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Changelogs

Esta es una discusión para el tema Changelogs en el foro Heroes of Newerth, bajo la categoría MOBAs;   Version 0.1.65 -------------- General - Significant Lane Creep AI changes * These all involve the assist trigger that causes ...
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  1. #101
    Senior Member Avatar de minet
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    Predeterminado Re: Changelogs

     


    Version 0.1.65
    --------------
    General

    - Significant Lane Creep AI changes
    * These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
    1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
    2. Creeps will chase for exactly 1600ms (down from 1800ms)
    3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will de-aggro and stop its attack as long as you are out of it's short melee range
    * AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
    4. A creep must deal damage before it can be called by the assist trigger again
    * This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
    5. You must be within 600 units of an enemy hero to cause the assist trigger to go off

    - Added a stringtable entry for Meatball
    - Updated the ramps to be better
    - Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
    * Legion is now Red and Hellbourne is now Green
    - Kongor now has unitwalking by default
    * This fixes the exploits that caused him to be trapped in his lair

    - Updated Russian Stringtables
    - Added a Patch Notes button in place of the Create Account button on the main screen
    * This was a Mod, thanks to Thread 65344 and Sephinator
    - vid_meshGPUDeform false now works (only for openGL)
    - Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches
    * This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option.
    - Fixed the Pre-Query Filter button so it saves it's settings again
    - Added an "Official" icon to the game lobby when games are official
    - Updated "Invite to game" functionality to display all relevant game information


    Items (4)

    Barbed Armor
    - Fixed to actually return 80% damage (was returning 75%)
    Sacrificial Stone
    - Gains 25 health per charge
    - Gains .25 health regen per charge
    Portal Key
    - Cooldown lowered by 4 seconds
    Puzzlebox
    - Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe


    Heroes (6)

    Blacksmith
    - Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
    - Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
    - Frenzy buff gives 7,14,21,28% cast speed as well

    Darklady
    - Updated effects for all abilities. Now darker!

    Madman
    - -25% Movespeed for 2 seconds after Stalk ends

    Moon Queen
    - Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero

    Pollywog Priest
    - Morph changed to instant cast time (from 300)
    - Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)

    Vindicator
    - You can now deny people under the effect of Sage's Lore



    aun no lo eh provado, pero ahi esta

  2. #102
    Senior Member Avatar de Caelio
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    Oh my god... que le han hecho al pobre madman.



  3. #103
    Senior Member Avatar de minet
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    le dieron una capada, y ahora le dolera hacer de las suyas, nada mas

  4. #104
    Senior Member Avatar de uniHands
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    El madman no es nada cuando hay nukers, al q le dieron una buena buffeada fue al BS.

    *Sufro de una enfermedad mental & sentimental
    Soy un egolotra convencional (8.)
    Misa misa is Back (misa lov cyth =])

  5. #105
    Member Avatar de `Gaara`
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    Aún no hay noticias del release oficial?, he visto en el forum de la página oficial pero no veo nada concreto, alguien tiene alguna info? Gracias

  6. #106
    Senior Member Avatar de minet
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    Cita Iniciado por `Gaara` Ver mensaje
    Aún no hay noticias del release oficial?, he visto en el forum de la página oficial pero no veo nada concreto, alguien tiene alguna info? Gracias
    según tengo entendido, de eso no hay mayor información, y hasta por ahí se dice que aun falta el open beta que seran sus 4 o 5 meses, y más aun, queda que eso del futuro release quede en eso nada mas, que solo el comprar te va dar el taunt y demás como el Premium de cualquier juego, como en anteriores juegos de S2.

    Sinceramente o bajan de precio, se queda en este modo, o el release se hace a finales de año o más, cuando ya se le meta en torneos* y no quede marcha atrás, otro seria meterle otro modo, tipo historia, para que no se sienta tan vacio, es opinion personal clarop
    Última edición por minet; 19/01/2010 a las 15:20

  7. #107
    Senior Member Avatar de FoX-FiRe
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    bueno la otra ves quise poner los avances pero vi que no se podia xD
    pero ya levantaron la restriccion asi que aqui les va =D

    Notes To-Date for Upcoming 0.1.66
    -------------
    General

    - Banning Pick
    * 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
    * 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

    - Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
    - If you make any illusions/images (as with the rune or Geometer's) while having steamboots they will no longer have less health
    - Certain abilities were hitting runes that should not have
    - Couriers will no longer aggro creeps, even when standing still
    - Now the new neutrals vary their walk and idles, instead of acting in sync
    - Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) override attack modifiers (Frostwolf, etc)
    - Fixed tooltip status effect information sometime being incorrect
    - Fix combat type tooltip when multi-selecting units
    - Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
    - When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15

    - Bajillidan spelling corrections
    - New game tips
    - Fix cooldowns on spectator tooltips
    - Updated french stringtables, thanks to Magissia


    Items

    - Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
    - Can now disassemble Hellflower
    - Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
    - Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
    - Ring of sorcery will now only hit units with mana
    - Fixed the sound stacking on plated greaves

    - The following auras can now be toggled on and off
    * Mock of Brilliance's damage aura


    Heroes

    - The following auras can now be toggled on and off
    * Soul Reaper's Withering Presence
    * Magebane's Master of the Mantra
    * Kraken's Tidal Pull
    * Soulstealer's Dread
    - Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

    Blood Hunter
    - Blood Crazy is now just an unremovable debuff
    - Proportions changed slightly

    Chronos
    - Time leap does 50,100,150,200 Magic damage on impact
    - Rewind reworked
    * When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
    - Time Freeze renamed to Curse of Ages
    * Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
    * Four consecutive hits on the same target will lock that target in time (stun) for 1 second
    * While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
    * Does not stacks with Brutalizer
    * No longer propagates to illusions
    - Chronosphere
    * Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
    * With Staff of the Master, the slow is reduced from 90% to 80%

    Deadwood
    - Voice
    - Base armor lowered by 3 (to 1.24)
    - Rotten Grasp range changed from 1500 to 1300
    - Slow from throwing a log now decreases linearly
    - Trees killed by Clearcutting now have a cool new death
    - Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

    Electrician
    - Static Grip
    * No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
    * When Static Grip ends on a unit, its idle animations now play instead of it being frozen
    - Electric Shield
    * Mana shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
    * Requires 20% mana to activate
    - Energy Absorption
    * Instant cast time
    * Now does 85,165,225,300 magic damage and Electrician gains 50 movespeed as long as he hits something with it.
    * No longer giving armor or magic armor
    * Still gives mana at the same rate
    - Cleansing Shock
    * Cooldown lowered to 14,12,10
    * Deals 600 Magic damage to enemy summoned units
    * Cast time lowered to 100ms (from 300)
    * Now Staff of the Master compatible. Chains to 2 additional targets
    * If the target is a hero, it will only bounce to other heroes of the same faction
    * If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

    Engineer
    - Tinker now passively lowers the base attack time of the Turret by 15,20,25,30%

    Forsaken Archer
    - Skeletons now have 20 health at all levels

    Jeraziah
    - Protective Charm duration set to 5,8,11,14 seconds (from 5,10,15,20)
    - Righteous Strike's slow duration set to 2,3,4,5 seconds (from 5 at all levels)

    Keeper of the Forest
    - If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
    - Camouflage now plays the spell visual effect on the correct target now when cast on allies
    - Root effects now play even if he is stealthed when casting

    Madman
    - Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

    Magebane
    - Base strength lowered to 17 (from 20)

    Magmus
    - Voice

    Night Hound
    - Can no longer attack allied units when he stands in his Smoke Bomb

    Nymphora
    - Grace of the Nymph can now only be cast on ally units with mana

    Pharaoh
    - Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

    Pollywog Priest
    - +5 Movement speed

    Pyromancer
    - Leveling fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
    * Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

    Sand Wraith
    - Desert's Curse's slow will no longer go through magic immunity

    Scout
    - Detonate will now refresh the cooldown when you lay a new eye
    - Nullstone will now properly block Marksman Shot

    Valkyrie
    - Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
    - Valkyrie's Prism cooldown to 120 at all levels (from 160)
    - Valkyrie's Prism manacost to 100,150,200 from (200,250,300)

    Witch Slayer
    - Drain can now only target units that have mana

    Zephyr
    - Leap removed, replaced with Gust
    * Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
    * Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
    - Cyclones reworked
    * On use, consumes one cyclone instantly, healing for 40 health
    * No longer has a cool down
    * No longer restores mana
    * Manacost removed
    * When a Cyclone dies, it automatically heals Zephyr
    - Wind Shield
    * Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
    * Chance on both evasion and redirection lowered to 6,9,12,15%
    * Grants Zephyr 10% movement speed while active
    - Wind Control renamed to Typhoon
    * Cool down is now 90 seconds (from 120)
    * Mana cost stays the same
    * Summons a Typhoon at the target location for 6,8,10 seconds
    * Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
    * Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
    * Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
    * Deals max damage if standing inside of the Typhoon itself.
    * When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)

    bueno me parece que le dieron mucho amor a un pyro que no lo necesitaba a zeph ahora si lo vamos a ver en el juego antes del minuto 30 xD a un chornos mas matador me parece muy buenos sus cambios y a un elec con un radiance incorporado triple purgeada(con el staff of masters) muy buenos buffs :D y adios a los permabashers con geomancer bane :D

  8. #108
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    AGG que sick esta el chronos, como carry se pararia cualquier game. El madman sigue con el bendito slow.

  9. #109
    Senior Member Avatar de chrisanael
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    no entendi mucho lo del electrician?? exactamente en que le han cambiado
    No le temo a la muerte, solo no quiero estar alli cuando eso suceda...

  10. #110
    Senior Member Avatar de FoX-FiRe
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    su agarrada ya no tiene aoe pero quita un poco mas y tiene menos cd creo eso lo lei en el irc su explosion ya no quita 150 true dmg si no 300 magic dmg y ya no da armor da +50 ms desde nivel 1 si es que le pegas a alguien con el,su mana shield ahora es como un radiance incorporado pero para activarlo necesitas 20% de tu mana y cuando tu mana llege al 10% se desactiva y el ulti ahora puede saltar 2 veces si le compras staff of master

  11. #111
    Senior Member Avatar de chrisanael
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    pero he visto y he usado al electrician y me parece igual xD ADEMAS en la descripcion de sus poderes no ha cambiado nada sigue igual y no dice nada de que puede ser bosteado su ulti con el staff of master???
    No le temo a la muerte, solo no quiero estar alli cuando eso suceda...

  12. #112
    Senior Member Avatar de Karasu
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    :arrowu: Los cambios aun no se han dado, maestro de lo obvio. Son parches futuros. :D
    Master Race: Case: NZXT S340 Designed by Razer / Motherboard: Asus Pro Gaming H170 / Monitor: LG Ultrawide IPS 25" / Video: MSI Geforce GTX 980 Gaming 4G / Procesador: Core I7 - 6700 3.4 GHZ / Memoria: DDR4 16GB Corsair Vengeance LPX
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  13. #113
    Senior Member Avatar de chrisanael
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    jajaj es cierto no me hbia dado cuenta pense q era el parche 1.65 conr azon yo buscando y nada XDD
    No le temo a la muerte, solo no quiero estar alli cuando eso suceda...

  14. #114
    Senior Member Avatar de YiYo
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    ya salio la 1.66 :D


  15. #115
    Senior Member Avatar de FoX-FiRe
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    ya salio el nuevo patch 1.66 ... les doy un consejo baneen a zephyr es demasiado imba xD

  16. #116
    Senior Member Avatar de PedoBear
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    Ahora UNAC Ing. Industrial xD
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    Ni tanto...

    Su escudo está nerfeado ;P

    Pa que pusieron -CM... taba mejor el Banning Draft :(
    Te extrañaremos Fenrir 13/10/10 :cry:
    </3

  17. #117
    Senior Member Avatar de FoX-FiRe
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    si esta un poco pendejo BP pero con mas opciones el juego lo veo mejor ademas su escudo no esta nerfeado :S se activa con cada golpe que mete ademas su skill gust es una ma..da xD yo les recomiendo si no lo eligen primer baneenlo :D

  18. #118
    Hardstyler. Moderador Avatar de MiGuEl4EvEr
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    No se que le ven de raro al zephyr, es un heroe mas. Hasta ahora todos los pubs que he jugado nadie sabe utilizar su gust correctamente, y tampoco le veo un skill WOW su ulti si esta recontra jodido :D

  19. #119
    Senior Member Avatar de PeishO†
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    jugaron con cronos?, ahora su salto kita 200 en lvl 4 y su ulti no congela a tus aliados pero tienen un slow de 90%...
    hoy dia vi a un cronos que con solo saltar hiso hacktrick :? le carroñeo a un behe.
    <<<<>>>><<<<<<>>>>>

  20. #120
    Senior Member Avatar de FoX-FiRe
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    xD salao pe yo si jugue contra un zeph que sabia usar su gust era un game 1750+ seguro el que lo escojio era un tester xD ( >=( hdp) pero bueno si pe el chrnos es un desgraciado tb xD pero no se merece un ban como zeph

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