apenas salga en steam COMPRENLO !
Esta es una discusión para el tema VALVe anuncia DotA 2 en el foro Noticias y Novedades, bajo la categoría General; apenas salga en steam COMPRENLO !...
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apenas salga en steam COMPRENLO !
Solo Zhe ke nada Zhe
Bueno yo ya tengo HoN y como buen hincha tambien compraré el rico dota 2.
Ojala su precio no supere los 30-40 $ :P
Ahora voy a tener dos juegos muy parecidos xD
Saludos.
PD: Y lo del chat de voz no es algo original (HoN lo puso) pero es ya NESESARIO x)
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Creo que ese video solo asustaria a los doteros. Realmente ese juego no explota en lo mas minimo el Source Engine. Basicamente hablamos de un motor grafico moderno capaz de brindar graficos de alta calidad, buenas animaciones y un buen nivel de fisica. Para DotA es mas que suficiente. Mas info aqui:
http://source.valvesoftware.com/index.php
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Pucha yo que quería darles la primicia y llegué medio día tarde jaja, fácil le doy una traducida al post de GamesInformer.
Warhammer Online - Fútbol americano de Fantasía - Vuélvete un trome en HoN
AM I PLAYING LEORIC?
YES: GET AN ARMLET
NO: GET AN ARMLET
BUT I'M TOO NOOB TO ACTIVATE/DEACTIVATE IT
WHAT THE FUCK, YOU HAVE ONE ACTIVE SKILL YOU DUMB SHIT.
Tendra achievements como todos los juegos de Steam lol
KILLING SPREE !!!!! WICKED SICK !!!!!!!!
http://steamcommunity.com/groups/bloodzone
Hay mas de 400+ members q usan Steam en Peru
Iniciado por Miyagi
Como dice Pawaun no hay que temer al cambio mas bien solo resta esperar y ver el trabajo final ya que usa el motor grafico source
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no, es evolucionar i aprovechar lo nuevo i mejor que los nuevos motores graficos pueden ofrecer a los gamers. Ademas el gameplay es algo muy critico que seguro ya lo han tenido en cuenta al momento de hacer el juego.
pd: parece que le van a dar mucho enfasis a las personas que jueguen por primera vez:
Riding the Skill Curve
Getting owned sucks. It doesn't matter if you're the victim of a headshot in Counter-Strike, corner trapped in Street Fighter, or swarmed under by Zerglings in StarCraft. Holding the short end of the skill stick in competitive games like these is rough. This problem is compounded in DotA and its clones by two factors. First, matches last around 40 minutes – that's a long time to spend getting your face kicked in. Second, dying not only takes you out of the game while your respawn timer counts down but also directly benefits the other team by giving a big cash bounty to your killer.
At intermediate and higher levels of play, having a poor player on your team who dies frequently is worse than fighting with a man down, as the opposite team gets gobs of gold for picking off the newbie. This has fostered a legendarily newbie-hostile attitude within large swaths of the DotA community. As fun and rewarding as the game is when you're in a match of appropriate skill level – and it can be one of the very best experiences in gaming, without exaggeration – finding those matches has always been a nightmare. It doesn't help that the game is so intense that Valve had to institute a "no talking about the match for an hour afterwards" rule for its internal playtests. The recent commercial titles that more or less cloned DotA have ameliorated this to some extent, but it is still often a huge problem.
Valve believes that the solution to the huge barrier to entry is threefold. The first, obvious solution is to have excellent skill-based matchmaking for both individuals and teams. Valve believes that the work going into Steamworks for Dota 2's release meets that requirement. Second, interactive guides will allow players to do more than just read a guide for their favorite hero that has been deemed helpful by the community at large. Valve plans to allow guide-makers to tie their work back into the game by doing things like highlighting suggested item purchases or displaying useful information during a match.
Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn't entirely decided on the specifics of how newbies and coaches will be matched up, but once they're together a few things happen. The coach sees the pupil's screen, and gets private voice and chat channels to communicate with them. The coach probably won't be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.
Of course, the pupil will be able to rate the coach's helpfulness. Being a well-regarded coach will have explicit in-game rewards, just like writing useful guides, posting constructive feedback, or engaging in interesting strategy discussions. If the overwhelming response to Battle.net achievements is any indication, vanity rewards like these will be extremely effective in channeling the community's energies toward positive contributions.
Valve founder and boss Gabe Newell thinks that ongoing service and value creation over a game's lifespan is the new reality of game development. "IceFrog was one of the smartest people we've ever met about doing that, and he was doing it with both hands tied behind his back, so to speak," Newell says. The company plans on approaching Dota 2 with the same dedication that won it the fanatical devotion of the Team Fortress 2 community, pushing out dozens of updates that do everything from adding new hats to fixing balance issues to introducing entire new match types for free.
"I think the interesting thing is us adding a second layer where the community is a service to each other. That's the real shift that we're trying to build here. Valve is going to keep building software around Dota and around the community and around Steamworks for Dota, but we're also going to build this system where the community can bring service to each other and be recognized for it," Johnson proclaims. With a solid backbone of community-enabling systems and Valve's legendary support and technology behind it, Dota 2 has a chance to turn one of the most popular mods of all time into a full game on PC and Mac that compares favorably to any eight-figure-budget console blockbuster."
8)Solo gente con buenas PC seguiran jugando el dota 2 ... la mayoria internets tiene a lo mucho 4 o 1 pc q aguante el hon y a mi parecer el Dota se mantiene vigente mucho por sus requerimientos muy minimos para jugar , cosa q no deja nadie en el planeta sin poder probar con cualquier pc Dota. Cuando salio Hon muchos quisieron jugarlo pero no todos pueden por la calidad de sus graficos y sus pc no aguantan. Yo creo q En el dota 2 va a seguir siendo igual asi , ademas del precio q minimo sera $20-30 ... ESTAS DISPUESTO A UPGRADEAR TU PC PARA SEGUIR JUGANDO DOTA?
seria bueno q la mayoria de gamers peruanos hicieran eso asi cubrimos mayor cantidad de juegos existentes, cosa q dudo a corto plazo.
Si existe una version LAN Devil, esta disponible en ciertos Lan centers que tienen acuerdos previos con S2, tanto en Europa como en USA. No hace mucho hubo un torneo Lan por Cali.
Mensaje oficial de Maliken en el forum de HoN, despues de tanto trolling el dia de ayer.
Por mi parte seguire jugando HoN pero de todas que probare Dota2. :PValve and Ice Frog have announced their upcoming game DotA 2. As can be seen on these forums, many people feel HoN will be severely impacted. While there is some truth to that, it is up to S2 to make sure HoN is a great game and able to compete. We already have an excellent product that has achieved tremendous success and continues to generate significant sales and revenue for S2. We plan to make that product better and create new ways to draw more attention to the game and increase our playerbase even more than its current growth rate.
The challenge is welcomed and you can bet we plan to "bring it!"
Game HoN!!!!!!!!
=( no voy a poder jugarlo en mi pc con 512 de ram y 64 mb de video T_T
A todo esto, han leído lo que tienen que decir Pendragon y "ese" trabajador de Valve sobre DotA 2? Justo el día que lo anuncian... sale todo eso.
Yo estaba pensando en maximum trolling pero creo que hay algo serio detrás de todo el lío de IceFrog y sus jugadas antes de entrar a Valve
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Al parecer el blog es falso
http://twitter.com/georgeb3dr/status/27283945396
No creo que sea necesario explicar de quien es la cuenta twitter.
Ojala no tenga opción LAN y sea dificil de piraterar, ya sufiencete daño se ha hecho a los jugadores de PC al punto de que solo tengamos 2 o 3 juegos buenos durante el año mientras las consolas acaparan todo.
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