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Changelogs

Esta es una discusión para el tema Changelogs en el foro DotA2, bajo la categoría Top Games; Meepo > World...
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  1. #61
    Broscientist Moderador Avatar de dbitch
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    Predeterminado Re: Changelogs

    Meepo > World

  2. #62
    Senior Member Avatar de Alone.
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    Predeterminado Re: Changelogs


  3. #63
    Member Avatar de YukoIsSuffering
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    Predeterminado Re: Changelogs

    Esta genial el diseño de Meepo

  4. #64
    Senior Member Avatar de TheUndertaker
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    Update 26-9-12
    Update Notes - September 26, 2012

    GAMEPLAY
    - Fixed Illuminate going 400 further than intended.
    - Fixed Psi Blades being slightly too wide in its spill.

    UI
    - Fixed range cursor always using the player's main hero instead of the currently casting unit.
    - Fixed bug where connecting during CM pick stage resulted in a broken pick/ban view.
    - Added control groups 7, 8, 9, and 10.
    - Enabled equipped Pennants showing up in your base.

    AUDIO
    - Added custom sounds when Tiny has an ultimate scepter equipped and is attacking with a tree.

    BOTS
    - Added Luna bot.
    - Added Dazzle bot.
    - Only use suggested heroes if we have bot implementations for them.
    - Lich bot will now use Frost Nova when laning to harass, if he has plenty of mana.
    - Fixed bug that would cause Viper to use Poision Attack on creeps when laning.
    - Bots will now sell TP scrolls if they need the inventory space to buy an item from the Secret Shop.
    - Made Bane bot less likely to use abilities when doing a mild retreat.
    - Fixed Razor's Plasma Field usage in-lane which was just completely broken. He should spam it less now.
    - Tiny will now Avalanche at a slightly further distance when trying to do his combo.
    - Windrunner will try to Shackleshot when retreating less now, and only when Windrun isn't active.
    - Bots will no longer want to do Roshan when they aren't sufficiently tanky.
    - When buying TP scrolls, bots will now try to purchase two of them since they tend to run around without any too often
    - Fixed bug where bots wouldn't lower their farm desire when they reached enough money to make a big purchase, resulting in them farming forever.
    - Fixed bug in Armlet toggling.
    - Fixed bug that was causing bots to use Mekansm when no one needed healing.
    - Fixed bug that was causing bots to incorrectly extrapolate movement positions (breaking abilities that need to lead their targets like Torrent or Light Strike Array).

    Update 2

    - Updated Morphling icons.
    - Added missing strings for the new control groups.
    - Fixed the bug where sometimes multi-selected Meepos wouldn't sort in the same order as they were listed on the HUD.
    - Fixed bug with Meepo and Blade Mail (aka Meepo Shotgun).
    - Fixed killing a clone when Meepo prime had Aegis resulting in gold loss and a scoreboard death.

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  5. #65
    Senior Member Avatar de Alone.
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    Predeterminado Re: Changelogs


  6. #66
    Senior Member Avatar de devilangel
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    Predeterminado Re: Changelogs

    Dota2 Patch: v6.75

  7. #67
    Senior Member Avatar de TheUndertaker
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    Umm en que parte del video comienza el Update del DOTA 2 ?

    Por mientras ire poniendo el Update de la web de Dota 2

    Update Notes - October 3, 2012

    - Added Magnus!
    - Enabled Team creation.
    - Made all 6.75b Parity changes
    - Added around 150 new items to the store.

    UI
    - Ability tooltips are now more precise about what kind of units they can target.

    GAMEPLAY
    - Fixed basic courier movement speed being too low

    BOTS
    - Lowered the tankiness threshold for doing Roshan.
    - Bots now only save for buyback later in games, and now save the proper amount.
    - Lich bot will no longer cast Chain Frost on a single target that's about to die or that is able to blink away.
    - Skeleton King bot is now better about saving mana for Reincarnate.
    - Improved Windrunner bot's Shakleshot usage (she will now take into account unit movement).
    - Bots will no longer have any desire to farm while they are temporarily invisible.
    - Added support for selling/dropping situational items when necessary (wards, dust, etc).
    - Adjusted Skeleton King and Dragon Knight bots' loadouts.
    - Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
    - Bots will now harass hero-like units (ie. Spirit Bear) when laning.
    - Bots will now consider trying to kill hero-like units.

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  8. #68
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    Predeterminado Re: Changelogs

    Woah magnus, eso si no me lo esperaba. Por fin 6.75, let the madness begin!

  9. #69
    Senior Member Avatar de Deidus
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    Que es 6.75b ?
    Specs: Intel Core i5 2500K | MSI B3 | Corsair 4x4GB DDR3-1600 | ASUS GTX 1060 6GB VRAM | ANTEC KUHLER H2O 920 | SSD Corsair Neutron - 256GB + HDD 500GB Barracuda | CoolerMaster GX-Series 750W | CM Storm Enforcer | W8.1 Pro x64 | Tt Challenger Pro | Steelseries Sensei | Logitech MX518 | MS XBOX 360 Wireless | Windows 10 Pro | OnePlus One 64GB Sandstone Black

  10. #70
    Senior Member Avatar de TheUndertaker
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    Update Notes - October 10, 2012

    Lots of stuff happening behind-the-scenes, so a light update this week.

    GAMEPLAY
    - Added Meepo to Captain's Mode.
    - Added Magnus to Captain's Mode.
    - Fixed Reverse Polarity not pulling units from the right location.
    - Fixed Necromastry loss count for odd numbers.
    - Fixed Reverse Polarity stunning cycloned units.
    - Fixed Incapacitating Bite working against Wards.

    UI
    - Fixed enemy Meepo illusions displaying the wrong health bars.
    - Team profile shows tournaments that a team has participated in.
    - Fixed bugs with cooldowns and disassembling Tranquil Boots.

    VISUALS
    - Updated Necronomicon visuals.

    BOTS
    - Added Templar Assassin to the list of heroes that bots will purchase invisibility-detection items for.
    - When leading a target, bots will no longer target an ability in impassable terrain.
    - Added more usage cases for Poison Touch.
    - Earthshaker and Tidehunter bots are now more aggressive when they have Echo Slam and Ravage up, which should help them initiate more often.
    - Fixed excessive lead time in Light Strike Array usage.
    - Fixed case where AoE targeted abilities could be targeted on invisible enemies.
    - Fixed bug with Shallow Grave where Dazzle bot would only rarely cast it on teammates.
    - Windrunner bot will now more often follow up a successful Shackleshot with a Powershot.
    - Ranged heroes will be slightly more aggressive when laning.
    - Fixed issue where bots with lifesteal were overestimating their tankiness.
    - Fixed Jugg's loadout to not have him buy boots first.
    - Dazzle bot is now a bit more judicious about using Shadow Wave.

    Si quieres buscar CD keys de juegos a precios de salida usa esta pagina que te muestra una lista de paginas vendiendolas http://gocdkeys.es/index.php
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  11. #71
    Senior Member Avatar de TheUndertaker
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    Test Update for October 17th

    Test Update for October 17th
    Added a Hall of Fame section to the community tab, featuring a different group of high skill players each week.
    Added a Team Browser section to the community tab. This shows teams that have participated in leagues that are available through the client.
    Added a Replays Highlight option when watching games. Watch the best moments from a match with a click of a button.

    GAMEPLAY
    Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
    Disruptor: Fixed Glimpse interaction with invulnerable units
    Magnus: Fixed enemies being able to cast and attack while in Skewer pull
    Rubick: Fixed Telekinesis Land sub ability proccing magic stick
    Viper: Fixed Nethertoxin damage not being critable
    Visage: Fixed Familias attack timings taking much longer than intended
    Fixed Illusions placing Orb of Venom debuff

    UI
    Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
    Fixed being able to sometimes move your hero before hero picking was done
    Enabled pause cooldown in co-op bot games.
    Fixed various hero swap bugs
    Fixed HUD element covering Armor bonus values in 4:3

    VISUALS & AUDIO
    Increased Magnus model size
    Fixed Ravage visual timings
    Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
    Tweaking the scale and offset of visage and his units
    Tweaks for some neutral creep sounds, generally reducing volume and increasing range

    CHARACTER CUSTOMIZATION
    Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
    Fixed Doombringer's missing tail.
    Fixed the 'Uldorak's Hide' set not properly displaying as a set of items.
    Reduced the size of the stumpy treants created by Nature's Prophet when using the Call of the Dendrochron.
    Fixed Invoker's head disappearing when head items were equipped. These items may need to be re-equipped.
    Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
    Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
    Fixed Sword of Sir Davion being white for some users.
    Fixed overly bright specular on the Runed AiIlettes.

    BOTS
    Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
    Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
    Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
    Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
    When a hero is farming a lane, bot desire to push that lane is now lessened.
    Lowered the desire to help out with an under-control tower defense when in the laning phase.
    Fixed incoming defense evaluation.
    Lowered defend desire when not in late game.
    Adjusted Juggernaut's loadout.
    Made Blade Fury focus on its target better
    Trying something different with determining when and how to lead a target.
    Bots laning with a hard carry should now harass enemies more.

    Si quieres buscar CD keys de juegos a precios de salida usa esta pagina que te muestra una lista de paginas vendiendolas http://gocdkeys.es/index.php
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  12. #72
    Senior Member Avatar de jorcy
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    Cuanto es lo que se descarga?

    ayer estaba 100% pero seguia descargando... y deje en pause y apague hoy vuelvo a abrir el steam y estaaba de nuevo desde 0% sobre 144mb, y ahora que esta 100% sigue descargando ...(ya van 600mb)

    -_-
    ~[A]ro_J¨

    Zjz1ok


  13. #73
    Senior Member Avatar de TheUndertaker
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    http://dev.dota2.com/showthread.php?t=59732


    - Added Centaur
    - Implemented 6.76b gameplay changes

    UI
    - Fixed XP going the other way if you're leveled up with a command.
    - Fixed scoreboard not updating properly after a hero swap
    - Added party invite ignore options to the party invite dialog and settings screen
    - Visual updates to spell button states


    VISUALS & AUDIO
    - Fixed several "missing lane" line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.
    - Fixed spell button sounds triggering on mouse clicks only and not hotkey press
    - Fixed certain effects on workshop items that were incorrect or missing


    GAMEPLAY
    Alchemist
    - Unstable Concoction now explodes around you if you are killed while charging it up
    - Goblin's Greed cap increased from 26 to 30

    Ancient Apparition
    - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

    Bane Elemental
    - Enfeeble cooldown decreased from 12 to 10
    - Bane can now wake himself up from Nightmare with a subability

    Batrider
    - Strength gain decreased from 2.7 to 2.4

    Centaur
    - Strength growth increased from 2.6 to 3.8
    - Replaced Great Fortitude with a new skill (Stampede)
    Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
    Duration: 3/4/5
    Damage: 100/150/200 + 2x your str
    Stun: 1.25 seconds
    Stampede Collision AoE: 120
    Cooldown: 65
    Mancost: 50
    Note: Does not affect magic immune enemies


    Chen
    - Hand of God cooldown increased from 120 to 140/130/120
    - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

    Clockwerk
    - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
    - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

    Crystal Maiden
    - Brilliance Aura has twice the effect on Crystal Maiden

    Dark Seer
    - Vacuum cooldown increased from 19 to 22

    Doom Bringer
    - Doom duration increased from 13 to 15 (and scepter from 14 to 16)

    Drow Ranger
    - Trueshot Aura mechanics reworked
    Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
    Bonus Damage: 14/18/22/26% of your agility as damage
    Note: Can be toggled on and off to affect creeps or not


    - Changed how Marksmanship bonus agility is granted
    Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
    Bonus Agility: 20/30/40 Agility
    AOE: 375 (for double bonus)



    Gyrocopter
    - Homing Missile distance required for max damage reduced from 2000 to 1500
    - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
    - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

    Jakiro
    - Ice Path creation delay increased from 0.4 to 0.5
    - Ice Path manacost increased from 75 to 90

    Krobelus
    - Exorcism base ghost count increased from 4/10/18 to 4/12/21

    Kunkka
    - Tidebringer level 4 AoE increased from 500 to 600

    Lina
    - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

    Lion
    - Mana Drain break threshold range increased from 850 to 1100
    - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
    - Finger of Death cast range increased from 700 to 900

    Luna
    - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

    Magnataur
    - Shockwave distance increased from 700 to 1000
    - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
    - Shockwave cast range increased to match its travel distance (visual thing only)
    - Skewer AoE increased from 95 to 125
    - Skewer range increased from 800 to 1200
    - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

    Meepo
    - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
    - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

    Mirana
    - Elune's Arrow cooldown decreased from 20 to 17
    - Moonlight Shadow manacost decreased from 175 to 75

    Morphling
    - Cast animation time improved from 0.45 to 0.4

    Naga Siren
    - Rip Tide cooldown rescaled from 10 to 19/16/13/10

    Necrolyte
    - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

    Nerubian Assassin
    - Vendetta damage increased from 225/375/525 to 250/400/550

    Nerubian Weaver
    - Base Damage increased by 4

    Obsidian Destroyer
    - Movement speed increased from 300 to 310

    Ogre Magi
    - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

    Omniknight
    - Purification cooldown decreased from 12 to 10
    - Movement speed increased from 300 to 305

    Phantom Lancer
    - Collision size decreased from 24 to 8

    Puck
    - Base Damage increased by 5

    Pugna
    - Life Drain break threshold range increased from 900 to 1100
    - Nether Ward AoE increased from 700/1000/1300/1600 to 1600

    Razor
    - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

    Rubick
    - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

    Silencer
    - Global Silence cooldown decreased from 160 to 140
    - Global Silence duration increased from 3/4.5/6 to 4/5/6
    - Base Intelligence increased by 6
    - Base Damage reduced by 6
    - Curse of the Silent duration rescaled from 5/6/7/8 to 6
    - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
    - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
    - Int Steal moved from Last Word back to Glaives of Wisdom
    - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
    - Int Steal aoe increased from 850 to the standard 900 aoe range
    - Last Word replaced with new active skill
    Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
    Debuff Duration: 5
    Damage: 150/200/250/300
    Silence/Disarm Duration: 3/4/5/6
    Cast Range: 900
    Cooldown: 36/28/20/12
    Manacost: 100
    Note: You have basic vision over the last word target while the initial buff is on them


    Sniper
    - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
    - Headshot procs cannot be evaded (the entire attack gets through)
    - Headshot chance from 25/30/35/40 to 40
    - Headshot damage from 30/45/60/75 to 15/40/65/90
    - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
    - Shrapnel provides vision in the targeted area
    - Shrapnel cast range increased from 1200 to 1800

    Templar Assassin
    - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

    Tidehunter
    - Ravage damage decreased from 250/350/450 to 200/325/450

    Treant Protector
    - Strength growth increased from 2.8 to 3.3
    - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

    Venomancer
    - Venomous Gale manacost rescaled from 90/105/120/135 to 125
    - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
    - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
    - Poison Sting duration rescaled from 7 to 6/7/8/9

    Warlock
    - Infernal attack damage increased from 50/75/100 to 75/100/125

    Witch Doctor
    - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
    - Death Ward multi attack bounce AoE increased from 550 to 650
    - Death Ward cooldown decreased from 90 to 80

    Zeus
    - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
    - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640


    Boots of Speed
    - Price decreased from 500 to 450
    - Move speed bonus from 55 to 50

    Arcane Boots
    - Move speed bonus decreased form 65 to 60

    Phase Boots
    - Move speed bonus decreased from 60 to 55

    Power Treads
    - Move speed bonus decreased from 60 to 55

    Tranquil Boots
    - Move speed bonus decreased from 80 to 75


    Armlet of Mordiggian
    - Armlet cooldown increased from 1 to 2 seconds


    Force Staff
    - Recipe reworked

    Old Force Staff:
    ============
    Requires:
    Staff of Wizardry (1000)
    Quarterstaff (900)
    Recipe (500)
    Total: 2400
    Grants:
    +10 Intelligence
    +10 Damage
    +10 Attack Speed
    Force (600 units forward, 25 mana, 20 cd, 800 cast range)

    New Force Staff:
    =============
    Requires:
    Staff of Wizardry (1000)
    Ring of Regeneration (350)
    Recipe (1000)
    Total: 2350
    Grants:
    +10 Intelligence
    +3 Regeneration
    Force (600 units forward, 25 mana, 20 cd, 800 cast range)


    Null Talisman
    - Recipe cost decreased from 155 to 145

    Rod of Atos
    - Cast range increased from 800 to 1200
    - Slow increased from 50 to 60%

    Shadow Amulet
    - Fade time decreased from 2.75 to 2.6

    Updated vision values on these abilities: Unstable Concoction, Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship

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  14. #74
    Senior Member Avatar de Alone.
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    mas me gustaba el old force staff :(
    BaInaZar likes this.

  15. #75
    Senior Member Avatar de TheUndertaker
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    Update Notes - November 7, 2012

    GAMEPLAY
    - Dark Seer: Fixed Wall of Replica illusion creation timing (affects instantly dying illusions mainly).
    - Dragon Knight: Fixed Elder Dragon Form not splashing on siege units.
    - Enchantress: Fixed being unable to be healed by Nature's Attendants if you are sleeping.
    - Enchantress: Fixed Impetus not being castable on Magic Immune enemies (still does no damage if immune on impact).
    - Gyrocopter: Homing Missile now starts 150 units in front him.
    - Huskar: Fixed Life Break not properly dispelling buffs on you when cast.
    - Lich: Fixed Chainfrost not working with Refresher.
    - Phantom Lancer: Fixed not reproducing his abilities (including stat bonuses) correctly on his Dopplewalked illusion.
    - Phantom Lancer: Fixed Dopplewalked illusions never Juxtaposing.
    - Shadow Shaman: Fixed Mass Serpent Wards having no cast point.
    - Silencer: Fixed Illusions stealing intelligence.
    - Spiritbreaker: Fixed case where he could interrupt his Charge by previously having given an attack order to his target.
    - Templar Assassin: Fixed Psionic Trap's nearby detonate ability not always working if the trap is too far.
    - Undying: Zombies now correctly disable Blink Dagger.
    - Venomancer: Fixed Poison Sting duration not increasing per level.
    - Visage: Fixed Familiars agroing neutrals when flying over them.
    - Wisp: Fixed his Spirits dying if he gets cycloned or purged.
    - Wisp: Fixed Tether targeting magic immune allies.
    - Witch Doctor: Fixed Paralyzing Casks not bouncing between Magic Immune enemies (doesn't stun them, but doesn't cause the bouncing to end prematurely).
    - Witch Doctor: Fixed Death Ward not bouncing on magic immune enemies.
    - Fixed heroes being able to get stuck on each other in rare cases.
    - Fixed neutrals seeing and killing other sentry wards (as well as other non-attacking ward-type units).
    - Fixed Arcane Boots and Mekansm being unable to affected allied invulnerable units.
    - Fixed Orb of Venom doing lethal damage.
    - Fixed Neutral Gnoll's poison attack doing lethal damage.
    - Fixed Vladmir's Offering applying the aura when the owning unit is dead.

    UI
    - Movement speed on the HUD is now written as a total rather than two seperate numbers.
    - Fixed Disabled Tranquil Boots movement speed.
    - Updated Tranquil boots disabled icon.
    - If you miss the queue for Diretide and accept a requeue, you will be put back in the Diretide queue.
    - Adding chat bubble visualization of your current mic volume.
    - Voice Threshold and Mute Cobroadcasters settings should now persist when the game is restarted.

    AUDIO
    - Added voice auto-gain. All voices are now brought up to a normal level. Turning off microphone boost in Windows settings is recommended.
    - Reduced the delay on voice transmission.

    Si quieres buscar CD keys de juegos a precios de salida usa esta pagina que te muestra una lista de paginas vendiendolas http://gocdkeys.es/index.php
    Si tienes cuenta PAGUM y quieres comprar de STEAM USA , dale click y mira como hacerlo .

  16. #76
    Hk
    Hk está desconectado
    Guachimán del Foro Moderador Avatar de Hk
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    Warhammer Online - Fútbol americano de Fantasía - Vuélvete un trome en HoN
    AM I PLAYING LEORIC?
    YES: GET AN ARMLET
    NO: GET AN ARMLET
    BUT I'M TOO NOOB TO ACTIVATE/DEACTIVATE IT
    WHAT THE FUCK, YOU HAVE ONE ACTIVE SKILL YOU DUMB SHIT.

  17. #77
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    Woah y ese quien es? Parece meepo en crack.
    ManiakaL likes this.

  18. #78
    Senior Member Avatar de SeTH
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    Cita Iniciado por MiGuEl4EvEr Ver mensaje
    Woah y ese quien es? Parece meepo en crack.
    Slark?
    Intellimouse Explorer 3.0 + Everglide Titan Mosntermat + Audios Plantronics 350

    mang'rA > mang'rAmania

  19. #79
    Senior Member Avatar de Ak_ZpaiZer
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    justo staba viendo q la prox semana sale el slark :D ( son rumores claro )

    Cada vez que escucho un beat ... Sientes como la Sangre recorre tu cuerpo a un estado de Extasis. Convirtiendose en un Instancia precisa para que tu Cuerpo lleve este Ritmo. "Esta es mi Musica. Esto es la Electronica".

  20. #80
    Senior Member Avatar de TheUndertaker
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    Agrego unas imagenes de la web de Cyborgmatt

     



     








     


    Última edición por TheUndertaker; 14/11/2012 a las 22:31

    Si quieres buscar CD keys de juegos a precios de salida usa esta pagina que te muestra una lista de paginas vendiendolas http://gocdkeys.es/index.php
    Si tienes cuenta PAGUM y quieres comprar de STEAM USA , dale click y mira como hacerlo .

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