ok, esto parece serio asi que lo copio para que lo lean. Esta info viene del administrador del site www.warcraftiii.net (relacionado con blizzard) asi que no creo que sea BullSh!t...
I don't think this guy would risk losing his job at such a well known warcraft site for lieing about patch info.
http://forum.warcraftiii.net/showthr...5&pagenumber=1
Amazing changes. Pretty much everything that was asked for except a nerf to....SLOW!(gg whiners)
Some highlights in case your too lasy to read through the thread:
Banish - 5/3/1 second cooldown(spammable now!)but shorter duration.
Shadowstrike damage cut bye 1/3 !!!
MK bolt no longer Stuns for longer amounts of time. Damage changed too!
AMS now abosorbs a set amount of magic damage!!!!!
Flying Machines got a slight HP buff.
paladin holy light -10 mana
Militia only can be created at original town hall!
Bat rider explosion damage drastically cut, but splash drastically increased.
Web upgrade cost doubled!
Beastmaster stats greatly nerfed. Hawk nerfed big time. bear unchanged :(
SPIRIT LINKED UNITS CANNOT BE KILLED! ONLY TAKEN DOWN TO 1 HP!!!!!!!!!!!!! Then Sprit link dispels itself.
Pitlord collision size decreased.
No changes to flamestrike(!!!!)
Stasis ward AOE decreased(dam orcs really got a beat down...why?)
Edit More changes
Batriders normal attack has been slightly improved.
Level one Spirit Wolves are slower, level 3 wolves have more hit points.
Blizzard and Rain of Fire now have a 5 unit cap. Shockwave has a 12 unit cap.
Possesion is now a bizarre channeling spell. Apparently the possed unit is invulnerable, but the controlling banshee is easily destroyed. Range has been increased.
Militia can only be created at the original town hall.
Tons of other unbeleivable stuff just read through it!
Quotes from the thread!
Info on possesion:
Q u o t e:
Possession really looks like a change to me. I wonder who it will play out. It now has a channel effect and takes some seconds to take effect. During that time the target is completely invulnerable, but the banshee is extremely vulnerable taking extra damage from attacks. A stun or kill of the Banshee ruins the spell. Range has been close to doubled
Banish:
Q u o t e:
Banish...
Mana cost is now constant on level of spell. Cooldowns change based on level (5/3/1) and durations only go up a little bit by level.
Unstable concoction:
Q u o t e:
The reduction in initial damage is very significant. I might have misread last night. Splash damage is increased by high percentage of what it is now. Also Batriders attack value is raised.
Shadow strike
Q u o t e:
The change in Shadow Strike is to it's damage. Down by a third.
*NEW* Panda Changes!
Q u o t e:
Breath of Fire and Drunken Haze both reduced mana costs to 70.
StormBolt:
Q u o t e:
Storm Bolt no longer stuns longer with higher skill levels. Damage is changed, but I didn't look up if it is up or down.
Wisps:
Q u o t e:
Only thing in your list that I see as a change is wisp detonation is about halved.
Beastmaster Hawk:
Q u o t e:
Hawk hitpoints reduced to 450 at lvl 2 and 650 at lvl 3.
Farseer Wolves:
Q u o t e:
level 1 wolves move slower, level 3 wolves get more hit points.
Anti-Magic Shield:
Q u o t e:
Anti Magic Shell now absorbs up to a set amout of magical damage. Secondary effects that do not effect hitpoints are not effected by anti magic shell. The mana cost has been changed to try to balance this.
Statues:
Q u o t e:
Statues have a change to spirit touch. It restores less mana per casting.
*New* Quote From Elly The Warcraftiii.net Admin
Q u o t e:
It would be very foolish of us to hoax people. The only 'jokes' we have pulled on people were April Fools and then they were fairly obvious and explained the next day (for those who aren't familiar with April Fools day). We are not going to reveal the source of the information posted, onemadogre has explained that so you'll have to take the information at face value. If you're not prepared to take our word for it it's best you ignore this thread from now on and save yourself the worry.
Updates:
Q u o t e:
No changes for the DH/Blademaster(maybe they can get together and form a "remember when" club)
Venom and Fire orbs are cheaper
Staff of preservation only works on player owned units
Cleave radius increased
Naga's move speed nerfed. Frost arrow cost increased.
Level one black arrow has no cooldown, but dark minion damage is reduced(only at level 1? doesn't say)
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que les parece?...luego comento (si no cierran el topic), es que tengo sueñito........zZzZzZzZ