Una pregunta, alguien puede entrar al euro battle? porque yo no puedo desde ayer.
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ColonelSweeto que prueba las versiones beta de dota dijo que hiba a salir un nuevo heroe : moloch , avatar of vengaence en la proxima version de DotA. Estaba viendo screenshots en un foro y encontre ese ,nada mas.Iniciado por <* CaLeTa *> Rlz !!
Ahora no se si el del screenshot sea igual al de la 6.28 ,pero por ahi va.
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Hold > lasariguellafeliz
www.dotaportal.comIniciado por <* CaLeTa *> Rlz !!
Para los interesados en ese website tambien estan los mapas con AI para que jueguen solos.
Cheers...
ya salio la 6.28 :P la pueden bajar de la pagina www.dota-allstars.com
:mrgreen: hay 2 nuevos heroes de scourge 8)
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Hold > lasariguellafeliz
6.28 Released ::Download::
ChangeLog:
* Two new scourge heroes (Vol'Jin can use scepter)
* New loading screen art
* -creepstats(-cs) added for those who wish to track their creep killing/denying stats
* In regular pick, you get back 175 from the 250 hero gold cost (not -lm)
* Chaos Bolt reworked a bit
* Static Field reworked
* Fixed a range hero abuse against ancient creeps
* Tweaked Chakra a bit. It gives you the same as target now (was weaker).
The mana regen values and cooldowns are nerfed a bit. Manacost tweaked.
* Chaos Damage now does same as hero damage to structures, 50% instead of 100%
* -moderandom(-mr) randomly picks a mode from ar/ap/tr/regular
* The Circle of Power now has one inventory slot to use as a temp slot when creating items
(for those who have the unfortunate luck of dealing with item stealers)
* Headshot lvl4 from .25 to .2 and restored old sniper starting agi
* Assassinate and Rupture now have status buff icons
* Necronomicon: Decreased mana burn casting range from 500 to 250,
and removed spell immunity from lvl 3. Spell reduction from 33/33/100% to 40/40/40%.
Necronomicon cooldown from 70 to 90 seconds
* Change attribute bonus hotkey from B to U to help fix some hotkey conflicts
* Hellcaller tweaked a bit
* Necronomicon summons are no longer able to attack ancients
* Fixed a major abuseable DM bug (Thx to Drak and others that reported it discretely)
* If you cast necro and already own them on the field, the old ones get removed.
(i.e. no necro refresher, adapt, grow, etc)
* Necronomicon summons now give 100 gold on death (instead of 60)
* Necro aura from 4/8/12 to 3/6/9
* -allagi(-aa)/-allint(-ai)/-allstr(-as)
* Spirit Breaker starting str from 25 to 23. Netherstrike cooldown from 40 to 75 and casting
range from 700/800/900 to 400/550/700 (he may need another nerf, but i want to take it one
step at a time with him as he is easily made useless)
* Mana cost increase for level 2 and 3 of Guardian Angel (125/150/200 to 125/175/250)
* Sange and Yasha recipe from 900 to 1000
* Aphotic Shield range improved
* Aegis removed from -dm
* Fixed the LM mode to spawn the neutral creeps at the same time offset as the other modes
* Abaddon starting agility from 13 to 17
* Fixed wrong player number display on circle of power
* Neutral Ancients can no longer attack towers (abuse precaution)
* Cleaner game end dialog and somewhat smoother exit
* Fixed a bug with DMAR that allowed repicking and screwing up the hero count.
* Dagon upgrades give an extra 2 int per level
* Pugna's Scepter Life Drain improved
* Weaver starting str from 14 to 15
* Lina movespeed from 280 to 290
* Lycan Wolf Form has proper melee attack, not missle based
* Scythe changes unit to a sheep instead of a chicken, like it says. All stats still same
* TB base hp accidentally 50 lower due to a typo, so his base hp was increased by 50 but str
reduced by 2 to keep it similar
* Many typos fixed
* Test of Faith mana cost from 140 to 175
* The game now says random or repicked instead of just "chosen" when a hero enters.
* Fixed a bug with Bloodlust multicast where it wouldn't pick Ogre Magi as a potential target
* Smokescreen typo
* PA/SA blink stike bug where you could target yourself is fixed
* Dragon Slave AOE increased slightly
* Chen's movement speed from 300 to 295
* Fixed Naix's Poison Sting and Viper's Poison Attack buff icons
* Watchers are now spell immune
* Diffusion aura from 300->350
* Radiance AOE from 400 to 550
* Desolator recipe from 1580 to 1500
* Timewalk slow reduced a bit
* Fixed a bunch of learn hotkey conflicts
* TDA specific game rules updated
* Fixed a typo on the spirit bear's entangle
hey.. hay dos tabernas nuevas (y no son para cheliar :cry: ) y solo en los scourse (creo que asi se llaman los de arriba no ?? undead) hay dos heroes nuevos cheveres ...
wich doctor : buen heroe para apollo por que tiene barias avilidades que ayudan harto....
Avatar of vengance: aun no lo pruebo bien pero creo que seria un buen asesino ya que tiene un power (1er skill) que aumenta la velocidad hasta en un 25% y lo mejor de ese eskill es que te permite pasar cualquier unidad sin que te estorbe ------yeeeee
por lo demas agradeceria mucho que pusieran sus opiniones de estos nuevos heroes y algunas cosillas mas
saludos - Paz
Scourge :-oIniciado por KEMOLY
Jorge M. Galarreta
No pads, no helmets ... JUST BALLS
Con temor a Dios, y sin miedo al hombre
WEno e tado provando el avatar, esta muy bueno en especial cuando ya tienes ataq y vida decente como para tankear
mmmmmm...
http://img444.imageshack.us/img444/1359/daevied2xz6.jpg[/IMG]
wich doctor??'.. lo he usado.. y parece q solo se usar el 1ero y 2do poder... con el k se cura y el k stunea... ste.. alguien podria explicar para k sirve el 3er poder y el ultimate =S.. xq los uso.. y no pasa nada .. ???
Esperando dota2 =/
seguro tas jugando solo... :lol:Iniciado por TeRRiGaN
lee bien ps man... son pa los heroes... el tercero es una especie d veneno... le reduce la vida por segundo... y el ulti... creo q es una especie d bomba o algo asi... le roba la vida a los heroes q estan cerca mientras esta casteandolo... pero... no se si los heroes al q se los haces se quedan quietos o q les sucede?... pero si no, seria d meterles el 1er skill... q stonea por buen tiempo... :roll:
Vol'Jin - The Witch Doctor
Range: 600 | | Move Speed: 295 | Primary: INT
Str: 16 + 1.8 | Agi: 13 + 1.4 | Int: 19 + 2.9
Damage: 34 - 44 | HP: 454 | Mana: 247
HP Regen: 0.73 | Mana Regen: 0.77
Attack Speed: 1.3 (+ 13% IAS) | Armor: 0.9
View Complete Stat
Paralyzing Casks (C)
Vol'jin launches casks of paralyzing powder that bounce between foes, stunning those effected for a short period of time (1 sec on Hero, 5 on creeps).
Level 1 - 2 bounces
Level 2 - 4 bounces
Level 3 - 6 bounces
Level 4 - 8 bounces
Mana Cost: 140
Cooldown: 20
Voodoo Restoration (R)
Vol'jin focuses his voodoo magic to heal nearby allied units. Drains 10 mana/sec until deactivated.
Level 1 - Restores 6 hp/sec.
Level 2 - Restores 12 hp/sec.
Level 3 - Restores 18 hp/sec.
Level 4 - Restores 24 hp/sec.
Mana Cost: 80/ 90/ 100/ 110
Cooldown: N/A
Maledict (E)
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the begining of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
Mana Cost: 120
Cooldown: 35
Death Ward (D)
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage.
Level 2 - 90 Chaos Damage.
Level 3 - 120 Chaos Damage. Bounces once.
Level 4 - 150 Chaos Damage. Bounces twice (with Scepter)
Channeling
Mana Cost: 200/ 250/ 300
Cooldown: 88
nuse q poner... ^^
Nueva version ? ... :roll:
me pueden hacer un manual de Lucifer .?
gracias
......................
Paralyzing Casks : es el conocido stun..en level 4 salta 8 veces...estonea a los creeps 5 seg y a los heroes 1..Iniciado por TeaSpooN
Voodoo Restoration : es un skill pasivazo ps...es como el de Lesrack ( que consume mana mientras esta activado ) pero no hace daño..sino te consume mana al = que la nova del heroe mencionado pero en el del Witch Doctor te cura..obvio que te cuesta menos mana.
Maledict...para mi su mejor skill..es como el curse del Silencer...a diferencia del 2do...si casteas se te va el curse..en cambio el del witch doctor..sigue y sigue y te dan bonus damage de hasta 100...me salio algo asi a mi "100!"...creo que es un bonus..si no me ekivoco..primero "40!"...luego "60!"...y ultimo "100"...osea destructor...lo malo es castearlo; es de rango menor que el Nether Blast del Pugna y es AoE...como del tamaño de la silenciada de Krobelus.
Death Ward : el recordado totem de Rikimaru...totalmente imba y pendenciero ! xD posee daño caos, de hasta siento 120 por hit ...es decir DESTRUYE...pero lo malo es ke es "Channeling" ( tienes que kedarte ahi como el ultimate de Enigma para que siga su curso, si te mueves se cancela ) ...obligandote a tener un soporte.. ( stuner...o Bkb ) =/
Un combo bueno a mi parecer...utilizando a este heroe claro...de scourge :
Magnus - daga
Sand King - daga
Witch Doctor - bkb ( de cabeza ! de fresa o como kieran llamarlo )
Bone Fletcher - TODO...( me voy por fletcher porke el juego no tiene ke
durar mucho...ya ke el witch...secae..HORRIBLE)
Doom - otro mas de soporte...Domear y Domear hasta mas no poder
para causar impotencia al cagar un strat .
* Magnus blinkea..para atrapar...ystunear..( muchos dicen, bueno eso lo he escuchado y han dicho..."oe webon que la ptmr...porke no chapas a todos.."...pero para mi vasta con atrapar a 2 y matarlos..porke asi arruinas la strat y es lo mas importante en el juego...es la clave a mi parecer ).
*Sand King, 1 seg despues que Magnus halla blinkeado...castea el terremoto para entrar con furia a "perrearlos a los que esten en su AoE".
*Witch Doctor, para esto cuando el Magnus halla blinkeado y estoneado...BKB en one antes de ke Sand King llegue puesto ke el terremoto del Sand tambien los hace lentos...plantar el totem o ward...para destruir a los ke esten en el rango de este mismo..
*Doom, simplemente doomear a los magos...o al mago ..no recomiendo hacer refresher orb...vasta con un doom bien puesto.. y agarrar al otro mago ...destruirlo en one...y concentrarse en los demas...obvio que doom tambien destruye con el Level Death.
*Bone Fletcher, obvio no ...una estratregia no siempre sale bien...para esto el Bone tiene que sacar de todo..burize de kynnon en one...cuando se escapen con poca vida o ya casi muertos...Bone tiene que destruirlos sin pensarlo 2 veces...y obvio que bajarce las towers..rapido ya ke posee Strafe.
Espero no haber ofendido a nadie con esto...es solo una explicacion de skills, una strat aun no probada y opiniones mias...Gracias ! Enjoy ! GL HF .
mari0000
| b a l t u s |
dota 6.29
http://dota.yourfirstcreditcard.com/...rs%20v6.29.w3x
6.29 Changelog:
===============
* Added -shuffleplayers(-sp, rearranges the players)
* Added -csboardon/-csboardoff to toggle a board that displays -cs stats
* Some improvements to the way Abaddon's abilities work.
* Fixed various voodoo restoration bugs
* Fixed a few phase bugs
* More Netherswap abuse fixes, can no longer swap from an unpathable area.
* Improved all randoming code (was very inefficient in -dm -ar and caused some
lag)
* Fixed a bug with Freezing Field and caster units.
* Fixed some issues with sprout sometimes pushing the hero out.
* Chaos Bolt does some random damage now.
* Fixed Tormented Soul's Lighting Storm lvl 4 mana cost.
* Fixed a typo on lvl 3 scepter death ward
* Restored original V hotkey for mana void.
* Fixed a bug with Crippling Fear that did not cause the target to miss.
* Fixed some counter helix bugs against song of the siren.
* Fixed a bug with neutral wolves requiring food (thx m-hehl)
* Fixed a few bugs with berserker call including moving cycloned units
* Brain Sap no longer has a short channel requirement/bug.
* Fixed a minor bug with VS base hp, adjusted str to make it same as usual.
* Lone Druid, Nevermore, Morphling and Mercurial Attribute Bonus now show up
as a +bonus
* Searing arrows mana cost increased by 3.
* Slight improvement to the Void's model movement animation on timewalk
* Fixed Berserker's Call exploit on roshan.
* Added buff icons to direct vengeance as well as Haunt.
* Changed how Death Ward works a bit. (This may not be a permanent change, its
still under debate)
* Redid a lot of nightstalker code to fix some old perm night effect bugs.
* Fixed PA to properly autorefresh (hopefully!)
Thanks again to the beta testers who are active.
**This was released before the new sent heroes could be finished because of
the wide spread axe-roshan abuse. They will be included next version.
te gane HK 8) 8) y pilkillos locos
Srry pero yo ya sabia esto desde hace dias...Iniciado por aNaL1ty69
Peruvian Miscer
cha nos importaIniciado por ColonelSweeto.
Taba viajando en soyuz a Lima NOT FAIR NOT FAIR!
Warhammer Online - Fútbol americano de Fantasía - Vuélvete un trome en HoN
AM I PLAYING LEORIC?
YES: GET AN ARMLET
NO: GET AN ARMLET
BUT I'M TOO NOOB TO ACTIVATE/DEACTIVATE IT
WHAT THE FUCK, YOU HAVE ONE ACTIVE SKILL YOU DUMB SHIT.
Ban.Iniciado por aNaL1ty69
WoW Gamer - PoC . Carrex / 8x Holy Priest - Retired
RoadToVictory - League of Legends Player
Carreira@HoN - Heroes of Newerth Player
Semi-Pro Poker Player:
BrokenFrames / Ipoker Network
Road2V1ctory / PokerStars.com
MiracleShove / Bet24.com
* Added -shuffleplayers(-sp, rearranges the players)
* Added -csboardon/-csboardoff to toggle a board that displays -cs stats
------
Esas opciones me parecen "demas", siendo sinceros casi nadie o mejor dicho nadie usara/usa esos comandos.
En el caso de -csboardon/ -csboardoff, para eso esta el -cs que es lo mismo solo que lo muestra temporalmente.
En lo personal me hubiera ido por lo mas "simple". sencillez
* Searing arrows mana cost increased by 3.
Es broma no?, 3 mas de coste de mana no altera casi nada, el bone seguira siendo un heroe molesto en early game.
* Restored original V hotkey for mana void.
Nos hizieron caso ^^
* Fixed PA to properly autorefresh (hopefully!)
Yeah hopefully!
P.D: Testing dmgs
http://www.e4zone.com
Infested Kerrigan Do not presume to judge me,Templar. You'll find my powers to be more than a match for yours.
Tassadar Mayhap,O Queen. Or is it only that I need not flaunt my power in such an infantile test of will?
6.29b Changelog:
================
* Fixed a bug with killing roshan where only 1 player on scourge would get the gold
* Fixed a minor bug that allowed you to get multiple heroes if there was a "computer" in a player slot
* Clinkz WW movespeed from 10%/20%/30%/40% to 7%/14%/21%/28%
* Reduced mana cost on Shockwave
* Fixed a bug with Aphotic Shield + Death Pulse not healing.
* Fixed a rare -sp gold issue
* Some minor stat issues in true form fixed (thx dotabrasil)
* Some typo fixes
* Fixed a bug with bane being able to brainsap allies
* Bane movespeed from 297 to 305
* Fixed an issue with Vengeance aura triggering off some caster units dying
Enjoy
Kazzer's Games
CC Plaza Vitarte Block "B" Stand "120-121"
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