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Changelogs

Esta es una discusión para el tema Changelogs en el foro DotA2, bajo la categoría Top Games; Actualizacion de hoy para DOTA 2 TEST que supongo seran agregadas la otra semana para DOTA 2 Dota 2 Update ...
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  1. #1
    Senior Member Avatar de TheUndertaker
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    Predeterminado Changelogs

    Actualizacion de hoy para DOTA 2 TEST que supongo seran agregadas la otra semana para DOTA 2

    Dota 2 Update - March 14, 2012
    Product Update - Valve 16:58
    GAMEPLAY
    - Added Shadow Demon!
    - Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)
    - Fixed Dust of Appearance not affecting magic immune heroes.
    - Added support for Shared Unit Control.
    - Added support for Disable Help.
    - Fixed illusion kill crediting.
    - Bane: Fixed Nightmare being able to affect magic immune units.
    - Bounty Hunter: Fixed Jinada proccing on friendly units and towers.
    - Broodmother: Fixed Insatiable Hunger not being purgable.
    - Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)
    - Pudge: Fixed being unable to hook Nightmared targets.
    - Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.
    - Warlock: Fixed being unable to force staff your Golem.
    - Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.
    - Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.

    UI
    - Added copy + paste support.
    - Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)
    - Item Auras now show buff icon on the carrier (Basilius, Aquila).
    - Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.
    - Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.

    AUDIO
    - Fixed various sounds ignoring FoW.

    VISUALS
    - Adjusted Venomancer injured animation.
    - Added gold on treasure chest.

    BOTS
    - Added a difficulty level setting for coop bot matchmaking
    - Made bots increasingly bad at last-hitting as you lower difficulty level.
    - Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).
    - Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.
    - Bots now have a moderate aversion to Radiance damage.
    - Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.
    - Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.
    - On Easy, bots won't focus on breaking channels with stuns.
    - On Easy, bots won't try to dodge projectiles.
    - On Easy, the bots will never push with more than 3 heroes.
    - On Medium, the bots will never push with more than 4 heroes.
    - Bots will no longer try to stun to break Windrunner chanelling Power Shot.
    - Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.
    - Added a bit of randomness to the Team Roam group-up location so they don't all hump each other.
    - Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.
    - Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.
    - When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.
    - Fixed bug where bots would path to the wrong location when farming a neutral camp.

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  2. #2
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    LYCANNNNNN
     
    Dota 2 Update - March 22, 2012
    Product Update - Valve 17:38
    GAMEPLAY
    - Added Lycan!
    - Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).
    - Fixed the first slash of Omnislash not applying vision properly.
    - Fixed crash bug where you could leave the lobby chat channel while in a lobby.
    - Enabled Shadow Demon in Captain's Mode.
    - The Stable version is now updated to the Latest version.
    - Added All Random game mode for private lobbies.
    - Alchemist: Fixed Acid Spray killing couriers.
    - Batrider: Fixed Flamebreak not having an aoe targeting cursor.
    - Beastmaster: Fixed Wild Axes killing couriers.
    - Bounty Hunter: Fixed illusions procing Jinada's critical strike.
    - Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.
    - Mirana: Fixed Arrow getting blocked by Linken's Sphere.
    - Morphling: Added timer to Replicate that shows up as a buff.
    - Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.
    - Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.
    - Queen of Pain: Fixed being able to dispell Shadow Strike
    - Razor: Fixed Static Link damage from being purgable.
    - Shadow Demon: Fixed attack animation time
    - Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)
    - Storm Spirit: Fixed attack projectile speed
    - Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.
    - Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova
    - Warlock: Fixed Golems having incorrect magic resistance.
    - Weaver: Fixed Time Lapse forgetting its history when upgraded
    - Witch Doctor: Fixed Death Ward projectile speed being too slow
    - Fixed Diffusal Blade's mana burn effect going through Magic Immunity.
    - Units that are smoked can now be revealed by magic immune enemies.
    - Fixed some abilities having incorrect durations against creep heroes (like Dismember).
    - Fixed Disruption being castable on Warlock's Golem.
    - Fixed gold over time being very slightly off sometimes.
    - Fixed Smoke of Deceit not showing movement speed in the stats area
    - Fixed Fountain projectile speed being too fast
    - Fixed Furbolg attack point being too high
    - Fixed Black Drake projectile speed being too fast
    - Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.

    UI
    - Added a hero performance rating graph to the player persona page.
    - Added setting for ambient creatures in the Advanced Video Settings.
    - Advanced Video Settings is now versioned and will automatically update this release
    - Undroppable items are no longer put in the stash when near the fountain.
    - Items will no longer move when they are attempted to be picked up by a unit with a full inventory.
    - The courier can no longer pick up certain items (Aegies, Rapier).
    - Hooked up XP graph button.
    - There is now a different ring effect for the primary unit when you have multiple units selected.
    - Fixed second courier not being controllable if enabled by a courier
    - Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.
    - Added setting to draw hero icons as default in the minimap. Alt will show X's and O's.

    BOTS
    - Increased bot ability usage reaction time by about 50%.
    - Fixed bug where bots would pick up or destroy teammates' items on the ground.
    - Increased bot desire to defend their base.
    - Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.
    - Bots now get an added desire to attack a hero that Bane has Gripped.
    - Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.
    - Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.
    - Changed how human pings affect the bots' desires to push/defend. Should be more consistently powerful now.
    - Bots in lanes with carries will try to avoid stealing their farm.
    - Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).

    VISUALS
    -Improvements made to some of Shadow Demon's effects.

  3. #3
    Senior Member Avatar de TheUndertaker
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    Predeterminado Re: Changelogs

    Los cambios que se han echo al test , fácil se aplica para la actualización de mañana.




    http://store.steampowered.com/news/7652/

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  4. #4
    Senior Member Avatar de TheUndertaker
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    Actualizacion de Dota 2 Test aplicables al Dota 2 en unos dias

    GAMEPLAY
    - Enabled Random Draft mode!
    - Enabled Lone Druid in Captain's Mode.
    - Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.
    - Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.
    - Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.
    - Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.
    - Bane: Fixed Fiend's Grip doing one tick less damage than it should have.
    - Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.
    - Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).
    - Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.
    - Faceless Void: Fixed Chronosphere not freezing invulnerable towers.
    - Juggernaut: Fixed Omnislash considering ancients as valid targets.
    - Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.
    - Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)
    - Lifestealer: Fixed Infest not removing buffs before jumping in.
    - Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.
    - Lion: Fixed Mana Drain missing its last 1/4 tick.
    - Lone Druid: Fixed Entangle not affecting magic immune units.
    - Lone Druid: Fixed Entangle not interrupting channeling spells.
    - Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).
    - Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.
    - Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.
    - Puck: Fixed Ethereal Jaunt not dodging projectiles properly.
    - Pudge: Reduced the delay before being able to issue orders after Meat Hook.
    - Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).
    - Razor: Fixed Plasma Field not giving aoe vision following Razor.
    - Slardar: Fixed Slithereen Crush affecting couriers.
    - Silencer: Fixed Global Silences affecting couriers abilities.
    - Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.
    - Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.
    - Sven: Fixed Great Cleave working on denies.
    - Tinker: Fixed March of the Machines spawn per second from 30 to 24.
    - Tinker: Fixed March of the Machines movement speed from 500 to 400.
    - Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.
    - Tinker: Fixed March of the Machines killing couriers.
    - Tiny: Fixed Aghanim tree doing too much damage to buildings.
    - Tiny: Fixed Aghanim tree cleaving when attacking buildings.
    - Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.
    - Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.
    - Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.
    - Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.
    - Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.
    - Fixed units/wards being unable to attack animation cancel if they are unable to move.
    - Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).
    - Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.
    - Fixed cleave damage not waking up Nightmared units.
    - Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.
    - Fixed Armlet lifedraining on Illusions.
    - Fixed DisableHelp not working for Chen's Persuasion.
    - Fixed Roshan not disabling Blink Dagger.
    - Fixed Tranquil Boots going into a short cooldown whenever you took damage.
    - Reordered Mekansm recipe list to have Headdress first.
    - Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.
    - Fixed Vampiric Aura showing buff on things it does not affect.
    - Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.
    - Fixed Double Damage rune not granting a fake buff to nearby illusions.
    - Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts
    - Fixed being unable to purge an offensive Decrepify
    - Fixed Ethereal Blade interaction with Spirit Bear.
    - Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.

    UI
    - Illusions now fake display the same crit overhead values as the real hero.
    - A global message is now displayed when you random a hero.
    - There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.
    - Fixed being unable to Glyph while disabled.
    - Fixed printing the wrong kill message when an illusion kills a tower
    - Fixed spectator FOW keys broken.
    - Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.
    - Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.
    - While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.
    - Fixed team-only chat in games created via private lobbies.

    VISUALS
    - Updated Nevermore's animations.
    - Updated Shadow Demon's Shadow Poison projectile effect.
    - Updated Faceless Void's Backtrack effect.

    BOTS
    - Bots will no longer attempt to use a Tango when being attacked or when defending an ally.
    - Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.
    - Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.
    - Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.
    - Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.
    - Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.
    - Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.
    - Bots will now wait to activate until all hero picking is completed.
    - Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.
    - Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.
    - Added generic attack desire bonus to any enemy hero that is currently stunned.




    News - Dota 2 Test Build Update - April 11, 2012
    Última edición por TheUndertaker; 11/04/2012 a las 19:08 Razón: revisando el test , aun no agregaron socialize

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  5. #5
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    Mmm bacán.

  6. #6
    Senior Member Avatar de TheUndertaker
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    GAMEPLAY
    - Enabled Brewmaster!
    - Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).
    - Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.
    - Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.
    - Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.
    - Juggernaut: Fixed Omnislash jumping to couriers.
    - Lina: Fixed Dragon Slave's cast range being too short.
    - Lone Druid: Added a visual effect at the Spirit Bear's old location when it's recast.
    - Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.
    - Nightstalker: Added duration buff for Darkness.
    - Pudge: Fixed Dismember damage happening one second too late.
    - Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.
    - Viper: Fixed Corrosive Skin affecting Serpent Wards.
    - Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.
    - Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.
    - Fixed Magic Immunity removing Poison Attack debuff.
    - Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).
    - Fixed bug that was causing attack projectiles to be slightly out of sync with the server.
    - Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.

    UI
    - Fixed creepstats not being visible to spectators.

    VISUALS
    - Updated Nevermore's Requiem of Souls.
    - Added an effect for Nevermore's Necromastery.

    DOTA 2 BOTS
    - Bots will now use couriers.
    - While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.
    - Bots will no longer forget about heroes they're trying to kill when they go invulnerable.
    - Changed how bots think about attacking wards/minions, they should behave more reasonably now.
    - When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.
    - Mid bots are now less likely to roam at early levels.
    - Fixed bug that was causing Zeus to killsteal (too much) with his Ult.
    - Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.
    - Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.
    - Windrunner bot will now buy Mekansm rather than Blademail.
    - Fixed bug that could cause poorly-aimed fissures and powershots.
    - Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.
    - Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.
    - Fixed bug where Dire bots would respond to pings from spectators.

    Umm ahora los bots usan courier , se ve interesante , bueno como siempre estos cambios llegan primero al TEST y si no existe ningún problema entonces mañana pasan a la BETA.

    Última edición por TheUndertaker; 19/04/2012 a las 06:05

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  7. #7
    Hk
    Hk está desconectado
    Guachimán del Foro Moderador Avatar de Hk
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    Bonito.
    Warhammer Online - Fútbol americano de Fantasía - Vuélvete un trome en HoN
    AM I PLAYING LEORIC?
    YES: GET AN ARMLET
    NO: GET AN ARMLET
    BUT I'M TOO NOOB TO ACTIVATE/DEACTIVATE IT
    WHAT THE FUCK, YOU HAVE ONE ACTIVE SKILL YOU DUMB SHIT.

  8. #8
    Level ?? (Boss) Moderador Avatar de -Fnx-EduE
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    Nice.

    - Added an effect for Nevermore's Necromastery.

    Mejor aún!

  9. #9
    Senior Member Avatar de TheUndertaker
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    Parche de hoy para el DOTA 2 TEST , la gente en el foro de dev dota se sacaban las mechas por el update xD 105 paginas en 1 dia

    GAMEPLAY
    - Added Phantom Lancer!
    - Fixed being able to use ping to identify illusions.
    - Fixed bug where we wouldn't always upgrade couriers in order of creation.
    - Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
    - Fixed being able to blink if you became rooted after you started casting.
    - Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.
    - Fixed Searing Arrows not stacking with Eye of Skadi.
    - Fixed Satyr firing Shockwave onto smoked/invisible heroes.
    - When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
    - Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
    - Attacking units now follow their target and then resume attack orders after getting disarmed.
    - Updated attack animation for Spectre, with more impact on the hit frame.

    UI
    - Tranquil Boots regen is now displayed on the HP bar.
    - Clicking "No Courier" opens the shop with the courier item selected.
    - As spectator, clicking courier button now queries the courier for the current query unit's team.
    - Fixed creepstats drawing for all units when spectating.
    - Fixed missing shared cooldown on the first use of an item.
    - Extended the health bar above the stats area.
    - Centered respawn label when showing death panel but not the buyback button.
    - Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
    - Fixed top bar timer not initializing
    - Selling back a limited stock item within the sellback time restocks the shop.
    - Broadcasters can now draw lines in the world using Ctrl.
    - Added two voice emotes.

    BOTS
    - Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
    - Bots will no longer use items or abilities when they are individually disabled.
    - Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.
    - Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
    - Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
    - Fixed bug in lane push desire that would cause bots to underestimate the danger of enemy heroes in the lane.
    - Bots will now consider both buying their situational (TPs, dust, wards, etc) and non-situational items.
    - Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.

    Como siempre si el patch no da problemas mayores se ira para mañana al beta ( pesa 309 mb)

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  10. #10
    Senior Member Avatar de TheUndertaker
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    Cambios del DOTA 2 TEST

    GAMEPLAY
    - Enabled Phantom Lancer in Captain's Mode.
    - Fixed turn rates for the following heroes: Lifestealer, Alchemist, Clockwerk, Bounty Hunter, Dark Seer, Dazzle, Ancient Apparition, Brewmaster, Chen, Silencer, Lone Druid, Spectre and Spiritbreaker.
    - Alchemist: Fixed Unstable Concoction self explosion still stunning you if you are invulnerable.
    - Alchemist: Fixed night vision being too small.
    - Alchemist: Fixed Unstable Concoction damage being too small.
    - Bane: Fixed being unable to nightmare non-hero units.
    - Batrider: Fixed Flamebreak to not trigger Sphere.
    - Beastmaster: Fixed Aghanim's Primal Roar cast range being 50 too short.
    - Beastmaster: Fixed base damage being slightly too low.
    - Brewmaster: Fixed attack range being 138 instead of 128.
    - Brewmaster: Fixed critical strike working against wards.
    - Brewmaster: Fixed base HP regeneration (0.25->0.75).
    - Brewmaster: Fixed Primal Split's Wind element being unable to Dispel Sandstorm.
    - Clockwerk: Fixed Power Cogs bounty being too small.
    - Clockwerk: Fixed Power Cogs knockback speed and distance being too small.
    - Clockwerk: Fixed Rocket Flare reveal aoe.
    - Clockwerk: Fixed Power Cogs having very small night vision.
    - Crystal Maiden: Fixed Crystal Nova vision.
    - Dark Seer: Fixed Vacuum tree aoe destruction being too big.
    - Dragon Knight: Fixed very minor inaccuracy on Dragon Form attack range.
    - Enigma: Fixed Eidolon split attack count incrementing on allied unit attacks.
    - Invoker: Fixed Chaos Meteor burn damage being a little too low.
    - Juggernaut: Fixed Omnislash selection aoe being slightly too big.
    - Lifestealer: Fixed Feast working against wards.
    - Lone Druid: Fixed base HP regeneration (0.25->0.5).
    - Lone Druid: Fixed Spirit Bear getting trapped in Power Cogs and Sprout.
    - Lone Druid: Fixed Entangling Roots working on wards.
    - Lycan: Fixed Shapeshift speed boost disappearing from other units upon Lycan.
    - Lycan: Fixed other controlled units not getting movement buff if created after Shapeshift was cast.
    - Lycan: Fixed Shapeshift not healing for the amount of bonus HP he gains.
    - Morphling: Fixed being able to heal under Ice Blast.
    - Nevermore: Fixed Requiem of Souls travel distance being too small.
    - Outworld Destroyer: Fixed arcane orb doing bonus damage to Warlock illusions.
    - Puck: Fixed attack range.
    - Puck: Fixed channel time on level 4 Phase Shift.
    - Pugna: Fixed Life Drain range not improving with Aghanim's Scepter.
    - Riki: Fixed Blink Strike not guaranteeing a backstab proc.
    - Shadow Fiend: Fixed base HP regeneration (0.25->0.5).
    - Slardar: Fixed Crush duration on creeps.
    - Spiritbreaker: Fixed base HP regeneration (0.25->0.75).
    - Spiritbreaker: Fixed base Intelligence.
    - Warlock: Fixed Golem's Flaming Fists doing half damage in a bigger aoe.
    - Fixed Force Staff cast range (600->800).
    - Fixed Bloodstone charge loss from 30 to 33%.
    - Fixed Shiva's Guard blast radius.
    - Fixed Manta invulernability duration (0.23->0.1).
    - Fixed Tranquil Boots broken movement speed being too low.
    - Fixed Shiva's Guard not granting unobstructed vision during the cast phase.
    - Fixed Satyr Hellcaller's Shockwave doing less damage than intended.
    - Fixed Neutral Ursa Warrior Thunder Clap doing 20% slow instead of 25%.
    - Fixed Ghost's frost attack missing 15 bonus damage.
    - Fixed minor inaccuracy on dire range upgraded creeps bounty.
    - Fixed Ogre Mauler having 3 extra armor.
    - Fixed Spirit Bear bounty being too low.
    - Fixed Greater Boar unit level.
    - Fixed Healing Ward vision radius.
    - Fixed Lycan Wolves giving too much XP.
    - Fixed Freezing Field ground slow aoe being slightly off.
    - Fixed Heaven's Halberd's disarm not being dispellable.

    UI
    - If no stats will be recorded for a match due to someone leaving too early the abandonment message will now reflects this.
    - Added an option for simplified controls, where right clicking always moves, and left clicking performs all actions.
    - Fixed hero-type units (like Brewmaster's splits) being able to purchase items directly into the Stash from the Secret Shop.
    - Added free camera control for Spectators and Replays (dota_free_camera in the console).
    - All events involving player-controlled units now show up in the combat log.
    - Added new Director event for when Roshan spawns.

    VISUALS
    - Fixed smoke of deceit not making some heroes invisible (it was visual only).
    - Added healing overhead messages to Dazzle and Omni

    BOTS
    - Fixed bug that would cause bots to clump at the center of map rather than roaming to gank a target.
    - Fixed bug that would cause bots to run out of the fountain prematurely sometimes rather than healing up.
    - Bots should now only buy TP scrolls when at the home base or side shops, and will want to buy a TP scroll if they don't have one in their inventory.
    - Bots will now only buyback after the laning phase is done.
    - Vengeful Spirit bot will now use Nether Swap to interrupt channels.
    - Bots will now forget whether a hero is an illusions or not when they lose sight of it.
    - Bots will now properly disable themselves for team-balance even if the opposing player disconnects before hero selection.
    - Made bots doing something else more responsive to Push ping requests.
    - Made bots more wary about trying to farm lanes with enemies potentially nearby.
    - Made Razor a carry for now to help him get selected more.
    - On Easy, bots will no longer use Force Staff, Orchid, or Phase Boots.
    - On Easy, bots will no longer preferentially attack real heroes rather than illusions
    - Reworked how Roshan desire is computed, it's now done on a per-team basis rather than per-hero.
    - Fixed bug where bots wouldn't buy back once they'd run out of items to buy.
    - Fixed bug where Earthshaker bot's desire to Enchant Totem would somtimes override his desire to Echo Slam.
    - Fixed bug that would cause Tidehunter bot to occassionally use Ravage on just creeps.
    - Bots that are healing in the fountain will no longer run out to meet their courier.

    Update Notes

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  11. #11
    Senior Member Avatar de TheUndertaker
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    Update 16 Mayo

    GAMEPLAY
    - Added Treant Protector!
    - Ancient Apparition: Fixed Ethereal and Guardian Angel blocking Ice Blast's shatter.
    - Batrider: Fixed bug with refreshing old stacks of Napalm after upgrading the ability.
    - Beastmaster: Fixed Inner Beast not affecting siege units.
    - Chen: Fixed Holy Persuasion working on Spirit Bear.
    - Dazzle: Fixed Shadow Wave not doing its damage around the aoe of the last target.
    - Doom: Fixed Sphere working under Doom (Sphere will still block Doom).
    - Drow: Fixed Trueshot Aura not affecting siege units.
    - Lich: Fixed timing on Chain Frost ministun.
    - Lone Druid: Fixed Entangle affecting wards.
    - Lone Druid: Fixed Battle Cry not affecting other units he owns.
    - Outworld Destroyer: Fixed Arcane Orb against wards.
    - Puck: Fixed being able to cast Phase Shift while rooted.
    - Pudge: Fixed Meat Hook interrupting channeling spells if the target is magic immune.
    - Riki: Fixed being unable to cast for a brief moment after using Blink Strike.
    - Spirit Breaker: Fixed Charge of Darkness not getting interrupted by ensnares.
    - Fixed all heroes having 1 armor more than inteded.
    - Fixed Medallion of Courage interaction with Magic Immune units.
    - Fixed denying an allied Necronomicon unit causing Last Will to hurt you.
    - Fixed dying to Neutrals ending your kill streak counter.

    UI
    - You can now ping runes to let your teammates know which type it is.
    - Tranquil boots now update movement speed and armor on the HUD when broken.
    - You can now click on player names in the waiting for players dialog to go to their Steam or Dota 2 profiles.
    - For units with lifetime (wards, illusions), the XP bar is now used to show lifetime remaining.

    VISUALS
    - Added a new player-only aegis post-death effect.
    - Fixed some spells not obeying the "no screen shake" setting.
    - Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrolyte, and Witch Doctor.
    - Added bonus damage overhead message for Lifestealer's Feast.
    - Gave Death Prophet's spirits a unique attack effect when hitting buildings.

    SOUND
    - Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.

    BOTS
    - Bots on medium difficulty or below will no longer try to interrupt channels.
    - When doing Rosh, bots will no longer wait for their optimal tank. Now they'll start attacking when more than one hero has arrived, and will use the best tank of the heroes present.
    - Bots will no longer consider damage from passives as an indication that a human is intending to attack-to-kill.
    - Fixed bug where bots wouldn't use the courier if all their stash was empty (even if they had items on the courier).
    - Bots will be slightly more aggressive about using couriers that are carrying their items.

    http://dev.dota2.com/showthread.php?t=35849

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  12. #12
    Senior Member Avatar de TheUndertaker
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    Patch Notes

    - Added Ogre Magi!

    - New Dashboard!
    - New Hero Picker!


    GAMEPLAY
    - Enabled Treant Protector in Captain's Mode.
    - Spectre: Fixed Haunt Illusions having collision.
    - Lifestealer: Fixed Rage being dispellable
    - Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor's Unstable Current.
    - Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings.
    - Fixed Black King Bar not dispelling Haste and Double Damage.


    UI
    - Revised performance bar calculation and display.
    - Added support for putting bots into individual slots in a private lobby.
    - Fixed issue where the camera would recenter when quickly switching between different control groups.
    - Fixed incorrect player id when pinging runes.
    - Added a short cooldown to the chat message when pinging a rune.
    - Added disconnected player icon in scoreboard and top bar.


    AUDIO
    - The game start horns now play different cues from each team location and are now spatial.
    - Added sound when the courier delivers items to you.


    VISUALS
    - First pass at spectator-only Roshan timer.
    - Added overhead healing messages for Warlock and Bloodseeker.
    - Fixed a visual hitch sometimes experienced while spectating using Directed view.


    BOTS
    - Increased bot cautiousness when going to the side shop.
    - When invisible, bots will now only use abilities or items that they really want to use.
    - Bots are now more likely to roam and gank when invisible.
    - Juggernaut bot will no longer offensively use Blade Fury when he's sufficiently powerful (better to just attack).
    - Zeus will now use Wrath in teamfights.
    - Fixed bug where Vengeful bot could try to swap out-of-range allies.

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  13. #13
    Senior Member Avatar de Overture
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    Predeterminado Re: Changelogs

    Dota2 Dev
    0.0


  14. #14
    Senior Member Avatar de Cocakola0
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    07 abr, 11
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    Predeterminado Re: Changelogs

    alguien save de esto no tengo DOTA 2 tes instalado

    ¡Rochefort se une a Dota 2 Test



    Quite unexpectedly, we see a new hero in the test build. A Roshan lookalike which, according to the lore, is the son of Roshan and is called "Rochefort the Roshanspawn". A carry with quite interesting skillset, making him a perfect early-, mid- and lategame hero that seems to fit in most lineups.
    Without much words, check out the screenshot below while we are off giving Rochefort another test spin.

    Inesperadamente, vemos un nuevo héroe en Dota 2 test. Un doble de Roshan, que según la tradición, es el hijo de Roshan y se llama "la Roshanspawn Rochefort". Un transporte con habilidades bastante interesante, haciendo de él un héroe perfecto temprana, media y partida avanzada que parece encajar en la mayoría de las alineaciones. Sin muchas palabras, echa un vistazo a la pantalla de abajo, mientras que estamos dando fuera de Rochefort otra vuelta de prueba.



    PD: Ogre Magi


  15. #15
    Senior Member Avatar de Overture
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    Predeterminado Re: Changelogs

    Baby roshan
    ^^


  16. #16
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    Predeterminado Re: Changelogs

    El nuevo UI es una basura total. Yo creo que este deberia de ser opcional.

  17. #17
    Senior Member Avatar de Cocakola0
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    Predeterminado Re: Changelogs

    opino lo mismo no me gusta total mente ,me gustaba mucho mas el anterior ese chat parce el chat de FB no me agrada espero que lo cambien o que sea opcional

  18. #18
    Senior Member Avatar de TheUndertaker
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    Predeterminado Re: Changelogs

    A mi si me gusta la interface principal en cambio la interface de heroes no me gusta para nada y peor aun cuando escoges un héroe y se va a la selección por cuadro automáticamente.

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  19. #19
    Senior Member Avatar de TheUndertaker
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    Dota 2 Update - May 28, 2012..... News - Dota 2 Update - May 28, 2012

    - Improved dashboard positioning/sizing for 16x9 resolutions.
     


    - For live games, fixed the WATCH button coming up too early and an error where you could be connected to a game that has already completed.

    - Made changes to hero picker based on community feedback.
     




     


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  20. #20
    Senior Member Avatar de Vizard18
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    05 sep, 10
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    Predeterminado Re: Changelogs

    parecen cartas de yu gi oh :D
    Phenom II x 4 965 - Ati radeon 6870 Sapphire - 16 GB DDR3 1600 Corsair Xms3 - Gigabyte 890XA-UD3 - Cooler Master GX 650 - Cooler Master Storm Scout - Logitech G500 - Logitech G15(2007) - 1TB Seagate 7200.11 - Logitech G330


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