Atencion Sres, todavia no han sacado el nuevo server para probar el nuevo parche por problemas a ultimo momento, es cuestion de horas y pocos dias para sacarlo pero desde ya publicaron los cambios del nuevo Parche.
Para los que no estan enterados, este nuevo parche al tener cambios considerables lo pondran antes a prueba en un 5to y temporal servidor por el cual tu juego se actualizara y podras jugarlo por un determinado tiempo, luego de ello Blizzard recibe el feedback, corrige los posibles errores y luego ya lanza el parche oficial.
Here are the Patch Notes for 1.22:
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Patch 1.22
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FEATURES
- There is now a replay auto-save feature in the options menu. Replays
are automatically saved to the "replay" folder.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals
from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.
BALANCE CHANGES
HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to
1.40 and base damage increased from 25 to 28 (Average damage is 34).
UNDEAD
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.
NIGHT ELF
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to
Level 3 (60 xp).
FIXES
- The cooldown on unlimited usable items (example: the staff of
preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
off.
- An exploit bug in which items could lose their cooldowns when transferred
between heroes has been fixed.
ADDITIONAL MAPS
Furthermore, these 4 new contest winner maps will be included in the final patch, but not on the PTR:
- (2)MeltingValley
- (2)RoadToStratholme
- (4)CentaurGrove
- (4)TidewaterGlades
fuente: www.battle.net