A si como dice el titulo, VALVe ha actualizado nuevamente el dinosaurio CS:1.6.
Este nuevo "parche" que estaba en BETA hace unas semana acaba de ser lanzado oficialmente para "optimizar" el CS:1.6 y haciendolo compatible con Linux OS.
Este es el nuevo changelog:
Problemas con el FPS se arreglan usando "gl_vsync 0", "gl_aniso 0", "fps_max 99"Código:February 14: • Converted Half-Life to the new SteamPipe content system, for optimized delivery of the game • Added support for Mac OS X and Linux operating systems • Enabled Cloud support for save games • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU • Improved support for in-game chat in non-latin languages February 13 (Beta): • Don't create the SAVE/ folder on disk unless needed by a game • Fixed extra temporary files from the save process not being cleared up • Fixed empty chat messages being allowed • Fixed using backspace when using say or say_team command with non latin characters • Fixed mouse offset when running in fullscreen software mode • Fixed copying text from the game console not getting the last couple of character when doing multiple lines February 12 (Beta): • Enabled fully localized chat in Counter-Strike 1.6 • Made keypad enter key submit a command in the game console • Fixed extra keys causing the console to toggle when using a non-QWERTY keyboard • Fixed maps list in New Games option not showing all available maps • Removed cl_rate command, "rate" is the appropriate command to use • Fixed crash when using alt-tab in software mode • Fixed crash if you set a bind to an invalid engine key February 11 (Beta): • Added ability to override default content. Enable the "Allow custom addon content" option in the Video options dialog and then place that content in valve_addon (or cstrike_addon for CS 1.6 ). This overridden data has all the normal VAC and pure server rules as default content • Content downloaded from servers now goes into a separate valve_downloads (or cstrike_downloads ) folder, so you can easily clean up unwanted files • Updated Video options tab to better expose new configuration settings and remove unused ones • Increased maximum allowed rate setting to 100,000 • Fixed in game chat not using correct characters when using non-US layout keyboards • Fixed bot column in server browser to show the number of bot players (and not a random image) • Fixed player column sorted in server browser • Don't lock the game to the first CPU on your machine under Windows • Fixed loading config.cfg from the wrong path • Fixed crash on joining server • Fixed chat text showing previous line of text sometime in Counter-Strike 1.6 • Fixed fps_max to actually run at that framerate, not 1 less • Fixed timing function used on Linux to better match system time, reducing frame time variability • Fixed duck key not dismissing spectator UI in Counter-Strike 1.6 • Fixed cl_minmodels cvar sometimes not being applied February 8 (Beta): • Fixed a crash if you had invalid data for a key bind in your config.cfg • Fixed a crash for older opengl drivers (ones without FBO support) • Don't quit the game if a server attempt to make you load an invalid model, just disconnect from the server • Fixed crash on changelevel if save data was not available • Fixed keypad period key not binding properly • Fixed crash if you tried to manually force on D3D rendering mode (which is no longer available). • Fixed hang on server connect if you fail to download some assets via HTTP February 8 (Beta): • Fixed auto-complete list in game console jumping 2 entries at a time • Fixed keypad enter not being a key you could bind in the Options dialog • Fixed mouse wheel up/down not showing in the binding Options dialog • Fixed Low Violence mode being applied incorrectly • Made Condition Zero models being used in Counter-Strike 1.6 (if you own Condition Zero) optional and controlled by the HD Models check box in the Options Video tab. February 7 (Beta): • Fixed viewdemo command crashing when run • Fixed screenshot command crashing • Fixed HD model packs not loading if available and enabled • Fixed crash on launch if your graphics cards didn't support FBO's • Fixed crash on launch under SELinux • Fixed assorted crashes in Counter-Strike 1.6 due to bad string checks February 6 (Beta): • Fixed crash when spectating players • Fixed config files being written to the wrong folder, they are now always saved to the directory of the mod you are running. For Half-Life 1 this is "valve" and for Counter-Strike 1.6 this is "cstrike". You may lose some settings from this transition if you changed your configuration in the last couple of days • Don't unpause the game when dismissing the Steam overlay if the game was already paused • Allow mouse sensitivity to go down to 0.2 (from the previous floor of 1.0) • Fix say and say_team commands using wrong characters on non-US keyboard layouts February 5 (Beta): • Fixed alt-tab not working correctly, the game window is no longer forced on top • Added "cl_mousegrab" cvar, if set to 0 then the game will not grab the mouse. This may be needed to enable alt-tab with some Linux window managers. You can also add "-nomousegrab" to your command line to disable mouse grabbing. • Fixed error on launch loading mss32.dll under Windows • Fixed hang on startup causing a black screen to display on OS X and Linux • Update Server Browser display to match behavior of Source engine products February 4 (Beta): • Fixed keyboard options dialog showing incorrect key names on non-QWERTY keyboards • Fixed crash when typing in certain unicode characters • Fixed voice chat sometimes not transmitting properly • Allowed the toggleconsole command to be properly rebound February 1: • Added option to disable use of HD model packs in Video tab of options dialog • Fixed mp_fadetoblack not applying after a flashbang is thrown (Counter-Strike) • Fixed fullscreen software mode rendering incorrectly • Added cl_min_t and cl_min_ct convar to let you control the model used when cl_minmodels is set, the value of the cvar is the model index to use (Counter-Strike) January 31: • Fixed fans not rotating after being in a level for more than a few minutes • Added "-nofbo" command line option to let you disable using the new method for rendering • Added "-nomsaa" to let you disable MSAA effects being applied to the games output, setting "-nofbo" also implies "-nomsaa". • Fixed not doing the HTTP fast download path if you canceled a download and then reconnected to the same server • Fixed drowning damage being applied after respawn in some cases • Fixed malicious clients being able to upload certain new files to servers • Fixed some scripts sounds not playing January 30: • Made save games cross platform • Fixed crash when changing video modes under windows • Removed support for A3D sounds from the engine, this API is not functional on current Windows OS releases • Removed legacy D3D renderer, assorted OpenGL improvements in the beta make this older API not supportable • Enabled hud_fastswitch on mouse wheel movement for Counter-Strike January 29 (Beta): • Fixed game icon not showing in window title bar and/or dock • Fixed OK button on Half-Life 1 deathmatch MOTD not being selectable if you ran in a non 4:3 resolution • Added support for fast HTTP download when getting server assets for Linux and OSX • Changed full screen render to fall back to changing the desktop resolution if it fails to create and offscreen FBO (useful on older video cards) • Fixed crash if a game asked to play a sound with a volume that was too high • Fixed rare crash on startup due to thread race conditions
Steam > Set Launch "-nofbo", "-nomsaa".
Fuente: Steam Community :: Group Announcements :: Counter-Strike