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Mi servidos no reserva nicks algun consejo ?

Esta es una discusión para el tema Mi servidos no reserva nicks algun consejo ? en el foro Server Admin, bajo la categoría Tecnologia; // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // echo Executing Admin Mod ...
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  1. #1
    xkR
    xkR está desconectado
    Senior Member
    Fecha de ingreso
    04 abr, 08
    Ubicación
    Lima, Perú
    Mensajes
    228

    Angry Mi servidos no reserva nicks algun consejo ?

    // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
    echo Executing Admin Mod config file

    // Used by the TFC plugin only. If enabled, an attempt to switch
    // teams will be rejected if it would unbalance the teams
    // (0=disabled, 1=enabled)
    admin_balance_teams 0

    // If you are using bots with admin mod you can set this to 1
    // It will protect bots from receiving client commands which
    // would crash your server.
    // (0=disabled, 1=enabled)
    admin_bot_protection 0

    // This is the message displayed to everyone after connecting.
    admin_connect_msg "Bienvenido"

    // This controls the availability of weapon restriction in CS.
    // (0=disabled, 1=enabled)
    admin_cs_restrict 1

    // This will produce debugging messages in your logs which can
    // be used to troubleshoot problems. Not recommended for general use.
    // (0=disabled, 1=enabled)
    admin_debug 0

    // Determines whether or not the fun commands are allowed by default.
    // If not on by default, the admin can still turn it on when wanted.
    // (0=disabled, 1=enabled)
    admin_fun_mode 0

    // Enable to get special effects with certain commands
    // like teleport or slap.
    // (0=disabled, 1=enabled)
    admin_fx 1

    // If enabled, people who are gagged (not allowed to "say") will be
    // unable to change their name while gagged
    // (0=disabled, 1=enabled)
    admin_gag_name 1

    // If enabled, people who are gagged will not be able to use
    // the say_team command.
    // (0=disabled, 1=enabled)
    admin_gag_sayteam 1

    // Makes the admin with the highest access level the only admin in power.
    // Example: if multiple admins are present, only the one with the highest
    // access level will have admin access.
    // (0=disabled, 1=enabled)
    admin_highlander 0

    // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
    // ignored and does nothing.
    // (0=disabled, 1=enabled)
    admin_ignore_immunity 1


    // This file specifies which script plugins get loaded.
    // It should be relative from the <mod> directory
    admin_plugin_file "addons/adminmod/config/plugin.ini"

    // The time (in seconds) during which an admin can reconnect after
    // disconnecting without resetting his password in the setinfo line.
    admin_reconnect_timeout 300

    // Message displayed to users who try to execute commands that
    // they don't have the appropriate access rights for.
    admin_reject_msg "[ADMIN] Nick reservado"

    // How often, in seconds, the repeat_message should be shown on
    // the screen during the game. Minimum value is 15 seconds.
    // So, a value of 600 = 10 minutes between messages.
    admin_repeat_freq 600

    // Message that is show to everyone on the server every
    // ten minutes by the message plugin.
    admin_repeat_msg "Bienvenido"

    // The old verbosity. Defines how commands are announced to the players
    // clients in the form: "[ADMIN] <user> used command <command>"
    // 0=all commands announced in chat with the admin name
    // 1=all commands announced in chat, but without the admin name
    // 2=most commands not announced at all (except "cheat" commands)
    admin_quiet 0

    // This file is used to store configuration data across maps
    // and even across server restarts.
    admin_vault_file "addons/adminmod/config/vault.ini"


    // If enabled, a hlds_ld-style map vote will automatically
    // start five minutes before the end of a map.
    // (0=disabled, 1=enabled)
    admin_vote_autostart 1

    // If set to on status (1), when a vote is in progress all
    // players will see the votes of other players as they vote.
    // (0=disable, 1=enabled)
    admin_vote_echo 0

    // Number of seconds that must elapse after start of the map,
    // or the end of another vote, before another hlds_ld-style
    // map vote can be called.
    admin_vote_freq 300

    // Controls how many times the current map can be
    // extended for thirty minutes
    admin_vote_maxextend 1

    // Percent of players who have to vote for a map to get it
    // to win a hlds_ld-style map vote.
    admin_vote_ratio 40

    // Ability to make clients execute commands
    // (0=disabled, 1=enabled)
    allow_client_exec 1


    // When set to 0, and debug is enabled, Admin Mod passwords
    // will not be logged in cleartext.
    amv_log_passwords 0


    // Private server option. If enabled, only users listed in
    // users_file or ips_file are allowed to access the server.
    amv_private_server 0

    // The message displayed to users who do not get granted
    // access to a private server
    amv_prvt_kick_message ""


    // The time during which an admin can reconnect to the server into
    // a *different* slot than before without losing his admin access rights.
    // Maximum is 90 seconds.
    amv_reconnect_time 0


    // Defines the max time length in seconds of voting process.
    amv_vote_duration 30

    // Default access rights for players not in the users.ini file.
    // (See documentation for access levels and information)
    default_access 1

    // Whether to use encrypted passwords or not.
    // 0: disabled
    // 1: encrypt using Unix crypt() (Linux ONLY)
    // 2: encrypt using MD5 hash
    // 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
    encrypt_password 0

    // If enabled, the scripting file functions have read
    // access to files
    // (0=disabled, 1=enabled)
    file_access_read 1

    // If enabled, the scripting file functions have write
    // access to files
    // (0=disabled, 1=enabled)
    file_access_write 1

    // Declares priority IPs that are allowed to take a
    // reserved spot (if any are set up) without a password.
    ips_file 0

    // Ratio of players who must vote 'yes' to a kick for
    // it to be successful.
    kick_ratio 40

    // Ratio of players who must vote 'yes' to a map change
    // for it to be successful.
    map_ratio 40

    // List of maps people are allowed to vote for. "" to disable.
    // Disable to enable all maps and use list from mapcycle.txt.
    maps_file 0

    // The file (relative to the <mod> dir) that
    // reserved models are loaded from. "" to disable.
    models_file ""

    // The message shown to someone who gets kicked for
    // trying to use a reserved model.
    models_kick_msg "[ADMIN] That model is reserved on this server."

    // The message shown to someone who gets kicked for
    // trying to use a reserved nickname.
    nicks_kick_msg "[ADMIN] Nick reservado"

    // Password_field...first password of the setinfo line
    // If password_field is "_pw-AdminMod", the setinfo will be
    // setinfo "_pw-AdminMod" "password-in-users.ini"
    password_field _pass

    // If pretty_say is enabled, centersay() fades in
    // and out and does some other tricks.
    // (0=disabled, 1=enabled)
    pretty_say 1


    // Controls how many (number) of the server's slots are reserved.
    // This is useful only if reserve_type, below, is either 0 or 2.
    reserve_slots 3

    // Custom message given to clients trying to connect who do not have
    // a reserved slots, when no public slots are free
    reserve_slots_msg "[ADMIN] Slot reservado."

    // This controls how reserve slots work on the server. See documentation.
    reserve_type 0

    // If enabled, names are compared to those who have privileges
    // with regular expressions.
    // (0=disabled, 1=enabled)
    use_regex 1

    // The file in which you define your admins, their passwords
    // and the access levels that they are assigned to.
    users_file "addons/adminmod/config/users.ini"

    // The minimum number of seconds allowed between votes
    // called with the vote() (admin_vote functions) scripting function.
    // If 0 or disabled, the vote() scripting function is disabled.
    vote_freq 300

    // Location of word filter file. "" to disable, or something
    // like "wordlist.txt" if enabled
    words_file ""

    admin_command admin_restrict tactical shield


    ese es mi archivo adminmod.cfg
    he leido en varios foros
    e intentado como recomiendan
    pero nada :S
    aun asi entrando con mi nick
    y sin poner el "setinfo _pass"
    no me bota
    o sea
    se supone que si reserva nicks
    te tiene que kickear automaticamente
    pero no lo hace
    que puedo hacer ?
    alo saludos !

  2. #2
    Senior Member Avatar de EJECUTOR
    Fecha de ingreso
    08 abr, 04
    Ubicación
    Surco
    Mensajes
    860

    Predeterminado Re: Mi servidos no reserva nicks algun consejo ?

    Este tema ya se discutió en repetidas oportunidades, lo unico que te puedo decir, es que si quieres que el adminmod funcione correctamente, usalo con la V19 o V20 del CS, con versiones superiores no funciona correctamente, busca tema al respecto, hay bastante por ahi.

  3. #3
    Senior Member Avatar de crab
    Fecha de ingreso
    29 nov, 06
    Ubicación
    Callao
    Mensajes
    86

    Predeterminado Re: Mi servidos no reserva nicks algun consejo ?

    busca el swds.dll y reemplaza el que esta en tu server , listo solucionara tu problema
    Micro e-business
    Dominio & Hosting & Server Dedicados
    http://microeb.net/

  4. #4
    Senior Member Avatar de Lepex
    Fecha de ingreso
    18 jul, 03
    Mensajes
    182

    Predeterminado Re: Mi servidos no reserva nicks algun consejo ?

    Como dijo EJECUTOR , usa la v19 o la v20 y te correra muy bien con el adminmod

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