip typo
* Improved some internal Observer Mode code
* Fixed Wrath of Nature typo
* Fixed a bug with Black Hole pulling in mines
* Fixed some memory leaks with Time Lapse and Poison Nova
* Fixed a rare bug with Toss
* Fixed Chronosphere tooltip
* Clarified some TDA quest menu rules
* Compressed various icons (thanks PGRu-Unexpect3D)
* Fixed a bug with Phantom Edge giving extra evasion
* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded
* Fixed Helm of Iron will giving 2 hp regen and not 3 hp
* Fixed the game clock continuing after the game has ended
* Fixed a rare bug with Adaptive Strike
* Fixed Rampage buff tooltip
* Fixed a rare bug with Greater Bash
* Fixed some bugs with -dm and various abilities that depended on unit state
* Fixed Silencer from stealing an INT from an ally deny
* Fixed Shockwave from hitting wards
* Gave unique codes to the following abilities make replay processing more straight forward: Phantom Assassin's Shadow Strike, Venomancer's Shadow Strike, Queen of Pain's Shadow Strike, Stealth Assassin's Blink Strike, Chaos Knight's Blink Strike, Lion's Voodoo, Rhasta's Voodoo, Razor's Frenzy, Viper's Frenzy, Sven's Storm Bolt and Leo's Storm Bolt.
* Fixed some item buying cooldowns that were still at 5 sec instead of 1
* Fixed Necromastery tooltip
* Fixed various other buggy tooltips
Te extrañaremos Fenrir 13/10/10 :cry:
</3
Tango -> Price from 80 to 90
DIE! no mas arbolitos para mi.
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un monton de : ==[Various fixes]==
^^ ojala no encontremos mas bugs >.< en esta version
muy imbalanceado el mapa ^^ harto trabajo para ice frog
buenos conceptos
JP is TILT.
Nos vemos en las mesas.
El pandita muy chanal amigos serio lo wace con su curiass y su volljin lowaxe
xd
6 nuevos heroes =)
a hacer nuevos combos y counters
sera motivo para volver al vicio insano
w00t!!
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.. la nueva asesina .. con el nuevo oso... dios como bajan!!..
esas trampas q chanta.. es demasiado.. pendeciero.. porq lentea todos... no es como el warlock q canaliza... el de ella lo tira. y es de rango...
y el oso..! q abuso es como la vengeful.. pero en lugar de q se sacrifiq y cambie solo a uno.. el osito .. mete su poder y todo el team se va para donde metio el poder.. q abuso!
[img]
http://img29.exs.cx/img29/3180/hellsing028002mt.jpg[/img]
lo del oso es verdad pero el muerto es mas pendejo ademas ke tiene un skill como el atropos ke te abosrve vida y se cura encima te kita vida por segundo y te lentea horrible... saca muertos pero por monton encima los pude sacrificar esos si es abuso
algunos unti sin embargo estan muy low-powered, ejemplo el del pandita. Si hiciera daño seria muy bueno. Lo que me vacila eso si, es que te jalas a todos tu aliados contigo :D....Meepo de amarra y tu te tiras encima con toda la bateria xD.
El ulti del pitlord....con lo que dura, y mas aun tus enemigos lo puden usar...gracias a eso gane un dota hoy. GG con ese ulti.
Master Race: Case: NZXT S340 Designed by Razer / Motherboard: Asus Pro Gaming H170 / Monitor: LG Ultrawide IPS 25" / Video: MSI Geforce GTX 980 Gaming 4G / Procesador: Core I7 - 6700 3.4 GHZ / Memoria: DDR4 16GB Corsair Vengeance LPX
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jajajaja pollini =P ese poder del osito k los jala , el poder del mago troll ( no recuerdo su nombre , que los junta ( y es SOLO UN SKILL ) . mas la amarrada , mas el ulti del magnatur xD ! cuando se podran separar :P
El podrido puede solear tranquilazo contra los 5 del otro equipo :lol:. Cada muertito muerto (l0l) o desaparecido por lifespan lo cura, con un Void Stone solea tranquilazo y se baja las dos torres. Lo he visto con Travels, Radiance y Terrasque. Travels para corretear y hacer daño con su aura que quita 1%/1, Radiance para hacer mas daño y Terrasque para aguantar de TODO.
Seee, su stomp de lejitos tambien debería lentear un poco mas y hacer mas daño (el panda chinito te tira la sayonara XÞ )
El Trollcito con un Terrasque ya mata como loco. Bien sadomasoquista es XD
El PORTAL DEL PITLORD AJJJJ!!!! NOS INVADEN LOS ALIENS!!
Última edición por SpikeSpiegel; 06/06/2007 a las 03:33
agree :arrowu: :X
el muerto cochino es un buen judas, radiance mas su aura para un melee le rompe la rata. 200 de hp cuarada con sus muertitos en lvl 4 (y eso si no han sacado mas. de ahi su segundo poder o cura o daña xD
Ayer proe jugando contra un pata con los heroes nuevos.
solo use heroes de int y el uso los otos 3
Perdi las 3 partidas xD (bueno, casi gano con el dark seer pero al final fue demsiado para mi)
sin emabrgo el dark seer esta bien como support. chan4l
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Ya esta... para mi este es el mejor héroe... xD
Templar Assassin - Lanaya
Habilidades:
Refraction
Proporciona una bonificación de daño y se deshace a un cierto límite de golpes.
Al no darse un golpe esta habilidad dura 20 segundos hasta que se logre algún golpe.
Nivel 1 - 15 daño bonus, 3 golpes.
Nivel 2 - 30 daño bonus, 4 golpes.
Nivel 3 - 45 daño bonus, 5 golpes.
Nivel 4 - 60 daño bonus, 6 golpes.
(Coste Maná: 75 - Tiempo Muerto: 20)
Meld
Layana se puede esconder a la luz del día y causar un ataque sombriaco al aparecer causando que sus dagas causen un daño extra y quiten la armadura.
Esta habilidad se anula al aparecer y no atacar.
Nivel 1 - 50 de daño, -2 armadura.
Nivel 2 - 100 de daño, -4 armadura.
Nivel 3 - 150 de daño, -6 armadura.
Nivel 4 - 200 de daño, -8 armadura.
(Coste Maná: 100 - Tiempo Muerto: 12)
Psi Blades
El héroe templar añade poder a sus dagas causando que el enemigo recibe daño.
Este poder causa que su rango de ataque se extienda.
Nivel 1 - 40 rango bonus, 60 rango de derramamiento.
Nivel 2 - 80 rango bonus, 120 rango de derramamiento.
Nivel 3 - 120 rango bonus, 180 rango de derramamiento.
Nivel 4 - 160 rango bonus, 240 rango de derramamiento.
Psionic Trap
Crea una trampa en la tierra, cuando es activada reduce un 50% de velocidad de movimiento de todas las unidades enemigas cercanas a esta trampa durante 5 segundos. La trampa tiene un alcance de 400.
Nivel 1 - Máximo 5 trampas.
Nivel 2 - Máximo 8 trampas.
Nivel 3 - Máximo 11 trampas.
(Coste Maná: 15 - Tiempo Muerto: 10)
mas cambios -____-
6.44b Changelog:
================
* Fixed Pit of Malice tooltip
* Fixed issue with Templar taking Geomancer's spot as an Agi hero in -allagi
* Fixed a bug with Storm's Overload that made its attack counter inaccurate at higher attack speeds
* Fixed the issue that caused a checksum error to appear
* Killing a courier's image no longer announces the message as if it was real
* Fixed a bug with respawning that would respawn you faster if you had boughtback right before dying again
* Clarified Plague tooltip
* Fixed Cleave, Scattershot and various other spells from affecting Psionic Traps
* Fixed Boots of Travel working on Psionic Traps
* Fixed Vacuum from working on various exploitable areas
* Improved Plague visual effect
* Nerfed Plague damage amplification by 5% and changed the duration from 7/9/11 to 7/8/9 seconds
* Reduced Reverse Polarity mana cost and cd per level
* Lowered hp/armor on Raise Dead summons and increased bounty a little
* Fixed a bug that caused Plague to slow more than intended and said in the tooltip
* Displayed the player name when a tower is denied instead of his team name
* Clarified Life Break tooltip
* Nerfed str gain on Dirge
* Reduced Dirge model size very slightly
* Fixed Electric Rave from triggering Essence Aura, CotS
* Fixed Plague from giving the kill credit to the Dirge instead of the damage dealer
* Improved Luna base damage
* Fixed some issues with Meld
* Clarified Soul Rip tooltip
* Inner Vitality manacost is the same at all levels now (a nerf)
* Rebalanced Dark Portal. Aside from stat changes such as manacost/channeltime/duration, it cannot be cast from/to base and you can only transport through it once, not back and forth.
* Reduced the pause effect on vacuum considerably
* Added visual effect to transporting units through Dark Portal
* Changed the Storm soundset
* Fixed misc other minor issues
"busco personas con personalidades unicas y futuro seguro para formar Grupo secreto"
comunicarse conmigo
Ya me la estoy bajando la version 6.44b, gracias por la info... xD