Los ally ya tenemos donde descargar nuestro odio :P
Blood Elves!! jaja
No creen que es muy pronto para hablar de otra expa? xD
Nos tuvieron BUEN tiempo esperando el Wotlk, jeje
Esta es una discusión para el tema WoW Cataclism, 4ta expansion? en el foro WoW, bajo la categoría Top Games; Los ally ya tenemos donde descargar nuestro odio :P
Blood Elves!! jaja
No creen que es muy pronto para hablar ...
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Los ally ya tenemos donde descargar nuestro odio :P
Blood Elves!! jaja
No creen que es muy pronto para hablar de otra expa? xD
Nos tuvieron BUEN tiempo esperando el Wotlk, jeje
Don ramon yo sere 4 The Horde! x siempre nosoy un afanadito ally =p pero esa teoria qpropones seria muy muy interesante q tu decidas la faccion a donde kieras pertenecer mmmel problema son las ciudades capitales q seria el conflicto x ejemplo si sale una raza de pandarens y algunos sean ally y otros horde como se haria para q se reunan en su ciudad capital el rey panda para q lado estaria??neutral? como en shatrath o en dalaran? mmmmm nose...
ya kiero q sea el blizzcon de una ves para aclarar las dudas de esa supuesta 4ta expansion.
Ojala no saquen mas razas. Al fin y al cabo todas son iguales (con mas DPS class que tanks o healers). Un hero class de tipo healer bastaria.
Entonces propones que nos bajemos a Sargeras que vendrá con noventipico trillones de hp con armas de lvl 80 :D
-- :lol: --
Mucha gente sueña por la noche con volar, nosotros salimos por la noche y volamos.
vaa q aburrido! las razas son lo q diferencia a wow de los demas mmorpg eso le da vida! es parte del mundo no seas aburrido Grothezk yo sigo pensando q faltan los pandas y algo mas los lobos no estaria mal pero poner cosas q ya vimos hasta hartarnos como globlins wacala!
-Aguante los pandas!! yo quiero ver a muradin csm.
Todo y Nada
que muradin no tiene por nombre ahora yorg stormheart??
se ahora es yorg pero prefiero tmb llamarlo muradin xD
Lo de las razas creo q tmb ya no pueden implementar mas razas osea.... ejemplos q seria la nuev raza? gargolas¿ ghouls? driades¿pandas¿? murlocs? lo mas razonable seria naga pero no veo como conectarlos los demas historia les falta y como dijeron anteriormente les falta papel importante en el roll
lo que si seria inteligente y esperado por parte de blizz es que metan mas clases heroes como dijeron anteriormente.....(y seguro un cryer dira O como los DK q siguen OP? por favor con tantos nerf yo opino que ya estan equilibrados masomenos)
your mom is so fat... chain lightning hit her twice
El World tree...o si quieren recordarlo mejor "hyjal", tambien fue un evento cataclismico, que bien podria ser tema de la siguiente expansion mas que el maelstrom.
ya se corre el rumor de las 2 nuevas razas (worgen para alianza y goblins para horde), ojala sea un fake, por que los goblins pasarian a ser como los gnomos de la alianza..eww.
Prefiero Worgen/Naga... (el maelstrom tiene que ver con ellos... o al menos eso es lo que entendí haciendo las misiones del W3).
-- :lol: --
Mucha gente sueña por la noche con volar, nosotros salimos por la noche y volamos.
yo kiero ver pandas tambien csm, serian tankesasos
hola - chau
me he leido todas las teorias y posts donde señalan que los worgen "serian" parte de la alianza. Humm a ver, algo de nerdrage lore aqui:
Supongamos que el unico lugar donde podriamos decir que hemos visto worgs es silverpine forest (donde queda Shadowfang Keep, para quien no se ubique). Al sur de este lugar esta el Greymane Wall que protege la ciudad de Gilneas.
Ahora bien, mucho se rumorea que despues de la segunda guerra, Graymane, mando cerrar sus puertas y cerrar ayuda a Loarderon (hoy Undercity) y simplemente aislarse del mundo para poder sobrevivir -se dice que Graymane nunca estuvo de acuerdo con la Alianza-. Tonces si despues de los hechos que muchos rumorean (que Arugal se metio al pueblo, esparcio su "plaga" y los volvio a todos en worgens), significaria que estos worgen son una mini scourge...algo que Varian estaria de acuerdo? pero si recien estamos saliendo de matar al responsable mayor de una plaga que casi nos mata a todos!
pero volvamos al juego: basandonos en la idea de que su ciudad capital sea Gilneas, eso significaria que -suponiendo que sus primeros start zones sean en todo ese terreno tras el Graymane Wall- al llegar a lvl20 estarian en condiciones de salir a Silerpine e irse directamente a Southshore a continuar questeando?. Primer detalle: Silverpine no es neutral, es territorio horde, significa que ni bien salgan los undead de la zona los van a gankear. segundo, su ciudad capital estaria demasiado cerca a undercity, lo que tambien podria significar mas raids a esta ciudad (worldpvp wohoo?).
en conclusion, yo pienso q los worgen no deberian ser una raza jugable, y si lo fuesen deberian ser horde...y para los alliance dales Gnolls. (http://www.wowwiki.com/Woodpaw#Woodpaw_Gnolls)
requetearchisuper agree. Si ambas facciones van a ofrecer lo mismo, entonces para que existe esa diferenciacion?. Poner mas clases realmente ya no se que mas podrian meterle. Solo puedo pensar en dos hero clases distintos para cada faccion. Estos serian "priest of the moon" y "sun druid" o por que no, ahora que tenemos a Dalaran y sus Kirin Tor como aliados: "Archmage" y su contraparte "Necromancer".
Ahora que leo bien eso que estoy citando, podrian haber evoluciones diferentes por clase segun la faccion con un skill diferente para ello. Algo asi como los paladins que tenian un Seal diferente por faccion.
Ejemplo para el buen entendedor:
Warrior Horda (lvl ¿90?) ------>Berserker c/Skill xxxxx
Warrior Alianza (lvl ¿90?)------->Defender c/ Skill yyyyy
Pd: Puajj las piedras que puedes escribir tras trabajar 10 horas seguidas T_T
Mucho MMORPG koreano. Blizzard hace lo que hace por una razon.
Los worgen están vinculados a los Night Elf, lo que los trajo a Azeroth no fue Arugal, si no la Scythe of Elune. Además, según la "lista", sus starter zone serian Wolfenhold y Xorothian plane, probablemente en su mismo servidor como lo son ghostlands y bloodmist.
Información acerca de Cataclysm (Spoilers inside):
Source: MMO-ChampionNone of the information below has been officialy announced by Blizzard, this is only a compilation of information gathered from reliable sources. Just keep in mind that it takes a LOT to make me post something on the front page and I'm definitely not speculating here.
Other sites started it, I'll try to finish it. Think twice before you read this post, we have a lot of spoilers here.
Update - Another update from the Something Awful forums (which are sadly private). I cannot confirm this for the moment but the part about Cairne Bloodhoof does make a lot of sense.
As I said, the part about Cairne makes a lot of sense because in the latest PTR Patch, all the quests given by Cairne's son have been removed from the game and a new NPC has been created to take his place. Cairne's son is missing from the current version of the game. (You can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?)Azeroth is changed completely. Some zones are completely destroyed, some are shattered, some are flooded (Thousand Needles), some are ripped in half. Coastlines the world over are changed. Durotar is wrecked, along with Orgrimmar, which is torn in two. A new orc city is rebuilt over the course of the expansion. Gnomes retake Gnomeregan in an instance.
Malfurion comes back and helps activate the new Guardian of Tirisfal - Thrall. Thrall hands over leadership of Horde to Garrosh Hellscream while Thrall serves as a coordinator for both Horde and Alliance forces and players to combat the Naga and Black Dragonflight. Garrosh declares open war on the Alliance, and you can expect more Wintergrasp like areas on the old map. Due to some political manipulations, Cairne Bloodhoof gets painted as a betrayer and is murdered by Garrosh. Cairne's son takes over as Tauren chief.
For Worgen, the Cataclysm brings the Greymane wall down, revealing their secret -- that the worgen curse has ravaged the kingdom. They've managed to find a cure that keeps their human mind permanently but also keeps them in their worgen form. Seeing that they can no longer survive alone, the worgen residents of Gilneas rejoin the Alliance.
As for Goblins, Deathwing calls on the goblins as slaves like he has in the past. Their leader decides to go with Deathwing and enslaves his people because there's no crossing Deathwing and surviving. Fortunately, a large group manages to escape and join the Horde, knowing that they can't go it alone. See the pattern here?
The level cap is 85. New landmasses include islands that are raised as a result of the cataclysm, underwater zones, and the newly-redone old-world zones. Flying mounts will be useable in Azeroth. Many old-world dungeons are changed completely.
Half the point of Cataclysm is to remake the old quest lines, eliminate redundancy and give an overall narrative to all players, whether level 1 or 80. At any particular vanilla area, you can expect to see reconstruction/relief efforts, or all out war between Horde and Alliance NPC's. Wailing Caverns is going to be completely redone into a lush green tropical area, as a result of the druids working their magic to prevent it from falling into lava.
Leveling from 80-85 will be a MUCH bigger deal. Initially in 2008, they considered not raising the level cap at all, as making those quests takes a lot of manpower away from raiding content. But they are trying to make the story so grand and sweeping that ding'ing will actually MEAN something and not just be something you do. An idea that was kicked around was making the tier gear go along with levels.
Expect a couple of underwater cities to be on the backs of giant sea turtles and whales.
Make no mistake, the Old God content is not done. Since Netharion and Azshara both have ties to Old Gods, it is now clear that the SERIES wide antagonists of WoW are the Old Gods.
Stay cautious about this one, only what I posted below should be 100% accurate.
World of Warcraft - Cataclysm
World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.
New Classes
The expansion doesn't have any new class. Instead, Blizzard will offer more race and classes combinations to players, some of them have been datamined on the 3.2.2 Test Realms.
Human Hunter
Orc Mage
Night Elf Mage
Dwarf Mage
Blood Elf Warrior
Dwarf Shaman
Undead Hunter
Tauren Paladin
Tauren Priest
Gnome Priest
Troll Druid
Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.
This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.
New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.
Goblins
The Goblins have found themselves washed upon an island off the coast of The Barrens, their islands devastated by the cataclysm. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.
It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclysm with the revelation of the Goblins' displacement.
Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. The Worgen have ventured forth from Gilneas and sought help from the Alliance, deciding to join them to combat the new threats of Cataclysm.
Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.
Last but not least, Worgens will have two forms and will be able to morph between a human form and a worgen one. Players should be able to pick both appearances when they create their character.
New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.
Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. Some zones will change drastically to fit this, e.g.,
The Barrens will be split into two separate zones of two different level bands.
Azshara will become a low level (~10-20) zone.
Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.
Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,
Hyjal (present)
Gilneas - The Worgen starting Zone.
Uldum (Most likely as a dungeon)
Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.
As far as I know, Ragnaros will also be back in this expansion.
Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?
Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?
The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?
Bueno, que les parece?