holas a todos quisiera que me ayuden he estado en centrolima y el cs se ve en color azulino transparente cuando abres consola o el menu de opciones si alguien puede decirme komo lo hago estare agradecido :P :P :P 8)
Esta es una discusión para el tema He Visto El CS en Centro lima y se ve en colores en el foro Counter-Strike, bajo la categoría Top Games; holas a todos quisiera que me ayuden he estado en centrolima y el cs se ve en color azulino transparente ...
Página: 1
holas a todos quisiera que me ayuden he estado en centrolima y el cs se ve en color azulino transparente cuando abres consola o el menu de opciones si alguien puede decirme komo lo hago estare agradecido :P :P :P 8)
DeathAdder By RazeR QcK+ Evil Geniuses Pad o ManTis ConTroL SiberiaV2 USB black Audio By Steel Series
te refieres a q c ve mal ese CS? o es algo como un skin?
Alive > sync
es un skin ya lo he visto se ve mucho mejor q el verde tradicional
Gaming Services LatinAmerica
GosuGamers napstah
Por ke la gente pone skins y esas cosas a su counter :evil: ..Hay muchos ke estan acostrumbrados al skin clasico y todo los del counter original..
H@cKe® M4nDr@ke - Moyolandia :P
dejalo, asi le gusta, oe napster donde veo un screenshot de ese skin?Iniciado por M4nDr@kE
Alive > sync
weno yo lo he visto en una cabina de por mi jato q tienen otra cabina en CL y me dijeron q lo compraron alla
Gaming Services LatinAmerica
GosuGamers napstah
yo una vez fui a Centro , y tb vi ese Skin .. en realidad no me gusto .. se ve horroroso pero en fin .. hay gente a la que le gusta ...
Lo Bueno para los que esperan, todo llega ;)
Holas!
ese skin es mejor que el Verde, ademas tiene letras mas chicas que en el verde...bueno eso lo hice yo....jejejje si no les gusta no me importa..pero para que les gustaron ,hagan esto solo editen esto:
Valve/platform/resource/TrackerScheme.RES
editar el archivo TrackerScheme.RES abrirlo con block de notas copiar lo de abajo todo, todas las letras y colores seran cambiadas, pero siempre copia un backup del TrackerScheme.RES
//
// TRACKER SCHEME RESOURCE FILE
//
// sections:
// colors - all the colors used by the scheme
// basesettings - contains settings for app to use to draw controls
// fonts - list of all the fonts used by app
// borders - description of all the borders
//
// notes:Fustys skin
// hit ctrl-alt-shift-R in the app to reload this file
//
Scheme
{
//////////////////////// COLORS ///////////////////////////
Colors
{
// base colors
"BaseText" "255 255 255 154" // used in text windows, lists
"BrightBaseText" "200 200 200 154" // brightest text
"SelectedText" "190 190 190 154" // selected text
"DimBaseText" "255 255 255 154" // dim base text
"LabelDimText" "190 190 190 154" // used for info text
"ControlText" "170 170 170 154" // used in all text controls
"BrightControlText" "255 255 255 154" // use for selected controls
"DisabledText1" "255 255 255 154" // disabled text
"DisabledText2" "150 150 150 154" // overlay color for disabled text (to give that inset look)
"DimListText" "130 130 130 154" // offline friends, unsubscribed games, etc.
// background colors
"ControlBG" "53 56 59 114" // background color of controls
"ControlDarkBG" "164 164 164 114" // darker background color; used for background of scrollbars
"WindowBG" "10 67 115 114" // background color of text edit panes (chat, text entries, etc.)
"SelectionBG" "10 67 115 144" // background color of any selected text or menu item
"SelectionBG2" "100 100 100 50" // selection background in window w/o focus
"ListBG" "10 67 115 114" // background of server browser, buddy list, etc.
// titlebar colors
"TitleText" "255 255 255 154"
"TitleDimText" "200 200 200 114"
"TitleBG" "53 56 59 144"
"TitleDimBG" "53 56 59 50"
// slider tick colors
"SliderTickColor" "206 206 206 114"
"SliderTrackColor" "56 56 56 114"
// border colors
"BorderBright" "255 255 255 114" // the lit side of a control
"BorderDark" "200 200 200 114" // the dark/unlit side of a control
"BorderSelection" "255 255 255 114" // the additional border color for displaying the default/selected button
}
///////////////////// BASE SETTINGS ////////////////////////
// default settings for all panels
// controls use these to determine their settings
BaseSettings
{
"FgColor" "ControlText"
"BgColor" "ControlBG"
"LabelBgColor" "ControlBG"
"SubPanelBgColor" "ControlBG"
"DisabledFgColor1" "DisabledText1"
"DisabledFgColor2" "BgColor" // set this to the BgColor if you don't want it to draw
"TitleBarFgColor" "TitleText"
"TitleBarDisabledFgColor" "TitleDimText"
"TitleBarBgColor" "TitleBG"
"TitleBarDisabledBgColor" "TitleDimBG"
"TitleBarIcon" "resource/icon_steam"
"TitleBarDisabledIcon" "resource/icon_steam_disabled"
"TitleButtonFgColor" "TitleText"
"TitleButtonBgColor" "ControlBG"
"TitleButtonDisabledFgColor" "TitleDimText"
"TitleButtonDisabledBgColor" "TitleDimBG"
"TextCursorColor" "BaseText" // color of the blinking text cursor in text entries
"URLTextColor" "BrightBaseText" // color that URL's show up in chat window
Menu
{
"FgColor" "DimBaseText"
"BgColor" "ControlBG"
"ArmedFgColor" "BrightBaseText"
"ArmedBgColor" "SelectionBG"
"DividerColor" "BorderDark"
"TextInset" "6"
}
MenuButton // the little arrow on the side of boxes that triggers drop down menus
{
"ButtonArrowColor" "DimBaseText" // color of arrows
"ButtonBgColor" "WindowBG" // bg color of button. same as background color of text edit panes
"ArmedArrowColor" "BorderBright" // color of arrow when mouse is over button
"ArmedBgColor" "DimBaseText" // bg color of button when mouse is over button
}
Slider
{
"SliderFgColor" "ControlBG" // handle with which the slider is grabbed
"SliderBgColor" "ControlDarkBG" // area behind handle
}
ScrollBarSlider
{
"BgColor" "ControlBG" // this isn't really used
"ScrollBarSliderFgColor" "ControlBG" // handle with which the slider is grabbed
"ScrollBarSliderBgColor" "ControlDarkBG" // area behind handle
"ButtonFgColor" "DimBaseText" // color of arrows
}
// text edit windows
"WindowFgColor" "BaseText" // off-white
"WindowBgColor" "WindowBG" // redundant. can we get rid of WindowBgColor and just use WindowBG?
"WindowDisabledFgColor" "DimBaseText"
"WindowDisabledBgColor" "ListBG" // background of chat conversation
"SelectionFgColor" "SelectedText" // fg color of selected text
"SelectionBgColor" "SelectionBG"
"ListSelectionFgColor" "SelectedText"
"ListBgColor" "ListBG" // background of server browser control, etc
"BuddyListBgColor" "ListBG" // background of buddy list pane
// App-specific stuff
"ChatBgColor" "WindowBG"
// status selection
"StatusSelectFgColor" "BrightBaseText"
"StatusSelectFgColor2" "BrightControlText" // this is the color of the friends status
// checkboxes
"CheckButtonBorder1" "BorderDark" // the left checkbutton border
"CheckButtonBorder2" "BorderBright" // the right checkbutton border
"CheckButtonCheck" "BrightControlText" // color of the check itself
"CheckBgColor" "ListBG"
// buttons (default fg/bg colors are used if these are not set)
// "ButtonArmedFgColor"
// "ButtonArmedBgColor"
// "ButtonDepressedFgColor" "BrightControlText"
// "ButtonDepressedBgColor"
// buddy buttons
BuddyButton
{
"FgColor1" "ControlText"
"FgColor2" "DimListText"
"ArmedFgColor1" "BrightBaseText"
"ArmedFgColor2" "BrightBaseText"
"ArmedBgColor" "SelectionBG"
}
Chat
{
"TextColor" "BrightControlText"
"SelfTextColor" "BaseText"
"SeperatorTextColor" "DimBaseText"
}
InGameDesktop
{
"MenuColor" "200 200 200 255"
"ArmedMenuColor" "255 255 255 255"
"DepressedMenuColor" "192 186 80 255"
"WidescreenBarColor" "0 0 0 0"
"MenuItemVisibilityRate" "0.03" // time it takes for one menu item to appear
"MenuItemHeight" "28"
"GameMenuInset" "32"
}
"SectionTextColor" "BrightControlText" // text color for IN-GAME, ONLINE, OFFLINE sections of buddy list
"SectionDividerColor" "BorderDark" // color of line that runs under section name in buddy list
}
//
//////////////////////// FONTS /////////////////////////////
//
// describes all the fonts
Fonts
{
// fonts are used in order that they are listed
// fonts listed later in the order will only be used if they fulfill a range not already filled
// if a font fails to load then the subsequent fonts will replace
"Default"
{
"1"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
}
}
"DefaultUnderline"
{
"1"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
"underline" "1"
}
}
"DefaultSmall"
{
"1"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
}
}
"DefaultVerySmall"
{
"1"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
}
}
"MenuLarge"
{
"1"
{
"name" "Tahoma"
"tall" "13"
"weight" "1000"
"antialias" "1"
}
"2"
{
"name" "Tahoma"
"tall" "13"
"weight" "800"
"antialias" "1"
}
}
// this is the symbol font
"Marlett"
{
"1"
{
"name" "Marlett"
"tall" "13"
"weight" "0"
"symbol" "1"
}
}
"EngineFont"
{
"1"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
"yres" "480 599"
"dropshadow" "1"
}
"2"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
"yres" "600 767"
"dropshadow" "1"
}
"3"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
"yres" "768 1023"
"dropshadow" "1"
}
"4"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
"yres" "1024 1199"
"dropshadow" "1"
}
"5"
{
"name" "Tahoma"
"tall" "13"
"weight" "0"
"yres" "1200 6000"
"dropshadow" "1"
}
"6"
{
"name" "Tahoma"
"tall" "13"
"weight" "600"
"dropshadow" "1"
}
"7"
{
"name" "Tahoma"
"tall" "13"
"weight" "800"
"dropshadow" "1"
}
}
"CreditsFont"
{
"1"
{
"name" "Tahoma"
"tall" "13"
"weight" "600"
"antialias" "1"
}
"2"
{
"name" "Tahoma"
"tall" "13"
"weight" "600"
"dropshadow" "1"
}
}
"Legacy_CreditsFont" // Added to accomodate 3rd party server plugins, etc. This version should not scale.
{
"1"
{
"name" "Comic Sans MS"
"tall" "16"
"weight" "700"
"antialias" "1"
"yres" "1 10000"
}
"2"
{
"name" "Comic Sans MS"
"tall" "16"
"weight" "600"
"dropshadow" "1"
}
}
}
//
//////////////////// BORDERS //////////////////////////////
//
// describes all the border types
Borders
{
// references to other borders
BaseBorder "InsetBorder"
ComboBoxBorder "InsetBorder"
BrowserBorder "InsetBorder"
ButtonBorder "RaisedBorder"
FrameBorder "RaisedBorder"
TabBorder "RaisedBorder"
MenuBorder "RaisedBorder"
// standard borders
InsetBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "BorderDark"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BorderBright"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BorderBright"
"offset" "0 0"
}
}
}
RaisedBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "BorderBright"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
Top
{
"1"
{
"color" "BorderBright"
"offset" "0 1"
}
}
Bottom
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
}
// special border types
TitleButtonBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "BorderBright"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BorderDark"
"offset" "1 0"
}
}
Top
{
"4"
{
"color" "BorderBright"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
}
TitleButtonDisabledBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "BgColor"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BgColor"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BgColor"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BgColor"
"offset" "0 0"
}
}
}
TitleButtonDepressedBorder
{
"inset" "1 1 1 1"
Left
{
"1"
{
"color" "BorderDark"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BorderBright"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BorderBright"
"offset" "0 0"
}
}
}
ScrollBarButtonBorder
{
"inset" "1 0 0 0"
Left
{
"1"
{
"color" "BorderBright"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BorderDark"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BorderBright"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
}
ScrollBarButtonDepressedBorder
{
"inset" "2 2 0 0"
Left
{
"1"
{
"color" "BorderDark"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BorderBright"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BorderBright"
"offset" "0 0"
}
}
}
TabActiveBorder
{
"inset" "0 0 1 0"
Left
{
"1"
{
"color" "BorderBright"
"offset" "0 0"
}
}
Right
{
"1"
{
"color" "BorderDark"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BorderBright"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "ControlBG"
"offset" "6 2"
}
}
}
ToolTipBorder
{
"inset" "0 0 1 0"
Left
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
Right
{
"1"
{
"color" "BorderDark"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
}
// this is the border used for default buttons (the button that gets pressed when you hit enter)
ButtonKeyFocusBorder
{
"inset" "0 0 1 1"
Left
{
"1"
{
"color" "BorderSelection"
"offset" "0 0"
}
"2"
{
"color" "BorderBright"
"offset" "0 1"
}
}
Top
{
"1"
{
"color" "BorderSelection"
"offset" "0 0"
}
"2"
{
"color" "BorderBright"
"offset" "1 0"
}
}
Right
{
"1"
{
"color" "BorderSelection"
"offset" "0 0"
}
"2"
{
"color" "BorderDark"
"offset" "1 0"
}
}
Bottom
{
"1"
{
"color" "BorderSelection"
"offset" "0 0"
}
"2"
{
"color" "BorderDark"
"offset" "1 1"
}
}
}
ButtonDepressedBorder
{
"inset" "2 1 1 1"
Left
{
"1"
{
"color" "BorderDark"
"offset" "0 1"
}
}
Right
{
"1"
{
"color" "BorderBright"
"offset" "1 0"
}
}
Top
{
"1"
{
"color" "BorderDark"
"offset" "0 0"
}
}
Bottom
{
"1"
{
"color" "BorderBright"
"offset" "0 0"
}
}
}
}
}
gracias marve c ve mucho mejor
Alive > sync
Ta Chete ah! ... me kedo con esta consola ... 8)
Asi es como luce: :arrowd:
TnXs
es casi lo mismo no se xq mucha importancia :roll: [b]noobs![/b]
trankilo ps PRO... :-? si a ti no te importa,simplemente no postees...Iniciado por Ness^
tu pareces mas noob =) haciendo este tipo de post