Los spells que adquiere el Warlock al usar Metamorphosis, están por acá:
http://dont-read.com/sll/wotlk/metamorphosis.JPG
Esta es una discusión para el tema Talent tree varios WOTLK en el foro WoW, bajo la categoría Top Games; Los spells que adquiere el Warlock al usar Metamorphosis, están por acá:
http://dont-read.com/sll/wotlk/metamorphosis.JPG...
Página: 2
Los spells que adquiere el Warlock al usar Metamorphosis, están por acá:
http://dont-read.com/sll/wotlk/metamorphosis.JPG
Última edición por jhonatax; 25/06/2008 a las 15:13
Interesante, basicamente para evitar la metamorhposis simplemente tienes q kitear al warlock como si fuera un warrior xD xq ese shadowbolt d 3 segundos cast... no creo que lo llegue a castear, aunque tendremos muchas opciones contra clases meele eso si, creo que preferire el cripple, a esperar y verlos en accion :)
bueno por fin blizz saco algo de informacion de los talent tree. completando las de pala el q mas me interesa
http://www.wow-europe.com/es/info/ba...t/talents.html
slds
Última edición por Nasdak; 21/07/2008 a las 20:11
www.worldofraids.com
Ahi están los patch notes del BETA de WotLK.
www.wowhead.com
Hay calculadores de talentos para todas las clases. :D
Paladin
º All Auras now affect all party and raid members within the area of effect.
º Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
º Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
º Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
º Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
º Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
º Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
º Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
º Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
º Conviction (Retribution) now increases critical chance with all spells and melee attacks.
º Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
º Divine Intervention cooldown reduced to 20 minutes.
º Divine Protection and Divine Shield now cost 3% of base mana.
º Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
º Divine Strength (Holy) moved to tier 1 in the Protection tree.
º Greater Blessing of Salvation removed.
º Hammer of Justice now costs 3% of base mana.
º Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
º Healing Light (Holy) moved to tier 2.
º Holy Shield (Protection) cooldown reduced to 8 seconds.
º Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
º Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
º Illumination (Holy) moved to tier 3.
º Improved Concentration Aura (Protection) moved to the Holy tree.
º Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
º Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
º Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
º Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
º Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
º Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
º Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
º Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
º Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
º Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
º Redoubt (Protection) moved to tier 2.
º Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
º Retribution Aura damage increased and now gains damage based on Holy spell power.
º Righteous Fury now increases threat caused by Holy damage by 90%.
º Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
º Sanctity Aura (Retribution) removed.
º Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
º Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
º Seal of Vengeance damage over time effect duration increased to 18 seconds.
º Spiritual Focus (Holy) moved to tier 1.
º Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
º Toughness (Protection) moved to tier 3.
º Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
º Unyielding Faith (Holy) moved to tier 2.
mmm interesante y viendo el arbol d talentos las mejoras en retribucion es sobretodo para hacerlo mas viable (d lo q ya es) en PVE....
pero aun falta corregir algunas cosas......
saludos
Paladin Level 70
Skullcrusher
Retri FTW
Ta que feos talentos le han subido al shaman elemental para pve, el unico decente es el que reduce el mana cost del party, los otros que le han subido para pvp son bravazos, ya no vamos a ser las lornas de los rogue, el mejor es el astral shift y pa enhancement el lobo va a ser tipo druida, te transformas y te quitas los stuns, la va a romper el enhancement pa pvp.
En cuanto a resto parece que blizzard ya nos da la chamab exclusiva de ser raid healers con esos talentos de ancestral awakening y spirit link.
Lo bueno es que no solo el shadow priest sera recuperador de mana, tambien el hunter survival y el shaman elemental.
En cuanto al ultimo talento del shadow priest, lo unico que se puede decir que van a ser inmortales esas cochinadas.
Kachudona Shaman resto 70 Ragnaros
Chuchumeca Shadow priest 70 Ragnaros
Soybienfacil Markman Beast master 70 Ragnaros
Golosota fire mage 70 Ragnaros
AAAAAAHH!!! q feo pense q blizzard pondria la metamorphosis en una nueva clase q serian los cazadores de demonios la clase de illidan q desepcion q le pongan a los warlocks esa habilidad q desepcion realmente U_U
Última edición por Xelloss; 18/08/2008 a las 14:14
si y q los palas reventaran a los locks transformados y q otros locks los banishearan