Para los que ya tienen CS:Source y no les corre muy bien aca hay unos pequeños tips para mejorar el performance de su pc.
Fuente: http://sogamed.com/?s=feature&sub=vi...&feature_id=64Iniciado por Sogamedbudget_show_history 0 (simply useless)
cl_cmdrate 101 (in my opinion it should be equal tou your average fps rate, even though you can increase the value to the maximum if your netgraph registers no loss or choke)
cl_ejectbrass 0 (no bullet casings flying out of your gun when you fire)
cl_interp 0 (to register hitboxes in same place as model)
cl_interpolate 0 (same as for cl_interp 0)
cl_lagcomp_errorcheck 1 (checks for player position errors)
cl_phys_props_enable 0 (disables little cans/bottles that are rendered client side)
cl_phys_props_max 0 (sets range at which props show up)
cl_ragdoll_physics_enable 0 (models will desapear as soon they are dead)
cl_rate 25000 (depends on you bandwidth, the higher the better, maximum bytes/sec the host can receive data)
cl_show_splashes 0 (disables water splashes)
cl_showfps 1 (shows your fps)
cl_smooth 0 (can boost up to 5/10 fps)
cl_updaterate 101 (same as for cl_cmdrate)
con_enable 1 (enables console)
fog_enable 0 (no fancy fog, better visability)
mat_bumpmap 0 (removes bumpmapping)
mat_clipz 0 (water quality decreases)
mat_fastnobump 1 (turns off bump mapping)
mat_mipmaptextures 1 (farther textures will lose quality)
mat_picmip 2 (0 = high quality, 1 = medium quality, 2 = low quality)
mat_specular 0 (removes specular lighting)
mp_decals 300 and less (how much stuff will be kept in memory like bullet holes in walls, lesser = better performance - I recommend "0")
muzzleflash_light 0 (disables the muzzle light effect when a flash explodes)
r_3dsky 0 (no fancy sky)
r_decal_cullsize 1 (same effect described in "mat_mipmaptextures 1")
r_decals 0 (turns off decals)
r_drawlights 0 (no lights)
r_drawrain 0 (no rain)
r_dynamic 0 (no dynamic effects)
r_eyes 0 (self explanatory)
r_lod 5 (decreases player model texture quality. 5=low quality -5=high quality)
r_modellodscale 0.1 (models become simpler)
r_propsmaxdist 1000 and less (less objects fading distance. I recommend "0")
r_rainradius 0 (how far you will see the rain effect)
r_rainsimulate 0 (no rain)
r_rainsplashpercentage 0 (disables splashes on the water from the rain)
r_shadows 0 (turns off shaddows)
r_teeth 0 (self explanatory)
rate 25000 (self explanatory)
You can also use the following commands to make blood show up better whenever you hit someone in the game:
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"
cl_c4dynamiclight 1 (improves the C4 bomb visual effects)
cl_ragdoll_collide 1 (makes ragdolls collide with each other, so they dont' clip inside of each other)
jpeg_quality 100 (100% quality for your screenshots)
mat_clipz 1 (to see water reflections on - you'll need a geforce fx dx9 and also to put: -dxlevel 90 -clipz 1 in the command line)
mat_mipmaptextures 1 (maximum quality for textures despite distance)
mp_decals 4096 (maximum number of decals visible at one time)
r_decal_cullsize 0 (deals will be visible despite distance)
r_lod -5 (maximum quality for model textures despite distance)
r_propsmaxdist 5000 (or more) (prevents props from fading in/out as you get closer/further away from them)
r_rainradius 3000 (or more) (you can see the rain farther away)
r_rainsplashpercentage 100 (100% of rain frops making splashes in the water).