Hola Honeros aquellos que siguen disfrutando del juego como yo, se viene un gran update el 4.0 con cambios en los graficos bastante interesantes y no solo el campo de batalla (Forest of Caldavar) , sino también en los skills de muchos heroes si que no son todos. Algunos podrian decirse que hasta hicieron un rework (cambian totalmente sus 4 skills). Espero colocar los cambios en este thread si tengo algun tiempo, por ahora los dejo con este adelanto en un trailer.
**EDIT**
Colocare los cambio que ya estan confirmados para este update!. Los colocare en inglés para su mejor comprensión.
-- General Balance - Armor & Magic Armor
Starting Magic Armor adjustments were made based on a hero's general role:
- Strength Carries - 3
- Other Strength Heroes - 4
- Agility Heroes - 5
- Agility Supports - 6
- Intelligence Supports - 7
- Other Intelligence Heroes - 6
For Armor, we have re-evaluated every hero's base Armor and made adjustments based on their needs and intended weaknesses.
The specific value changes will be noted in the Hero Balance section.
Cambios en Heroes
- Accursed
- Base Intelligence increased from {21 to 26}.
- Magic Armor decreased from {6 to 4}.
- Armor decreased from {4.38 to 3.5}.
- Aluna
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {2.52 to 3.52}.
Emerald Lightning
- Max number of targets hit increased from {1/2/3/4 to 2/3/4/5}.
- Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not).
- Attack Speed penalty per target hit increased from {14/17/20/23 to 40}.
*Attack Speed buff on Aluna also receives this change.
- Emerald Red bonuses:
*No longer doubles the max number of targets hit.
*Attack Speed buff/penalty duration increased from {8 seconds to 10 seconds}.
*Bonus Attack Speed per target increased from {40 to 60}.
Déja Vu
- Movement Speed bonus increased from {25/30/35/40% to 30/35/40/45%}.
- Duration increased from {3/3.5/4/4.5 seconds to 3/4/5/6 seconds}.
- Emerald Red bonus: now also grants {100% Evasion} and {45/50/55/60% Movement Speed}.
- Emerald Red bonus: no longer grants stealth after teleporting back to her original position.
- Amun Ra
- Magic Armor decreased from {5.5 to 3}.
- Andromeda
- Base Intelligence increased from {16 to 19}.
- Base Strength increased from {17 to 19}.
- Base Damage increased from {40-50 to 43-53}.
- Movement speed increased from {295 to 305}.
- Armor increased from {2.96 to 3.96}.
Void Rip
- Bonus Armor reduced from {30/40/50 to 20/30/40}.
- Arachna
- Magic Armor decreased from {5.5 to 5}.
Spider Sting
New Staff of the Master effects:
- Cooldown reduced to 30 seconds if used on a non-hero unit.
- If Spiderling kills a target, spawns 1 controllable Adult Spiderling.
- If Adult Spiderling kills something, a controllable Child Spiderling is spawned.
*Adult Spiderling lasts for 50 seconds, has 600 Health and has {90/120/150 Attack Damage}.
*Child Spiderling lasts for 50 seconds, has 350 Health and has {15/25/35 Attack Damage}.
- Armadon
- Magic Armor decreased from {4.75 to 3}.
- Armor decreased from {3.38 to 3}.
- Artesia
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {0.86 to 2.0}.
- Artillery
- Attack range increased from {400 to 600}.
- Magic Armor decreased from {5.5 to 5}.
LRM
- Damage per rocket changed from {[12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage]}.
- No longer deals extra damage the longer you channel.
- Now has a 6 second cooldown when the channel ends.
- Range increased from {1200 to 1400}.
Mortar Shot
- Renamed to Mortar Strike.
- Damage rescaled from {100/140/160/220 to 60/120/180/240}.
- Now applies a stacking {15% Movement Speed Slow for 3 seconds}. Stacks up to 6 times.
- Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
- Mini-mortars deal {20/30/40/50 Magic Damage} and apply the Movement Speed Slow as well.
- Cooldown rescaled from {20/18/16/14 seconds to 15 seconds} at all levels.
- Mana cost increased from {65 to 75}.
- Cast range increased from {1200 to 1400}.
- Radius decreased from {400 to 350}.
- Now has a 300ms cast action time (can still be cast while channelling).
Special Ammunition
- Reworked completely. Now called Precision Targeting Protocols.
- Passively grants Artillery a 20% chance to fire a {20/40/60/80 Magic Damage} missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
- Can not affect the same unit more than once a second.
- The chance is doubled if the target is stunned or has the Mortar Strike slow.
Homing Missile
- Reworked completely. Now called Artillery Barrage.
*Action type: Target position
*Cast Range: 800
*Radius: 250
Mana Cost: {100/140/180}
*Cooldown: {120/100/80} seconds
- Deals {200/350/500 Magic Damage} to enemies in the target area and stuns them for {2/2.5/3} seconds.
- Pushes you back 500 distance.
- Balphagore
- Magic Armor decreased from {5 to 4}.
- Armor increased from {2.38 to 3.1}.
- Behemoth
- Magic Armor decreased from {5.5 to 4}.
- Berzerker
- Base Strength Reduced from {24 to 21}.
- Strength gain per level increased from {2.7 to 3.0}.
- Magic Armor decreased from {5.75 to 3}.
Mark of Death
- Debuff duration increased from {8 to 10 seconds}.
- Attack speed buff increased from {10/20/30/40 to 40} at all levels.
- Mark of Death now expires properly when the marked target dies.
*Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.
Carnage
- Staff of the Master effect removed.
- Can now be activated while stunned or silenced.
- Crowd control reduction reduced from {40/60/80% to 30/50/70%}.
- Now gains 100% Slow Resistance.
- Bonus damage rescaled from {6/7/8% to 5/7/9%} of Berzerker’s Max Health.
- Incoming damage amplification increased from {15% to 20%}.
- Hero kills add 5 seconds to the duration of Carnage.
- Blacksmith
- Magic Armor increased from {5.5 to 6}.
- Armor decreased from {3.96 to 2.66}.
Flaming Hammer
- Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
*This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.
Chaotic Flames
- Mana cost increase to Fireball based reduced from {30/80/110 to 10/40/70}.
- Multicast chances for Fireball and Frenzy changed:
* 2x chance changed from {25/40/50% to 20/40/60%}.
* 3x chance increased from {0/20/25% to 0/20/30%}.
* 4x chance increased from {0/0/12.5% to 0/0/15%}.
- Blitz
- Base Intelligence increased from {18 to 21}.
- Base Strength increased from {17 to 19}.
- Base Damage increased from {43-49 to 47-51}.
- Magic Armor increased from {5.75 to 6}.
- Armor increased from {2.58 to 3.58}.
- Blood Hunter
- Magic Armor decreased from {5.5 to 5}.
Hemorrhage
- Cooldown decreased from {70 to 60 seconds}.
- Bombardier
- Movement Speed increased from {295 to 300}.
- Magic Armor increased from {5.5 to 6}.
Sticky Bomb
- Can now be double-activated to cast Sticky Bomb on yourself.
- Cast range increased from {625/675/725/775 to 800 at all levels}.
- Damage increased from {75/150/225/300 to 100/200/300/400}.
- Duration until max prime lowered from {8 to 6 seconds}.
*This means the max number of extra Magic Damage & stun duration has been decreased from {4 to 3}.
- No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
- Extra Stun Duration per tick increased from {0.5 seconds to 1 second} (max of a {3 second Stun}).
- If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.
- Bombardier can now activate the detonation subability while Stunned or Silenced.
Bombardment
- No longer has a second charge at level 4 of the skill.
*Now has a 12 second cooldown instead.
- Magic Damage per wave increased from {20/30/40/50 to 30/40/50/60}.
*Total Magic Damage increased from {100/150/200/250 to 150/200/250/300}.
- Radius increased from {250 to 300}.
- Increased damage to buildings from {33% to 50%}.
Boom Dust (Reworked)
- Passively causes Bombardier to deal {15/30/45/60 Magic Damage} in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
*Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner.
- Can only occur four times on a single target every 15 seconds.
Air Strike
- Cast range decreased from Global to 1200.
- Cooldown reduced from {140/120/100 seconds to 120/100/80 seconds}.
- Staff of the Master: In addition to the previous effects, now also increases cast range to Global.
- Bramble
- Magic Armor decreased from {5 to 4}.
- Armor increased from {3.6 to 4.6}.
- Bubbles
- Magic Armor increased from {5 to 6}.
Shell Surf
- Range increased from {1800 to 2000}.
- Mana cost reduced from {150 to 90/110/130/150}.
- Cooldown reduced from {15 seconds to 10 seconds}.
Song of the Sea
- Silence duration increased from {0.1/1/2/3 to 0.75/1.5/2.25/3 seconds}.
- Cooldown reduced from {20 to 16/14/12/10 seconds}.
Take Cover
- Duration increased from {0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds}.
- Bushwack
- Magic Armor decreased from {5.5 to 5}.
Crippling Dart
- Damage value changed from {40 + 50/75/100/125% of your Attack Damage} to {60/110/160/210}.
- Mana cost changed from {40/45/50/55 to 50 at all levels}.
Side Step
- Attacks now reduce the Cooldown of the dash by 3 seconds.
- Cast range decreased from {450 to 400}.
- Mana Cost decreased from {45/50/55/60 to 40}.
- No longer adds bonus Damage to your next autoattack.
Ability 3: Spiked Dart (Reworked)
- When off cooldown, your next attack deals a 1.2/1.4/1.6/1.8x Critical Strike}.
- Using an ability refreshes the cooldown on this ability.
- Cooldown: 10 seconds
Jungle Toxin
- Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack them, stacking indefinitely.
- Jungle Toxin deals {6/10/14 Physical Damage per second per stack}.
*Provides Clearvision and reveals the target.
- Jungle Toxin steals {10/15/20 Attack Speed per stack}.
*Attack Speed Slow on an enemy unit caps at 50.
- Attack Speed buff resets if another target is hit.
- Chronos
- Magic Armor decreased from {5.5 to 5}.
Chronofield
- Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield.
- Circe
- Base Intelligence increased from {22 to 25}.
- Base Strength increased from {18 to 20}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {2.38 to 3.38}.
Entrapment
- Damage increased from {60/120/180/240 to 80/140/200/260}.
Doppelganger
- Can now be cast on the ground to spawn an illusion of Circe at the target location.
- When used on enemies will now spawn the illusion in the direction away from Circe (behind them).
- When used on allies will now spawn the illusion in the direction towards Circe.
- Cast range reduced from {700 to 600}.
- Cthulhuphant
- Magic Armor decreased from {5 to 4}.
- Armor decreased from {4.24 to 4.0}.
Obliterate
- Now destroys trees.
- First wave now applies a {20/40/60% Movement Speed Slow} to enemies for 2 seconds.
- Dampeer
- Magic Armor decreased from {6 to 5}.
- Deadlift
Death Grip
- Damage increased from {75/150/225/300 to 80/160/240/320}.
- Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero).
- Projectile speed increased to 700.
- Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result)
- Now applies a {30% Movement Speed Slow instead of Immobilizing}.
- Slow magnitude scales based on the channel duration, going from {30% to 90%}.
* Slow duration also scales based on the channel time (similar to how the Immobilize did before).
Onslaught
- Duration increased from {5 to 8 seconds}.
- Range increased from {450/550/650/750 to 1000}.
- Now forces all allied non-hero units within a 1000 unit radius around you to attack the target.
*Was all enemy non-hero units within 700 unit radius of target.
- Attack Speed boost on affected units increased from {0/25/50/75 to 20/40/60/80}.
- Damage modifier on affected units vs heroes increased from {0.5x to 0.75x}.
The Dead Shall Rise
- Ability is now passive. The active portion of this ability has been removed.
- Duration is now a flat 60 seconds at all levels.
- Number of revived minions you can have active increased from {3/4/5/6 to 3/5/7/9}.
- Now passively causes Onslaught (W) to spawn {1/2/3/4} undead minions when used.
Resurrection
- No longer has two charges.
- Now has a {180/120/60 second cooldown}.
- Channel duration rescaled from {4/3/2 to 3 seconds at all levels}.
- While channeling, both Deadlift and the targeted gravestone are revealed.
- Number of hits to kill a gravestone reduced from {3 to 2}.
- Targeted tombstone doubles its health during the revival process.
- HP & Mana that heroes are resurrected with increased from {50/60/70 to 60/80/100%}.
- Deadwood
- Magic Armor decreased from {5.5 to 4}.
Clearcutting
- Duration changed from {12/14/16/18 seconds to 15 seconds at all levels}.
- Movement Speed bonus per charge increased from {3% to 6%}.
- Defiler
- Magic Armor increased from {5.75 to 6}.
Grave Silence
- Cooldown increased from {14 to 15 seconds}.
Power in Death
- Cooldown reduction on Grave Silence increased from {0/1/2/3 to 1/2/3/4 seconds}.
- Number of extra spirits on Unholy Expulsion changed to {1/2/3/4} at all levels of it.
- Movement speed bonus increased from {2.5/5/7.5/10% to 3/6/9/12%}.
Unholy Expulsion
- Number of spirits spawned decreased from {7/12/17 to 6/11/16}.
* Total max number of spirits reduced from {11/18/24 to 10/15/20}.
- Removed the damage penalty when Defiler is stunned.
- Demented Shaman
- Magic Armor increased from {5 to 7}.
- Armor increased from {2.44 to 3.44}.
Entangle
- Cast range increased from {600 to 650}.
- Mana cost decreased from {100/115/130/145 to 70} at all levels.
- Damage per second increased from {7/14/21/28 to 12/18/24/30}.
* Total Physical Damage increased from {49/98/147/196 to 84/126/168/210}.
- Base Movement Speed Slow magnitude increased from {33% to 40%}.
- Max Movement Speed Slow magnitude changed from {33/66/100/100% to 40/60/80/100%}.
* Average Movement Speed Slow changed from {33/49.5/66.5/66.5% to 40/52/64/76%}.
Ability 2: changed to Storm Cloud (reworked)
*Effect Type: Physical
*Range: 1200
*Radius: 550
*Mana Cost: {55/70/85/100}
*Cooldown: 14 seconds
- Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds.
- Armor gained/lost increases to {4/6/8/10} halfway through the state duration, and slowly decreases to 0 afterwards.
* If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius.
* If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius.
* Armor gain/loss updates at discrete intervals of 0.25 seconds.
Healing Wave
- Cast range increased from {600 to 750}.
- Max number of ally units affected increased from {3/3/4/5 to 3/4/5/6}.
Ability 4: changed to Unbreakable (reworked)
*Range: 600
*Mana Cost: {90/130/170}
*Cooldown: 60 seconds
- Grants the target {20/40/60 bonus Attack Damage} and protects them from fatal damage.
- Taking fatal damage sets the target's health to {300/500/700}, dispels Unbreakable and places the skill on cooldown.
- When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.
- Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.
- If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.
*Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.
- Devourer
- Magic Armor decreased from {5.5 to 4}.
- Doctor Repulsor
- Magic Armor increased from {4.5 to 6}.
- Armor decreased from {3.1 to 2.6}.
Ludicrous Speed
- No longer deals damage to enemies when passing through them.
- Now passively grants {15/30/45 Intelligence} to Doctor Repulsor.
- Speed increased from {1500/2000/2500 to 1500/2500/3500 units per second}.
- Draconis
- Magic Armor decreased from {5.5 to 3}.
Dragonflame
- Radius increased from {650 to 975}.
- Cast range increased from {550 to 825}.
- Radius and cast range are no longer doubled when Draconis' Draconic Defense or Cataclysm are active.
- Stun duration reduced from {0.5 to 0.2 seconds}.
- No longer grants Unitwalking to Stunned targets, as they are no longer pushed back under any circumstance.
- Movement Speed Slow changed from a tapering {40% -> 0% to a constant 25%}.
- Movement Speed Slow duration changed from {1.5/2/2.5/3 seconds to 2 seconds}.
Draconic Defense (Reworked)
*Range: Global
*Mana Cost: 60
*Cooldown: 30 seconds
- Fly to target ally building, Volcano, well or ally destroyed Tower and land beside it.
*If targeting the Volcano from Cataclysm, immediately fly to it without channeling.
- Draconis receives {15/30/45/60% Damage Reduction for 4 seconds} upon landing, while the {building receives it for 8 seconds}.
*Draconis can choose to land anywhere within 400 radius of the target building (just like Homecoming Stone).
- Ability goes on a 3 second cooldown when taking damage from enemy players.
- If you fly to your ally well, the cooldown is halved.
*Note: you are not perched onto the tower.
Staff of the Master effect:
- Reduces the cooldown to 10 seconds, increases buff duration to 8 seconds (16 for buildings) and allows targeting enemy destroyed Towers.
- Cannot fly to destroyed towers which are in the enemy base.
*This includes Tier 3 and Tier 4 towers.
Fiery Barrage
- Attack Damage portion of the Damage over Time increased from {25% to 30%} per 4 seconds.
Cataclysm (Reworked)
*Range: 1200
*Mana Cost: {100/140/180}
*Cooldown: {120/100/80} seconds
*Cast action time: 400ms
- Summon an indestructible volcano that lasts 20 seconds at target location.
- The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}. This effect does not refresh the Damage-over-time amplification state.
- Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.
- Drunken Master
- Magic Armor decreased from {5.5 to 3}.
Lunge
- Now always gets the slow regardless of Drunk charges.
- Slow strength reduced from {15/30/45/60% to 10/20/30/40%}.
- Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}.
- Slow duration lowered from {3 to 2 seconds}.
Ability 2: Stagger
- Moved from the third ability slot (E) to the second ability slot (W).
- Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.
- Bonus Movement Speed and Attack Damage reduced from {30/40/50/60 to 15/30/45/60}.
Ability 3: Drunken Style (Reworked)
- Passively gains a {8/16/24/32%} chance to deal a 1.5x Critical Strike. Upon proccing this, you gain {10/20/30/40% Evasion for 3 seconds}.
- Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.
Untouchable
- No longer gains Damage Reduction from Drunk charges.
- Electrician
- Magic Armor decreased from {5.5 to 4}.
- Armor increased from {1.82 to 2.5}.
Static Grip
- Magic damage per second rescaled from {20/40/60/80 to 50}.
- Ellonia
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {1.24 to 1.49}.
Glacial Spike
- Mana Cost reduced from {90/100/110/120 to 70/80/90/100}.
- Cast action time reduced from {250ms to 150ms}.
Frigid Field
- Mana Cost rescaled from 75 to {50/60/70/80}.
- Cast action time reduced from {250ms to 150ms}.
Absolute Zero
- Ability is now Superior Magic. This includes the damage and the application of the Movement Speed Slow.
- Staff of the Master effect: The application of Flash Freeze is still NOT Superior Magic.
- Emerald Warden
- Magic Armor decreased from {5.5 to 5}.
Silencing Shot
- Silence duration decreased from {2/3/4/5 seconds to 1/2/3/4 seconds}.
- Empath
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {17 to 19}.
- Magic Armor increased from {6 to 7}.
- Armor increased from {1.64 to 2.64}.
- Engineer
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {20 to 22}.
- Base Damage increased from {40-47 to 43-50}.
- Armor increased from {3.6 to 4.6}.
Spider Mines
- Magic Damage decreased from {125/200/275/350 to 100/175/250/325}.
- Flux
- Magic Armor decreased from {5.5 to 4}.
- Armor decreased from {4 to 3.14}.
- Forsaken Archer
Magic Armor decreased from {5.5 to 5}.
Piercing Arrows
- Damage of the arrow is no longer lowered when it pierces an enemy unit.
- Gauntlet
- Intelligence gain per level increased from {2.0 to 2.5}.
- Movement Speed decreased from {300 to 295}.
- Magic Armor decreased from {5.75 to 4}.
Infernal Instability
- If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset.
- Bonus Movement Speed increased from {40 to 40/50/60/70}.
Grapple
- Cast Range changed from {800/900/1000/1100 to 1100} at all levels.
- Gemini
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.08 to 3.09}.
- Geomancer
- Magic Armor increased from {5.75 to 6}.
- Glacius
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {16 to 18}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {1.44 to 3.5}.
- Gravekeeper
- Magic Armor increased from {5.75 to 6}.
- Armor incresaed from {1.34 to 1.54}.
- Grinex
- Agility gain per level increased from {2.0 to 2.5}.
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.0 to 2.4}.
Shadow Step
- Distance travelled increased from {375 units to 450 units}.
- Delay on the pounce reduced from {500ms to 250ms}.
Rift Stalk
- Fade Time reduced from {1.5 seconds to 0.5 seconds}.
- Now allows you to attack 1 time during stealth without breaking stealth.
Illusory Assault
- Initial attack of the shadow deals 100% of Grinex's Attack Damage.
- Initial attack of the shadow now procs Nether Strike.
- Gunblade
- Magic Armor decreased from {5.5 to 5}.
- Hammerstorm
- Magic Armor decreased from {5.5 to 3}.
Mighty Swing
- Cleave damage increased from {30/40/50/60% to 25/50/75/100%}.
- Cleave radius increased from {150/200/250/300 to 300}.
- Hellbringer
- Magic Armor increased from {5.5 to 6}.
- Ichor
- Magic Armor decreased from {5.5 to 4}.
- Armor increased from {2.8 to 4.5}.
- Jeraziah
- Magic Armor decreased from {5 to 4}.
Inner Light
- Can now be cast on Magic Immune targets.
- Mana cost decreased from {100/120/140/160 to 80/100/120/140}.
Protective Charm
- Duration changed from {6/8/10/12 seconds to 8 seconds} at all levels.
- Now emits a {7/14/21/28% Movement Speed Slow aura} to enemy units within 350 units of Jeraziah.
- When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires.
Righteous Strike (Reworked)
- Every 8 seconds, your next attack deals an additional {50/80/110/140% of your Attack Damage as bonus True Damage}.
Sol's Blessing
- Health Regeneration removed.
- Physical Damage Reduction reduced from {100% to 60/80/100%}.
- Now properly applies its effects to invulnerable ally units.
- Now has a Staff of the Master effect:
* Radius increased to 2000.
* Now globally affects ally buildings.
- Kane
- Magic Armor decreased from {4.5 to 4}.
- Keeper of the Forest
- Magic Armor decreased from {5.25 to 4}.
- Armor increased from {1.1 to 2.7}.
Nature's Guidance (renamed from Nature's Veil)
*Range: 1000
*Cooldown: 10 seconds
- Target an allied unit to apply {1/2/3/4 Health Regeneration, 2/3/4/5 Armor}, and 0.25 second fade time Invisibility for {15/30/45/60 seconds}.
- Invisibility only lasts as long as they are within 400 units of a tree.
Animate Forest
- Target a tree to Animate {1/2/3/4 nearby trees}. Trees last for 40 seconds, have 600 health and 300 Movement Speed.
- Animated Trees are considered trees for all of your abilities.
Strength in Numbers
- Passively gains {4/8/12/16 Attack Speed per Animated Tree} within a 900 radius (up to 5).
- Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.
Root
- Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for {2/3/4 seconds}. Stuns everyone hit for 1 second and grants you unitwalking for the duration.
- Effect also emanates from all of your active animated trees.
- Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.
- Kinesis
- Magic Armor increased from {5.5 to 6}.
- King Klout
- Magic Armor decreased from {5.5 to 4}.
- Armor increased from {1.96 to 3.0}.
Parade of Power
- Projectile speed increased from {1250 to 1750 units per second}.
- Klanx
- Agility gain per level increased from {2.8 to 3.0}.
- Attack projectile speed decreased from {9000 to 1400 units per second}.
- Magic Armor decreased from {6 to 5}.
H.A.W.K.
- Action type changed from Target Self to Passive.
- Terrain-walking on the skill remains active while H.A.W.K. is active.
*Can be toggled on or off with a 3 second cooldown.
- Starts with 4 charges.
* Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K.
* When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown.
* Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.
* If H.A.W.K. is on cooldown, the timer will not be present.
- Movement Speed bonus changed from {10% to 5/10/15/20%}.
- No longer purgeable.
A.T.K Drones (Automated Target Kill Drones)
*Renamed from Goon Squad
- Mana cost changed from {100/125/150 to 50/100/150}.
- Duration increased from {15 seconds to 20 seconds}.
- All drones have been changed once again:
* First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units.
* Second Drone: Deals 20% of your Base Damage in Magic Damage.
* Third Drone: Heals Klanx for 30% of his Base Damage.
- Visual changes: All Drones fly within 350 radius from Klanx at all times while active.
- Kraken
- Magic Armor decreased from {5.25 to 4}.
Fuente: [READ] Balance and item patch notes for 4.0