Release Notes v1.0.0.125 (14/09/2011)
http://www.youtube.com/watch?v=0_awh...feature=colike
Cita:
Iniciado por
RiotNyandalee
New Skins in the Store
- Redeemed Riven
- Crimson Elite Riven
PVP.net Store
- You can now search for runes based on rune attributes, descriptions, and effects
- Search no longer looks through unnecessary data when bringing up results
- Redesigned the store navigation (now featured on the left side)
- Redesigned the Runes and Skins tab
- Added a standalone “unlock” button to store items
PVP.net v1.43
- Ticker messaging has been improved to now more accurately relay the state of the platform
- Improved the startup times for PVP.net
- Feature items and sale items now show the percentage discount for sales
- Sale and featured items are now properly labeled
League of Legends v1.0.0.125
Riven, the Exile
- Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
- 1st Use/2nd Use: Deals damage to a small area in front of her
- 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
- Ki Burst: Riven damages and stuns nearby enemies.
- Valor: Riven dashes forward and gains a shield for a short duration.
- Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
- Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
- Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
Ashe
- Fixed a bug where Frost Shot was not draining Mana properly
Brand
- Conflagration range reduced to 625 from 675
- Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260
Caitlyn
- Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup
Cho'gath
- Adjusted the animation speed of his run while he has stacks of Feast
Ezreal
- Essence Flux will now break spell shields
Garen
- Decisive Strike attack damage ratio decreased to 1.4 from 1.5
- Judgment
- Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
- Bonus attack damage ratio increased to 1.4 from 1.2
Jarvan IV
- Added a targeting ring to Cataclysm
- Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
- Fixed an issue where certain skins had inconsistent model sizes
Karma
- Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge
Kassadin
- Void Stone magic damage reduction increased to 15% from 10%
- Null Sphere missile speed increased to 1400 from 1150
- Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60
Leona
- Recommended items updated to include Ionian Boots of Lucidity and Trinity Force
Malphite
- Fixed a bug where the armor value in the tooltip was not rounding
Mordekaiser
- Iron Man
- Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
- Shield regeneration is now half effective versus minions
- Mace of Spades bonus damage reduced to 65% from 75%
- Siphon of destruction no longer adds additional shield for each unit hit
Nidalee
- Pounce cooldown reduced to 3.5 seconds from 4 seconds
- Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20
Nocturne
- Unspeakable Horror leash range reduced to 525 from 550
Nunu
- Basic attack range increased to 125 from 100
- Consume range increased to 125 from 100
Olaf
- Base armor increased to 20 from 17
- Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)
Orianna
- Basic attack range reduced to 500 from 550
- Command: Attack
- Cast range reduced to 800 from 900
- Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Poppy
- Heroic Charge
- Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
- Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
Rammus
- Damage per level increased to 3.5 from 2.75
- Rammus can now immediately switch between Defensive Ball Curl and Powerball
- Defensive Ball Curl
- Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
- Cast time removed
- Now correctly displays the armor amount in the tooltip when defensive ball curl is active
Shaco
- Jack-in-the-Box
- Boxes are now immune to damage while stealthed if the source cannot see them
- Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
- Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
- Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
- Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
- Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
- Fixed a bug where turrets would always attack Jack in the Boxes first
- Improved Jack in the Box AI
- Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
- Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
- We plan more Box AI improvements in the future!
Shen
- General
- Base damage increased to 57.875 from 56.875
- Damage per level increased to 3.375 from 3.075
- Base armor increased to 23 from 22
- Vorpal Blade
- Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
- Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
- Damage ability power ratio increased to 0.75 from 0.65
- Heal amount no longer increases with ability power
- Feint ability power ratio increased to 0.75 from 0.6
- Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
- Stand United
- Ability power ratio increased to 1.5 from 1.0
- Energy cost reduced to 0 from 50
Singed
- Attack range increased to 125 from 100
- Fling range increased to 125 from 100
Sion
- General
- Base Mana increased to 240 from 200
- Mana per level increased to 40 from 25
- Base Attack Speed increased to .625 from .591
- Base Movement Speed increased to 320 from 315
- Now gains 1.25 Magic Resist per level
- Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
Skarner
- Crystal Slash
- Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
- Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
- Fracture
- Missile Speed increased to 1800 from 1600
Sona
- Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
Taric
- Imbue
- Cast range increased to 750 from 625
- Shatter
- Armor aura range increased to 1000 from 600
- Taric now loses the passive armor bonus instead of the armor aura upon activation
- Cooldown reduced to 10 seconds from 16 seconds
- Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
- Dazzle
- Stun duration is now always 1.5 seconds from 1-2 seconds
- Cast range reduced to 625 from 650
- Missile speed increased to 1400 from 1050
- Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
- Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
- Radiance (Remake)
- Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
Vladimir
- Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
General
- Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
- You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
- You can now Smart Cast items (you have to manually bind the hotkeys)
- Clones now correctly show their own stats
- Clones that are meant to deceive now have a hero minimap icon
- Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
- Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
- Consumable items will not be removed from recommended item lists after being purchased
- Removed the word “sleeps” from Cleanse’s tooltip
- Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
- Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
- Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
- Fixed a bug where Guardian Angel's particle would sometimes persist
- Fixed a bug where you could Smite Baron from behind his den
- Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
- Fixed a rare bug with teleport causing it to not function properly
Pueden Encontrar todos los patch notes anteriores en este link: http://www.leagueoflegends.com/news/release-notes
Yash~~
Nota: EDITADO 14/09/201
Re: Patch Notes v1.0.0.109
Te equivocaste de patch broder.
El cambio del base mana regen es el .110
Re: Patch Notes v1.0.0.109
Fail -.- Darksage
Pero hablando sobre el .110 me gusta el buff indirecto a los healers con el aumento de mana reg. y elegir entre comprar doran u otro item + pot, tener un healer en tu linea va a ser mas util de lo que ya es.
Re: Patch Notes v1.0.0.109
Cita:
Iniciado por
Magnamarak
Fail -.- Darksage
Pero hablando sobre el .110 me gusta el buff indirecto a los healers con el aumento de mana reg. y elegir entre comprar doran u otro item + pot, tener un healer en tu linea va a ser mas util de lo que ya es.
jajaja, lo que pasa es que copie lo ultimo del link de Release notes xD como ia habia leido el ultimo patch ni lo lei d nuevo xD - Ahora lo cambio con el que esta en Announcements :p
Re: Release Notes v1.0.0.111 (16/02/2001)
Acabo d updatear los patch notes :) modificando el primer post, que piensan de los nuevos cambios?
la mejora de los bots es interesante para los que son noobies, no creo q alguien de alto elo se ponga a jugar Co-op vs AI.
El nuevo heroe se chevere, tiene algo parecido al de Dota con su "ward" pero este ataca xD. El nerf en los items de CDR creo que afecta mas a los heroes support y el nuevo item es una buena manera de conseguir CDR+AP en los magos.
El "remake" de Ryze no era lo que esperaba pero tendre q probarlo para ver q tal :P me gustaba el AP en el ulti :(
Re: Release Notes v1.0.0.111 (16/02/2001)
es interesante lo que hicieron con el CDR y tienes razon sobre lo de Ryze (dijeron que seria muy competitivo) pero bueno habra que esperar a probarlo ...
Y el nuevo heroe es un super tank vi el Champion Spotlight y te aseguro que sera un perma ban :( ojala la gentita no se ponga a probar el champion en ranked game :( ...
Re: Release Notes v1.0.0.111 (16/02/2001)
Bueno acaban de cagar a anivia aún más. Tal vez era demasiado fuerte antes pero siempre ha sido dependiente de Golem Buff pero de las podía arreglar. Ahora no creo que pueda hacer NADA sin uno.
Re: Release Notes v1.0.0.111 (16/02/2001)
No seas llorón, Articuno siempre será poderosa.
Re: Release Notes v1.0.0.111 (16/02/2001)
Bueno muchachos no solo a anivia lo han nerfeado al ryze tambien al subirle el cd a su especialidad y bajarle el tiempo de prison a su W , GG. El spell vamp que le han puesto no le ayuda en nada. soy heimer and ryze user . por el momento dire que el nuevo ryze no paga, ojo solo por el momento tendre que esperar a ver un nuevo build .
Re: Release Notes v1.0.0.111 (16/02/2001)
Por lo que veo el nuevo build de Ryze es cero AP y solo usar mana items y hacerlo tanky, frozen heart, BV, glacial shroud, manamune, etc.
Re: Release Notes v1.0.0.111 (16/02/2001)
con ryze stackear archangels la hace xD, y la voz es maxear la W y la Q primero xq la E no hace nada d daño ahora. :)
Re: Release Notes v1.0.0.111 (16/02/2001)
Es hora de actualizar la info O:
Re: Release Notes v1.0.0.111 (16/02/2001)
Cita:
Iniciado por
Luchen!
Es hora de actualizar la info O:
jajaja, ahora lo actualizo, es estado ocupado con la nueva chamba y las clases xD
Re: Release Notes v1.0.0.116 (25/04/2011)
EDITADO 25/04/2011
Comenten xD :)
Re: Release Notes v1.0.0.116 (25/04/2011)
Que extraño que Riot Games haya copiado al Chipper de HoN para hacer al Rumble. Tanto fisicamente como skill por skill, son casi identicos.
Re: Release Notes v1.0.0.116 (25/04/2011)
Cita:
Iniciado por
Devil
Que extraño que Riot Games haya copiado al Chipper de HoN para hacer al Rumble. Tanto fisicamente como skill por skill, son casi identicos.
Devil, segun tengo entendido, Riot tiene una especie de pool de ideas para heroes que aun no desarrollan, es decir conceptos por desarrollar que tienen guardados, no creo que sea una copia directamente de HoN, talvez alguien que trabajo en Riot se paso a HoN y puso la idea del Chipper siendo su concepto cuando estuvo en Riot o viceversa. tambien puede ser una simple casualidad xD, pero en realidad eso nadie lo sabe :P
Re: Release Notes v1.0.0.116 (25/04/2011)
hon es una derivacion de dota y el creador de dota es el creador de LOL .... es simple rumble es como corki y corqui ya tiene tiempo en lol, que problema que se paresca a un heroe ? point black es un counter solo que diferente source.. esencialmente es lo mismo ... y el problema ... ? wenoo.. lol > hon
PD: allistar chalex
Re: Release Notes v1.0.0.116 (25/04/2011)
^Uhhh?
Ontopic: Buenos buff a Cait, yo la estuve usando en la Free Week y me parecia buena champion para ir mid
Re: Release Notes v1.0.0.116 (25/04/2011)
Cita:
Iniciado por
PedoBear
^Uhhh?
Ontopic: Buenos buff a Cait, yo la estuve usando en la Free Week y me parecia buena champion para ir mid
Me parece que se aprovecha mucho mas su passive en un solo top, escondiendote en los arbustos para hacer un harrass mas efectivo con el daño extra.
Claro que en mid se juega de forma mas segura con le Net para realizar escapes por el rio. de todas maneras prefiero jugar arriba para un daño mayor :D
Re: Release Notes v1.0.0.116 (25/04/2011)
Cita:
Iniciado por
Devil
Que extraño que Riot Games haya copiado al Chipper de HoN para hacer al Rumble. Tanto fisicamente como skill por skill, son casi identicos.
Cita:
HoN copy/pastes from DotA/LoL.
LoL copy/pastes from DotA/HoN.
News at 11.
http://goo.gl/p4NrZ
http://goo.gl/FHze2
http://goo.gl/OPNO0