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Comandos Para el CS 1.6

Esta es una discusión para el tema Comandos Para el CS 1.6 en el foro Counter-Strike, bajo la categoría Top Games; Como hago para q aparezca lo q escribo y lo q escriben en la pantalla T.T, ayer mi primo entro ...
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  1. #621
    Senior Member Avatar de Revenge95
    Fecha de ingreso
    06 ene, 07
    Ubicación
    Chorrillos Shity
    Mensajes
    118

    Predeterminado Re: Comandos Para el CS 1.6

    Como hago para q aparezca lo q escribo y lo q escriben en la pantalla T.T, ayer mi primo entro al pc y vio esto de comands y me c--o el counter ='( alguien ayuda pls q no puedo comunicarme con nadie

  2. #622
    Senior Member Avatar de Lepex
    Fecha de ingreso
    18 jul, 03
    Mensajes
    182

    Predeterminado Re: Comandos Para el CS 1.6

    hud_saytext 1

  3. #623
    Junior Member
    Fecha de ingreso
    30 dic, 07
    Mensajes
    6

    Predeterminado Re: Comandos Para el CS 1.6

    plz quiero el comando que cuando x ejemplo :

    te compras una deagle la elijes y hace su maniobra si o no? la de vaqueros....

    ok quiero el comando para q no haga eso con ningun de las armas plz

    si tienenn?

  4. #624
    Broscientist Moderador Avatar de dbitch
    Fecha de ingreso
    31 ene, 06
    Mensajes
    2,048

    Predeterminado Re: Comandos Para el CS 1.6

    no es ningun comando, a menos que hables de 1.5. busca en google "HLTV Models de armas" hay de 2 tipos:

    1. no se ven las armas y se abren ventanitas para inidicar cuando recargas, estas con silenciador y demas..
    2. se ven las armas pero sin animaciones

    yo te recomiendo el 2do, ademas es legal usarlo.

    tienes que cambiar archivos dentro de tu carpeta de cs asi que sera mejor hacer una copia de seguridad de los originales.

    suerte =)

  5. #625
    Member
    Fecha de ingreso
    07 abr, 08
    Mensajes
    12

    Predeterminado Re: Comandos Para el CS 1.6

    bind F "cl_righthand 1" como hago para configurar a los click de mi mouse enseñe pls no sean malos ya ps

  6. #626
    Junior Member Avatar de noVitA.
    Fecha de ingreso
    28 abr, 08
    Mensajes
    2

    Predeterminado Re: Comandos Para el CS 1.6

    Pregunta: es mejor saltar con el scroll girado hacia arriba o hacia bajo ? normalmente el jump que esta permitido en torneo como se hace?
    <noVitA.

  7. #627
    Moderador Avatar de Nlswt
    Fecha de ingreso
    16 feb, 05
    Ubicación
    Lima, Peru, Peru
    Mensajes
    2,709

    Predeterminado Re: Comandos Para el CS 1.6

    Cita Iniciado por eReLID Ver mensaje
    bind F "cl_righthand 1" como hago para configurar a los click de mi mouse enseñe pls no sean malos ya ps
    bind "mouse1" "cl_righthand 1"

    Si pones mouse2 es para el clik derecho, mouse3, para el boton lateral, mouse4 para el otro boton lateral, mouse5 para el botn del scroll, MWHEELUP para el scroll hacia adelante y MWHEELDOWN para el scroll hacia atraz, eso es todo.

    Cita Iniciado por noVitA. Ver mensaje
    Pregunta: es mejor saltar con el scroll girado hacia arriba o hacia bajo ? normalmente el jump que esta permitido en torneo como se hace?
    Es mejor saltar con el SPACE.

    a q jump te refiernes? al bunnyhope? si es ese, se hace strafeando, si te refieres al silentrun, no esta permitido realizarlo bindeado, y en algunos caso ni usando el ctrl.
    Can't you see I'm trying? I don't even like it.





  8. #628
    Senior Member Avatar de nusubito.
    Fecha de ingreso
    22 mar, 06
    Mensajes
    208

    Predeterminado Re: Comandos Para el CS 1.6

    Alguien sabe como ponerlo con el config normal?



    trate en la carpeta pero esta maso yuca.
    nusubito

    lycos member staff

  9. #629
    Senior Member Avatar de Adrien.
    Fecha de ingreso
    23 jun, 03
    Ubicación
    Paris - Francia
    Mensajes
    1,253

    Predeterminado Re: Comandos Para el CS 1.6

    Que raro. ;x
    Te diria que intentes reinstalando CS pero no se, nunca me ha pasado eso.
    En fin, derrepente reinstalando CS se arregla, pero no estoy seguro.

    The true jazz artist has to "wake up blank", "get it together" and "create a Masterpiece" BEFORE midnight.
    Groove you must, funk is with you !

  10. #630
    Broscientist Moderador Avatar de dbitch
    Fecha de ingreso
    31 ene, 06
    Mensajes
    2,048

    Predeterminado Re: Comandos Para el CS 1.6

    si no me equivoco alguien ha modificado tu archivo "titles" (que es un block de notas), aqui te dejo lo que dice el de mi nosteam:

    Código:
    Team_Select
    {
    \ySelect a team\w
    
    1. Terrorist Force
    2. Counter-Terrorist Force
    
    5. Auto-select
    }
    
    Team_Select_Spect
    {
    \ySelect a team\w
    
    1. Terrorist Force
    2. Counter-Terrorist Force
    
    5. Auto-select
    6. Spectator
    }
    
    IG_Team_Select
    {
    \ySelect a team\w
    
    1. Terrorist Force
    2. Counter-Terrorist Force
    
    5. Auto-select
    
    0. Exit
    }
    
    IG_Team_Select_Spect
    {
    \ySelect a team\w
    
    1. Terrorist Force
    2. Counter-Terrorist Force
    
    5. Auto-select
    6. Spectator
    
    0. Exit
    }
    
    IG_VIP_Team_Select
    {
    \ySelect a team\w
    
    1. Terrorist Force
    2. Counter-Terrorist Force
    3. VIP
    
    5. Auto-select
    
    0. Exit
    }
    
    IG_VIP_Team_Select_Spect
    {
    \ySelect a team\w
    
    1. Terrorist Force
    2. Counter-Terrorist Force
    3. VIP
    
    5. Auto-select
    6. Spectator
    
    0. Exit
    }
    
    Terrorist_Select
    {
    \ySelect your appearance\w
    
    1. Phoenix Connexion
    2. Elite Crew
    3. Arctic Avengers
    4. Guerilla Warfare
    
    5. Auto-select
    }
    
    CT_Select
    {
    \ySelect your appearance\w
    
    1. Seal Team 6
    2. GSG-9
    3. SAS
    4. GIGN
    
    5. Auto-select
    }
    
    		Menu_Buy,
    		Menu_BuyPistol,
    		Menu_BuyRifle,
    		Menu_BuyMachineGun,
    		Menu_BuyShotgun,
    		Menu_BuySubMachineGun,
    		Menu_BuyItem
    
    Buy
    {
    \yBuy Item\w
    
    1. Handgun
    2. Shotgun
    3. Sub-Machine Gun
    4. Rifle
    5. Machine Gun
    
    6. Primary weapon ammo
    7. Secondary weapon ammo
    
    8. Equipment
    
    0. Exit
    }
    
    CT_BuyItem
    {
    \yBuy Equipment\R$   Cost
    
    \w1. Kevlar Vest\y\R650
    \w2. Kevlar Vest & Helmet\y\R1000
    \w3. Flashbang\y\R200	
    \w4. HE Grenade\y\R300
    \w5. Smoke Grenade\y\R300
    \w6. NightVision Goggles\y\R1250
    \d7. Defuse Kit\y\R200
    \w8. Tactical Shield\y\R2200
    
    \w0. Exit
    }
    
    T_BuyItem
    {
    \yBuy Equipment\R$   Cost
    
    \w1. Kevlar Vest\y\R650
    \w2. Kevlar Vest & Helmet\y\R1000
    \w3. Flashbang\y\R200	
    \w4. HE Grenade\y\R300
    \w5. Smoke Grenade\y\R300
    \w6. NightVision Goggles\y\R1250
    
    \w0. Exit
    }
    
    DCT_BuyItem
    {
    \yBuy Equipment\R$   Cost
    
    \w1. Kevlar Vest\y\R650
    \w2. Kevlar Vest & Helmet\y\R1000
    \w3. Flashbang\y\R200	
    \w4. HE Grenade\y\R300
    \w5. Smoke Grenade\y\R300
    \w6. NightVision Goggles\y\R1250
    \w7. Defuse Kit\y\R200
    \w8. Tactical Shield\y\R2200
    
    \w0. Exit
    }
    
    DT_BuyItem
    {
    \yBuy Equipment\R$   Cost
    
    \w1. Kevlar Vest\y\R650
    \w2. Kevlar Vest & Helmet\y\R1000
    \w3. Flashbang\y\R200	
    \w4. HE Grenade\y\R300
    \w5. Smoke Grenade\y\R300
    \w6. NightVision Goggles\y\R1250
    
    \w0. Exit
    }
    
    CT_BuyPistol
    {
    \yBuy Handgun\R$   Cost
    (Secondary weapon)
    
    \w1. 9X19mm Sidearm\y\R400
    \w2. K&M .45 Tactical\y\R500
    \w3. 228 Compact\y\R600
    \w4. Night Hawk .50C\y\R650
    \w5. ES Five-Seven\y\R750
    
    \w0. Exit
    }
    
    T_BuyPistol
    {
    \yBuy Handgun\R$   Cost
    (Secondary weapon)
    
    \w1. 9X19mm Sidearm\y\R400
    \w2. K&M .45 Tactical\y\R500
    \w3. 228 Compact\y\R600
    \w4. Night Hawk .50C\y\R650
    \w5. .40 Dual Elites\y\R800
    
    \w0. Exit
    }
    
    AS_BuyShotgun
    {
    \yBuy Shotgun\R$   Cost
    (Primary weapon)
    
    \d1. Leone 12 Gauge Super\y\R1700
    \d2. Leone YG1265 Auto Shotgun\y\R3000
    
    \w0. Exit
    }
    
    BuyShotgun
    {
    \yBuy Shotgun\R$   Cost
    (Primary weapon)
    
    \w1. Leone 12 Gauge Super\y\R1700
    \w2. Leone YG1265 Auto Shotgun\y\R3000
    
    \w0. Exit
    }
    
    CT_BuySubMachineGun
    {
    \yBuy Sub-Machine Gun\R$   Cost
    (Primary weapon)
    
    \w1. Schmidt Machine Pistol\y\R1250
    \w2. K&M Sub-Machine Gun\y\R1500
    \w3. K&M UMP45\y\R1700
    \w4. ES C90\y\R2350
    
    \w0. Exit
    }
    
    T_BuySubMachineGun
    {
    \yBuy Sub-Machine Gun\R$   Cost
    (Primary weapon)
    
    \w1. Ingram MAC-10\y\R1400
    \w2. K&M Sub-Machine Gun\y\R1500
    \w3. K&M UMP45\y\R1700
    \w4. ES C90\y\R2350
    
    \w0. Exit
    }
    
    AS_CT_BuySubMachineGun
    {
    \yBuy Sub-Machine Gun\R$   Cost
    (Primary weapon)
    
    \w1. Schmidt Machine Pistol\y\R1250
    \w2. K&M Sub-Machine Gun\y\R1500
    \w3. K&M UMP45\y\R1700
    \w4. ES C90\y\R2350
    
    \w0. Exit
    }
    
    AS_T_BuySubMachineGun
    {
    \yBuy Sub-Machine Gun\R$   Cost
    (Primary weapon)
    
    \w1. Ingram MAC-10\y\R1400
    \d2. K&M Sub-Machine Gun\y\R1500
    \w3. K&M UMP45\y\R1700
    \d4. ES C90\y\R2350
    
    \w0. Exit
    }
    
    T_BuyRifle
    {
    \yBuy Rifle\R$   Cost
    (Primary weapon)
    
    \w1. IDF Defender\y\R2000
    \w2. CV-47\y\R2500
    \w3. Schmidt Scout\y\R2750
    \w4. Krieg 552 Commando\y\R3500
    \w5. Magnum Sniper Rifle\y\R4750
    \w6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000
    
    \w0. Exit
    }
    
    CT_BuyRifle
    {
    \yBuy Rifle\R$   Cost
    (Primary weapon)
    
    \w1. Clarion 5.56\y\R2250
    \w2. Schmidt Scout\y\R2750
    \w3. Maverick M4A1 Carbine\y\R3100
    \w4. Bullpup\y\R3500
    \w5. Krieg 550 Commando\y\R4200
    \w6. Magnum Sniper Rifle\y\R4750
    
    \w0. Exit
    }
    
    AS_T_BuyRifle
    {
    \yBuy Rifle\R$   Cost
    (Primary weapon)
    
    \w1. IDF Defender\y\R2000
    \w2. CV-47\y\R2500
    \d3. Schmidt Scout\y\R2750
    \d4. Krieg 552 Commando\y\R3500
    \w5. Magnum Sniper Rifle\y\R4750
    \d6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000
    
    \w0. Exit
    }
    
    AS_CT_BuyRifle
    {
    \yBuy Rifle\R$   Cost
    (Primary weapon)
    
    \w1. Clarion 5.56\y\R2250
    \d2. Schmidt Scout\y\R2750
    \w3. Maverick M4A1 Carbine\y\R3100
    \w4. Bullpup\y\R3500
    \w5. Krieg 550 Commando\y\R4200
    \d6. Magnum Sniper Rifle\y\R4750
    
    \w0. Exit
    }
    
    AS_T_BuyMachineGun
    {
    \yBuy Machine Gun\R$   Cost
    (Primary weapon)
    
    \d1. ES M249 Para\y\R5750
    
    \w0. Exit
    }
    
    BuyMachineGun
    {
    \yBuy Machine Gun\R$   Cost
    (Primary weapon)
    
    \w1. ES M249 Para\y\R5750
    
    \w0. Exit
    }
    
    RadioA
    {
    \yRadio Commands\w
    
    1. "Cover Me"
    2. "You Take the Point"
    3. "Hold This Position"
    4. "Regroup Team"
    5. "Follow Me"
    6. "Taking Fire, Need Assistance"
    
    0. Exit
    }
    
    RadioB
    {
    \yGroup Radio Commands\w
    
    1. "Go"
    2. "Fall Back"
    3. "Stick Together Team"
    4. "Get in Position"
    5. "Storm the Front"
    6. "Report In"
    
    0. Exit
    }
    
    RadioC
    {
    \yRadio Responses/Reports\w
    
    1. "Affirmative/Roger"
    2. "Enemy Spotted"
    3. "Need Backup"
    4. "Sector Clear"
    5. "I'm in Position"
    6. "Reporting In"	
    7. "She's gonna Blow!"
    8. "Negative"
    9. "Enemy Down"
    
    0. Exit
    }
    
    // weapon names
    
    // RIFLES
    AK47
    {
    #Cstrike_TitlesTXT_AK47
    }
    
    SG552
    {
    #Cstrike_TitlesTXT_SG552
    }
    
    M4A1
    {
    #Cstrike_TitlesTXT_M4A1
    }
    
    Famas
    {
    #Cstrike_TitlesTXT_Famas
    }
    
    Galil
    {
    #Cstrike_TitlesTXT_Galil
    }
    
    Aug
    {
    #Cstrike_TitlesTXT_Aug
    }
    
    Scout
    {
    #Cstrike_TitlesTXT_Scout
    }
    
    ArcticWarfareMagnum
    {
    #Cstrike_TitlesTXT_ArcticWarfareMagnum
    }
    
    G3SG1
    {
    #Cstrike_TitlesTXT_G3SG1
    }
    
    SG550
    {
    #Cstrike_TitlesTXT_SG550
    }
    
    USP45
    {
    #Cstrike_TitlesTXT_USP45
    }
    
    Glock18
    {
    #Cstrike_TitlesTXT_Glock18
    }
    
    DesertEagle
    {
    #Cstrike_TitlesTXT_DesertEagle
    }
    
    P228
    {
    #Cstrike_TitlesTXT_P228
    }
    
    Beretta96G
    {
    #Cstrike_TitlesTXT_Beretta96G
    }
    
    FiveSeven
    {
    #Cstrike_TitlesTXT_FiveSeven
    }
    
    // shotguns
    Super90
    {
    #Cstrike_TitlesTXT_Super90
    }
    
    XM1014
    {
    #Cstrike_TitlesTXT_XM1014
    }
    
    // smg's
    mp5navy
    {
    #Cstrike_TitlesTXT_mp5navy
    }
    
    tmp
    {
    #Cstrike_TitlesTXT_tmp
    }
    
    FNP90
    {
    #Cstrike_TitlesTXT_FNP90
    }
    
    Mac10
    {
    #Cstrike_TitlesTXT_Mac10
    }
    
    UMP45
    {
    #Cstrike_TitlesTXT_UMP45
    }
    
    // mg
    M249
    {
    #Cstrike_TitlesTXT_M249
    }
    
    // weapon short names
    Krieg552
    {
    #Cstrike_TitlesTXT_Krieg552
    }
    
    M4A1_Short
    {
    #Cstrike_TitlesTXT_M4A1_Short
    }
    
    Schmidt
    {
    #Cstrike_TitlesTXT_Schmidt
    }
    
    Magnum
    {
    #Cstrike_TitlesTXT_Magnum
    }
    
    D3AU1
    {
    #Cstrike_TitlesTXT_D3AU1
    }
    
    Krieg550
    {
    #Cstrike_TitlesTXT_Krieg550
    }
    
    // pistol
    KM45Tactical
    {
    #Cstrike_TitlesTXT_KM45Tactical
    }
    
    Sidearm9X19mm
    {
    #Cstrike_TitlesTXT_Sidearm9X19mm
    }
    
    NightHawk
    {
    #Cstrike_TitlesTXT_NightHawk
    }
    
    P228Compact
    {
    #Cstrike_TitlesTXT_P228Compact
    }
    
    Dual40
    {
    #Cstrike_TitlesTXT_Dual40
    }
    
    ESFiveSeven
    {
    #Cstrike_TitlesTXT_ESFiveSeven
    }
    
    // shotgun short names
    Leone12
    {
    #Cstrike_TitlesTXT_Leone12
    }
    
    AutoShotgun
    {
    #Cstrike_TitlesTXT_AutoShotgun
    }
    
    // smg short names
    SubMachineGun
    {
    #Cstrike_TitlesTXT_SubMachineGun
    }
    
    SchmidtMP
    {
    #Cstrike_TitlesTXT_SchmidtMP
    }
    
    ESC90
    {
    #Cstrike_TitlesTXT_ESC90
    }
    
    Mac10_Short
    {
    #Cstrike_TitlesTXT_Mac10_Short
    }
    
    KMUMP45
    {
    #Cstrike_TitlesTXT_KMUMP45
    }
    
    // mg short name
    ESM249
    {
    #Cstrike_TitlesTXT_ESM249
    }
    
    // Scoreboard
    TEAMS
    {
    #Cstrike_TitlesTXT_TEAMS
    }
    
    PLAYERS
    {
    #Cstrike_TitlesTXT_PLAYERS
    }
    
    CLASS
    {
    #Cstrike_TitlesTXT_CLASS
    }
    
    SCORE
    {
    #Cstrike_TitlesTXT_SCORE
    }
    
    DEATHS
    {
    #Cstrike_TitlesTXT_DEATHS
    }
    
    LATENCY
    {
    #Cstrike_TitlesTXT_LATENCY
    }
    
    VOICE
    {
    #Cstrike_TitlesTXT_VOICE
    }
    
    // other menu text
    Menu_OK
    {
    #Cstrike_TitlesTXT_Menu_OK
    }
    
    Menu_Cancel
    {
    #Cstrike_TitlesTXT_Menu_Cancel
    }
    
    Menu_Spectate
    {
    #Cstrike_TitlesTXT_Menu_Spectate
    }
    
    Team_AutoAssign
    {
    #Cstrike_TitlesTXT_Team_AutoAssign
    }
    
    Title_SelectYourTeam
    {
    #Cstrike_TitlesTXT_Title_SelectYourTeam
    }
    
    Target_Bombed
    {
    #Cstrike_TitlesTXT_Target_Bombed
    }
    
    VIP_Escaped
    {
    #Cstrike_TitlesTXT_VIP_Escaped
    }
    
    VIP_Assassinated
    {
    #Cstrike_TitlesTXT_VIP_Assassinated
    }
    
    Terrorists_Escaped
    {
    #Cstrike_TitlesTXT_Terrorists_Escaped
    }
    
    CTs_PreventEscape
    {
    #Cstrike_TitlesTXT_CTs_PreventEscape
    }
    
    Escaping_Terrorists_Neutralized
    {
    #Cstrike_TitlesTXT_Escaping_Terrorists_Neutralized
    }
    
    Bomb_Defused
    {
    #Cstrike_TitlesTXT_Bomb_Defused
    }
    
    CTs_Win
    {
    #Cstrike_TitlesTXT_CTs_Win
    }
    
    Terrorists_Win
    {
    #Cstrike_TitlesTXT_Terrorists_Win
    }
    
    Round_Draw
    {
    #Cstrike_TitlesTXT_Round_Draw
    }
    
    All_Hostages_Rescued
    {
    #Cstrike_TitlesTXT_All_Hostages_Rescued
    }
    
    Target_Saved
    {
    #Cstrike_TitlesTXT_Target_Saved
    }
    
    Hostages_Not_Rescued
    {
    #Cstrike_TitlesTXT_Hostages_Not_Rescued
    }
    
    Terrorists_Not_Escaped
    {
    #Cstrike_TitlesTXT_Terrorists_Not_Escaped
    }
    
    VIP_Not_Escaped
    {
    #Cstrike_TitlesTXT_VIP_Not_Escaped
    }
    
    Cannot_Buy_This
    {
    #Cstrike_TitlesTXT_Cannot_Buy_This
    }
    
    Not_Enough_Money
    {
    #Cstrike_TitlesTXT_Not_Enough_Money
    }
    
    Weapon_Not_Available
    {
    #Cstrike_TitlesTXT_Weapon_Not_Available
    }
    
    Already_Have_Kevlar
    {
    #Cstrike_TitlesTXT_Already_Have_Kevlar
    }
    
    Already_Have_Kevlar_Helmet
    {
    #Cstrike_TitlesTXT_Already_Have_Kevlar_Helmet
    }
    
    Already_Have_Kevlar_Bought_Helmet
    {
    
    }
    
    Already_Have_Helmet_Bought_Kevlar
    {
    
    }
    
    Cannot_Carry_Anymore
    {
    #Cstrike_TitlesTXT_Cannot_Carry_Anymore
    }
    
    Already_Have_One
    {
    #Cstrike_TitlesTXT_Already_Have_One
    }
    
    Cannot_Switch_From_VIP
    {
    #Cstrike_TitlesTXT_Cannot_Switch_From_VIP
    }
    
    All_Teams_Full
    {
    #Cstrike_TitlesTXT_All_Teams_Full
    }
    
    Terrorists_Full
    {
    #Cstrike_TitlesTXT_Terrorists_Full
    }
    
    CTs_Full
    {
    #Cstrike_TitlesTXT_CTs_Full
    }
    
    Too_Many_Terrorists
    {
    #Cstrike_TitlesTXT_Too_Many_Terrorists
    }
    
    Too_Many_CTs
    {
    #Cstrike_TitlesTXT_Too_Many_CTs
    }
    
    Wait_3_Seconds
    {
    Please wait 3 seconds.
    }
    
    Only_1_Team_Change
    {
    #Cstrike_TitlesTXT_Only_1_Team_Change
    }
    
    Ignore_Broadcast_Messages
    {
    #Cstrike_TitlesTXT_Ignore_Broadcast_Messages
    }
    
    Ignore_Broadcast_Team_Messages
    {
    #Cstrike_TitlesTXT_Ignore_Broadcast_Team_Messages
    }
    
    Accept_All_Messages
    {
    #Cstrike_TitlesTXT_Accept_All_Messages
    }
    
    Ignore_Radio
    {
    #Cstrike_TitlesTXT_Ignore_Radio
    }
    
    Accept_Radio
    {
    #Cstrike_TitlesTXT_Accept_Radio
    }
    
    Command_Not_Available
    {
    #Cstrike_TitlesTXT_Command_Not_Available
    }
    
    Defusing_Bomb_With_Defuse_Kit
    {
    #Cstrike_TitlesTXT_Defusing_Bomb_With_Defuse_Kit
    }
    
    Defusing_Bomb_Without_Defuse_Kit
    {
    #Cstrike_TitlesTXT_Defusing_Bomb_Without_Defuse_Kit
    }
    
    Killed_Hostage
    {
    #Cstrike_TitlesTXT_Killed_Hostage
    }
    
    Injured_Hostage
    {
    #Cstrike_TitlesTXT_Injured_Hostage
    }
    
    Auto_Team_Balance_Next_Round
    {
    #Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round
    }
    
    All_VIP_Slots_Full
    {
    #Cstrike_TitlesTXT_All_VIP_Slots_Full
    }
    
    Killed_Teammate
    {
    #Cstrike_TitlesTXT_Killed_Teammate
    }
    
    Banned_For_Killing_Teammates
    {
    You are being banned from the server for killing too many teammates
    }
    
    Cannot_Vote_Map
    {
    You cannot vote within 3 minutes of a new map
    }
    
    Weapon_Cannot_Be_Dropped
    {
    #Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped
    }
    
    Terrorist_Escaped
    {
    #Cstrike_TitlesTXT_Terrorist_Escaped
    }
    
    C4_Plant_At_Bomb_Spot
    {
    #Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot
    }
    
    C4_Plant_Must_Be_On_Ground
    {
    #Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground
    }
    
    C4_Arming_Cancelled
    {
    #Cstrike_TitlesTXT_C4_Arming_Cancelled
    }
    
    Bomb_Planted
    {
    #Cstrike_TitlesTXT_Bomb_Planted
    }
    
    C4_Activated_At_Bomb_Spot
    {
    #Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot
    }
    
    Switch_To_BurstFire
    {
    #Cstrike_TitlesTXT_Switch_To_BurstFire
    }
    
    Switch_To_SemiAuto
    {
    #Cstrike_TitlesTXT_Switch_To_SemiAuto
    }
    
    Switch_To_FullAuto
    {
    #Cstrike_TitlesTXT_Switch_To_FullAuto
    }
    
    //***************************
    //** Training map messages **
    //***************************
    
    $position -1 -1
    $color 12 200 12
    $effect 0
    $fadein 0.2
    $holdtime 2
    $fadeout 1
    
    TRAINING1
    {
    #Cstrike_TitlesTXT_TRAINING1
    }
    
    TRAINING2
    {
    #Cstrike_TitlesTXT_TRAINING2
    }
    
    TRAINING3
    {
    #Cstrike_TitlesTXT_TRAINING3
    }
    
    TRAINING4
    {
    #Cstrike_TitlesTXT_TRAINING4
    }
    
    TRAINING5
    {
    #Cstrike_TitlesTXT_TRAINING5
    }
    
    TRAINING6
    {
    #Cstrike_TitlesTXT_TRAINING6
    }
    
    TRAINING7
    {
    #Cstrike_TitlesTXT_TRAINING7
    }
    
    // In-Game messages
    $position -1 0.65
    $effect 2
    // This is the final color
    $color 100 100 100
    // This is the highlight color
    $color2 240 110 0
    // This is the time it takes to fade each character
    $fadein 0.01
    // This is the amount of time the highlight lags behind the leading edge of the text
    $fxtime 0.25
    // How long to hold the message on the screen (after it scans out)
    $holdtime 2.0
    // How long it takes to fade out the message after holding
    $fadeout 0.5
    
    GAMESAVED
    {
    #Cstrike_TitlesTXT_GAMESAVED
    }
    
    Game_Commencing
    {
    #Cstrike_TitlesTXT_Game_Commencing
    }
    
    Game_connected
    {
    %s connected
    }
    
    Game_disconnected
    {
    %s has left the game
    }
    
    Game_join_terrorist
    {
    %s is joining the Terrorist force
    }
    
    Game_join_ct
    {
    %s is joining the Counter-Terrorist force
    }
    
    Game_join_terrorist_auto
    {
    %s is joining the Terrorist force (auto)
    }
    
    Game_join_ct_auto
    {
    %s is joining the Counter-Terrorist force (auto)
    }
    
    Game_scoring
    {
    Scoring will not start until both teams have players
    }
    
    Game_idle_kick
    {
    %s has been idle for too long and has been kicked
    }
    
    Game_bomb_drop
    {
    #Cstrike_TitlesTXT_Game_bomb_drop
    }
    
    Game_bomb_pickup
    {
    #Cstrike_TitlesTXT_Game_bomb_pickup
    }
    
    Game_no_timelimit
    {
    * No Time Limit *
    }
    
    Game_timelimit
    {
    Time Remaining:  %s:%.2s
    }
    
    Game_unknown_command
    {
    Unknown command: %s
    }
    
    Game_in_position
    {
    #Cstrike_TitlesTXT_Game_in_position
    }
    
    Game_added_position
    {
    #Cstrike_TitlesTXT_Game_added_position
    }
    
    Game_teammate_kills
    {
    Teammate kills: %s of 3
    }
    
    Game_required_votes
    {
    Required number of votes for a new map = %s
    }
    
    Game_radio
    {
    %s (RADIO): %s
    }
    
    Game_teammate_attack
    {
    %s attacked a teammate
    }
    
    Game_kicked
    {
    #Cstrike_TitlesTXT_Game_kicked
    }
    
    Game_vote_cast
    {
    Vote cast against player # %s
    }
    
    Game_vote_usage
    {
    Usage:  vote <id>
    }
    
    Game_vote_player_not_found
    {
    Player # %s was not found
    }
    
    Game_vote_players_on_your_team
    {
    You can only vote for players on your team
    }
    
    Game_vote_not_yourself
    {
    You can't vote to kick yourself!
    }
    
    Game_voted_for_map
    {
    You voted for Map # %s
    }
    
    Game_votemap_usage
    {
    Usage:  votemap <id>
    }
    
    Cannot_Vote_Need_More_People
    {
    You can't vote for a map by yourself!
    }
    
    Map_Vote_Extend
    {
    #Cstrike_TitlesTXT_Map_Vote_Extend
    }
    
    Cannot_Vote_With_Less_Than_Three
    {
    You can't vote with less than three people on your team
    }
    
    Game_will_restart_in
    {
    #Cstrike_TitlesTXT_Game_will_restart_in
    }
    
    Game_will_restart_in_console
    {
    The game will restart in %s %s
    }
    
    Cover_me
    {
    Cover Me!
    }
    
    You_take_the_point
    {
    You Take the Point.
    }
    
    Hold_this_position
    {
    Hold This Position.
    }
    
    Regroup_team
    {
    Regroup Team.
    }
    
    Follow_me
    {
    Follow Me.
    }
    
    Taking_fire
    {
    Taking Fire...Need Assistance!
    }
    
    Go_go_go
    {
    Go go go!
    }
    
    Team_fall_back
    {
    Team, fall back!
    }
    
    Stick_together_team
    {
    Stick together, team.
    }
    
    Get_in_position_and_wait
    {
    Get in position and wait for my go.
    }
    
    Storm_the_front
    {
    Storm the Front!
    }
    
    Report_in_team
    {
    Report in, team.
    }
    
    Affirmative
    {
    Affirmative.
    }
    
    Roger_that
    {
    Roger that.
    }
    
    Enemy_spotted
    {
    Enemy spotted.
    }
    
    Need_backup
    {
    Need backup.
    }
    
    Sector_clear
    {
    Sector clear.
    }
    
    In_position
    {
    I'm in position.
    }
    
    Reporting_in
    {
    Reporting in.
    }
    
    Get_out_of_there
    {
    Get out of there, it's gonna blow!
    }
    
    Negative
    {
    Negative.
    }
    
    Enemy_down
    {
    Enemy down.
    }
    
    Hostage_down
    {
    Hostage down.
    }
    
    Fire_in_the_hole
    {
    Fire in the hole!
    }
    
    Cant_buy
    {
    #Cstrike_TitlesTXT_Cant_buy
    }
    
    VIP_cant_buy
    {
    #Cstrike_TitlesTXT_VIP_cant_buy
    }
    
    CT_cant_buy
    {
    #Cstrike_TitlesTXT_CT_cant_buy
    }
    
    Terrorist_cant_buy
    {
    #Cstrike_TitlesTXT_Terrorist_cant_buy
    }
    
    Vote
    {
    %s :  %s (%s vote)
    }
    
    Votes
    {
    %s :  %s (%s votes)
    }
    
    Hint_press_buy_to_purchase
    {
    #Cstrike_TitlesTXT_Hint_press_buy_to_purchase
    }
    
    Hint_use_nightvision
    {
    #Cstrike_TitlesTXT_Hint_use_nightvision
    }
    
    Hint_lost_money
    {
    #Cstrike_TitlesTXT_Hint_lost_money
    }
    
    Hint_removed_for_next_hostage_killed
    {
    #Cstrike_TitlesTXT_Hint_removed_for_next_hostage_killed
    }
    
    Hint_careful_around_hostages
    {
    #Cstrike_TitlesTXT_Hint_careful_around_hostages
    }
    
    Hint_careful_around_teammates
    {
    #Cstrike_TitlesTXT_Hint_careful_around_teammates
    }
    
    Hint_reward_for_killing_vip
    {
    #Cstrike_TitlesTXT_Hint_reward_for_killing_vip
    }
    
    Hint_win_round_by_killing_enemy
    {
    #Cstrike_TitlesTXT_Hint_win_round_by_killing_enemy
    }
    
    Hint_try_not_to_injure_teammates
    {
    #Cstrike_TitlesTXT_Hint_try_not_to_injure_teammates
    }
    
    Hint_you_are_in_targetzone
    {
    #Cstrike_TitlesTXT_Hint_you_are_in_targetzone
    }
    
    Hint_hostage_rescue_zone
    {
    #Cstrike_TitlesTXT_Hint_hostage_rescue_zone
    }
    
    Hint_terrorist_escape_zone
    {
    #Cstrike_TitlesTXT_Hint_terrorist_escape_zone
    }
    
    Hint_ct_vip_zone
    {
    #Cstrike_TitlesTXT_Hint_ct_vip_zone
    }
    
    Hint_terrorist_vip_zone
    {
    #Cstrike_TitlesTXT_Hint_terrorist_vip_zone
    }
    
    Hint_cannot_play_because_tk
    {
    #Cstrike_TitlesTXT_Hint_cannot_play_because_tk
    }
    
    Hint_use_hostage_to_stop_him
    {
    #Cstrike_TitlesTXT_Hint_use_hostage_to_stop_him
    }
    
    Hint_lead_hostage_to_rescue_point
    {
    #Cstrike_TitlesTXT_Hint_lead_hostage_to_rescue_point
    }
    
    Hint_you_have_the_bomb
    {
    #Cstrike_TitlesTXT_Hint_you_have_the_bomb
    }
    
    Hint_you_are_the_vip
    {
    #Cstrike_TitlesTXT_Hint_you_are_the_vip
    }
    
    Hint_out_of_ammo
    {
    #Cstrike_TitlesTXT_Hint_out_of_ammo
    }
    
    Hint_spotted_a_friend
    {
    #Cstrike_TitlesTXT_Hint_spotted_a_friend
    }
    
    Hint_spotted_an_enemy
    {
    #Cstrike_TitlesTXT_Hint_spotted_an_enemy
    }
    
    Hint_prevent_hostage_rescue
    {
    #Cstrike_TitlesTXT_Hint_prevent_hostage_rescue
    }
    
    Hint_rescue_the_hostages
    {
    #Cstrike_TitlesTXT_Hint_rescue_the_hostages
    }
    
    Hint_press_use_so_hostage_will_follow
    {
    #Cstrike_TitlesTXT_Hint_press_use_so_hostage_will_follow
    }
    
    Friend
    {
    Friend
    }
    
    Enemy
    {
    Enemy
    }
    
    Hostage
    {
    Hostage
    }
    
    Health
    {
    Health
    }
    
    Map_descr_not_avail
    {
    #Cstrike_TitlesTXT_Map_descr_not_avail
    }
    
    Class_descr_not_avail
    {
    #Cstrike_TitlesTXT_Class_descr_not_avail
    }
    
    Title_terrorist_model_selection
    {
    #Cstrike_TitlesTXT_Title_terrorist_model_selection
    }
    
    Phoenix_Connexion
    {
    #Cstrike_TitlesTXT_Phoenix_Connexion
    }
    
    L337_Krew
    {
    #Cstrike_TitlesTXT_L337_Krew
    }
    
    Arctic_Avengers
    {
    #Cstrike_TitlesTXT_Arctic_Avengers
    }
    
    Guerilla_Warfare
    {
    #Cstrike_TitlesTXT_Guerilla_Warfare
    }
    
    Auto_Select
    {
    #Cstrike_TitlesTXT_Auto_Select
    }
    
    Title_ct_model_selection
    {
    #Cstrike_TitlesTXT_Title_ct_model_selection
    }
    
    Seal_Team_6
    {
    #Cstrike_TitlesTXT_Seal_Team_6
    }
    
    Title_seal_team
    {
    #Cstrike_TitlesTXT_Title_seal_team
    }
    
    GSG_9
    {
    #Cstrike_TitlesTXT_GSG_9
    }
    
    Title_gsg9
    {
    #Cstrike_TitlesTXT_Title_gsg9
    }
    
    SAS
    {
    #Cstrike_TitlesTXT_SAS
    }
    
    Title_sas
    {
    #Cstrike_TitlesTXT_Title_sas
    }
    
    GIGN
    {
    #Cstrike_TitlesTXT_GIGN
    }
    
    Title_gign
    {
    #Cstrike_TitlesTXT_Title_gign
    }
    
    Title_select_category_of_purchase
    {
    #Cstrike_TitlesTXT_Title_select_category_of_purchase
    }
    
    Title_equipment_selection
    {
    #Cstrike_TitlesTXT_Title_equipment_selection
    }
    
    Kevlar
    {
    #Cstrike_TitlesTXT_Kevlar
    }
    
    Kevlar_Vest
    {
    #Cstrike_TitlesTXT_Kevlar_Vest
    }
    
    Kevlar_Helmet
    {
    #Cstrike_TitlesTXT_Kevlar_Helmet
    }
    
    Kevlar_Vest_Ballistic_Helmet
    {
    #Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet
    }
    
    Flashbang
    {
    #Cstrike_TitlesTXT_Flashbang
    }
    
    HE_Grenade
    {
    #Cstrike_TitlesTXT_HE_Grenade
    }
    
    High_Explosive_Grenade
    {
    #Cstrike_TitlesTXT_High_Explosive_Grenade
    }
    
    Smoke_Grenade
    {
    #Cstrike_TitlesTXT_Smoke_Grenade
    }
    
    Defusal_Kit
    {
    #Cstrike_TitlesTXT_Defusal_Kit
    }
    
    Bomb_Defusal_Kit
    {
    #Cstrike_TitlesTXT_Bomb_Defusal_Kit
    }
    
    NightVision
    {
    #Cstrike_TitlesTXT_NightVision
    }
    
    Nightvision_Goggles
    {
    #Cstrike_TitlesTXT_Nightvision_Goggles
    }
    
    TactShield
    {
    #Cstrike_TitlesTXT_TactShield
    }
    
    TactShield_Desc
    {
    #Cstrike_TitlesTXT_TactShield_Desc
    }
    
    Title_pistol_selection
    {
    #Cstrike_TitlesTXT_Title_pistol_selection
    }
    
    Pistols
    {
    #Cstrike_TitlesTXT_Pistols
    }
    
    Buy_pistols
    {
    #Cstrike_TitlesTXT_Buy_pistols
    }
    
    Title_shotgun_selection
    {
    #Cstrike_TitlesTXT_Title_shotgun_selection
    }
    
    Shotguns
    {
    #Cstrike_TitlesTXT_Shotguns
    }
    
    Buy_shotguns
    {
    #Cstrike_TitlesTXT_Buy_shotguns
    }
    
    Title_smg_selection
    {
    #Cstrike_TitlesTXT_Title_smg_selection
    }
    
    SMGs
    {
    #Cstrike_TitlesTXT_SMGs
    }
    
    Buy_smgs
    {
    #Cstrike_TitlesTXT_Buy_smgs
    }
    
    Title_rifle_selection
    {
    #Cstrike_TitlesTXT_Title_rifle_selection
    }
    
    Rifles
    {
    #Cstrike_TitlesTXT_Rifles
    }
    
    Buy_rifles
    {
    #Cstrike_TitlesTXT_Buy_rifles
    }
    
    Title_machinegun_selection
    {
    #Cstrike_TitlesTXT_Title_machinegun_selection
    }
    
    MachineGuns
    {
    #Cstrike_TitlesTXT_MachineGuns
    }
    
    Buy_machineguns
    {
    #Cstrike_TitlesTXT_Buy_machineguns
    }
    
    Prim_Ammo
    {
    #Cstrike_TitlesTXT_Prim_Ammo
    }
    
    Buy_prim_ammo
    {
    #Cstrike_TitlesTXT_Buy_prim_ammo
    }
    
    Sec_Ammo
    {
    #Cstrike_TitlesTXT_Sec_Ammo
    }
    
    Buy_sec_ammo
    {
    #Cstrike_TitlesTXT_Buy_sec_ammo
    }
    
    Equipment
    {
    #Cstrike_TitlesTXT_Equipment
    }
    
    Buy_equipment
    {
    #Cstrike_TitlesTXT_Buy_equipment
    }
    
    Terrorist_Forces
    {
    #Cstrike_TitlesTXT_Terrorist_Forces
    }
    
    CT_Forces
    {
    #Cstrike_TitlesTXT_CT_Forces
    }
    
    VIP
    {
    #Cstrike_TitlesTXT_VIP
    }
    
    WINS
    {
    #Cstrike_TitlesTXT_WINS
    }
    
    BOMB
    {
    #Cstrike_TitlesTXT_BOMB
    }
    
    DEAD
    {
    #Cstrike_TitlesTXT_DEAD
    }
    
    // spaces are on purpose
    SCORES
    {
    #Cstrike_TitlesTXT_SCORES
    }
    
    Player
    {
    #Cstrike_TitlesTXT_Player
    }
    
    Player_plural
    {
    #Cstrike_TitlesTXT_Player_plural
    }
    
    Got_defuser
    {
    #Cstrike_TitlesTXT_Got_defuser
    }
    
    Got_bomb
    {
    #Cstrike_TitlesTXT_Got_bomb
    }
    
    Mic_Volume
    {
    #Cstrike_TitlesTXT_Mic_Volume
    }
    
    Speaker_Volume
    {
    #Cstrike_TitlesTXT_Speaker_Volume
    }
    
    Voice_Properties
    {
    #Cstrike_TitlesTXT_Voice_Properties
    }
    
    Cannot_Be_Spectator
    {
    #Cstrike_TitlesTXT_Cannot_Be_Spectator
    }
    
    Map_Description_not_available
    {
    #Cstrike_TitlesTXT_Map_Description_not_available
    }
    
    Muted
    {
    #Cstrike_TitlesTXT_Muted
    }
    
    Unmuted
    {
    #Cstrike_TitlesTXT_Unmuted
    }
    
    No_longer_hear_that_player
    {
    #Cstrike_TitlesTXT_No_longer_hear_that_player
    }
    
    OBS_NONE
    {
    #Cstrike_TitlesTXT_OBS_NONE
    }
    
    OBS_CHASE_LOCKED
    {
    #Cstrike_TitlesTXT_OBS_CHASE_LOCKED
    }
    
    OBS_CHASE_FREE
    {
    #Cstrike_TitlesTXT_OBS_CHASE_FREE
    }
    
    OBS_ROAMING
    {
    #Cstrike_TitlesTXT_OBS_ROAMING
    }
    
    OBS_IN_EYE
    {
    #Cstrike_TitlesTXT_OBS_IN_EYE
    }
    
    OBS_MAP_FREE
    {
    #Cstrike_TitlesTXT_OBS_MAP_FREE
    }
    
    OBS_MAP_CHASE
    {
    #Cstrike_TitlesTXT_OBS_MAP_CHASE
    }
    
    SPECT_OPTIONS
    {
    #Cstrike_TitlesTXT_SPECT_OPTIONS
    }
    
    CAM_OPTIONS
    {
    #Cstrike_TitlesTXT_CAM_OPTIONS
    }
    
    Name_change_at_respawn
    {
    Your name will be changed after your next respawn.
    }
    
    C4_Defuse_Must_Be_On_Ground
    {
    #Cstrike_TitlesTXT_C4_Defuse_Must_Be_On_Ground
    }
    
    // SDK 2.0 Spectator Menu
    
    Spec_Mode1
    {
    #Cstrike_TitlesTXT_Spec_Mode1
    }
    
    Spec_Mode2
    {
    #Cstrike_TitlesTXT_Spec_Mode2
    }
    
    Spec_Mode3
    {
    #Cstrike_TitlesTXT_Spec_Mode3
    }
    
    Spec_Mode4
    {
    #Cstrike_TitlesTXT_Spec_Mode4
    }
    
    Spec_Mode5
    {
    #Cstrike_TitlesTXT_Spec_Mode5
    }
    
    Spec_Mode6
    {
    #Cstrike_TitlesTXT_Spec_Mode6
    }
    
    Spec_NoTarget
    {
    #Cstrike_TitlesTXT_Spec_NoTarget
    }
    
    Spec_Help_Title
    {
    #Cstrike_TitlesTXT_Spec_Help_Title
    }
    
    Spec_Help_Text
    {
    #Cstrike_TitlesTXT_Spec_Help_Text
    }
    
    Spec_Slow_Motion
    {
    #Cstrike_TitlesTXT_Spec_Slow_Motion
    }
    
    Spec_Replay
    {
    #Cstrike_TitlesTXT_Spec_Replay
    }
    
    Spec_Auto
    {
    #Cstrike_TitlesTXT_Spec_Auto
    }
    
    Spec_Time
    {
    #Cstrike_TitlesTXT_Spec_Time
    }
    
    Spec_Map
    {
    #Cstrike_TitlesTXT_Spec_Map
    }
    
    Spectators
    {
    #Cstrike_TitlesTXT_Spectators
    }
    
    Unassigned
    {
    #Cstrike_TitlesTXT_Unassigned
    }
    
    Only_CT_Can_Move_Hostages
    {
    #Cstrike_TitlesTXT_Only_CT_Can_Move_Hostages
    }
    
    Spec_Duck
    {
    #Cstrike_TitlesTXT_Spec_Duck
    }
    
    Spec_Not_Valid_Choice
    {
    #Cstrike_TitlesTXT_Spec_Not_Valid_Choice
    }
    
    Spec_Not_In_Spectator_Mode
    {
    #Cstrike_TitlesTXT_Spec_Not_In_Spectator_Mode
    }
    
    Spec_NoPlayers
    {
    #Cstrike_TitlesTXT_Spec_NoPlayers
    }
    
    Spec_ListPlayers
    {
    #Cstrike_TitlesTXT_Spec_ListPlayers
    }
    
    Selection_Not_Available
    {
    #Cstrike_TitlesTXT_Selection_Not_Available
    }
    
    Alias_Not_Avail
    {
    #Cstrike_TitlesTXT_Alias_Not_Avail
    }
    
    Spec_No_PIP
    {
    #Cstrike_TitlesTXT_Spec_No_PIP
    }
    
    Cstrike_Already_Own_Weapon
    {
    #Cstrike_TitlesTXT_Cstrike_Already_Own_Weapon
    }
    y si tienes steam descargalo otra ves ;d

  11. #631
    Terra Admin Avatar de haiden
    Fecha de ingreso
    09 mar, 05
    Ubicación
    Frente de una Pc.
    Mensajes
    780

    Post Re: Comandos Para el CS 1.6

    quisiera saber cual es el comando cuando los ct o terros estan muertos en transcurso de segundos desaparecen :roll: eso no me ayuda ya que yo me guio por ver los cuerpos tirados, alguien sabe el comando para que muestren los cadaveres?

  12. #632
    MuaK™ member Moderador Avatar de Heichman
    Fecha de ingreso
    23 feb, 07
    Ubicación
    Lima, Peru, Peru
    Mensajes
    1,165

    Cool Re: Comandos Para el CS 1.6

    Cita Iniciado por H4!den Ver mensaje
    quisiera saber cual es el comando cuando los ct o terros estan muertos en transcurso de segundos desaparecen :roll: eso no me ayuda ya que yo me guio por ver los cuerpos tirados, alguien sabe el comando para que muestren los cadaveres?
    El comando es: cl_corpsestay x , donde x es la cantidad de segundos que el cadáver permanecerá visible.

  13. #633
    Member Avatar de Agustin214
    Fecha de ingreso
    03 may, 08
    Ubicación
    buenos aires
    Mensajes
    21

    Talking Re: Comandos Para el CS 1.6

    bueno los commandos me sirvieron mucho :D :D :D

  14. #634
    Senior Member Avatar de BasT1
    Fecha de ingreso
    18 oct, 07
    Mensajes
    300

    Predeterminado Re: Comandos Para el CS 1.6

    a lo largo del counter strike siempre mejore mi configuracion step bye step !! y ahora estoy optando por mejores y ya estoy dominando como crear un configuracion por mi mismo y tambien el "alias" pero hay una configuracion como el bunny hop que no eh logrado manyarlas que quisiera usarla pero no eh podido porque no se como es ........ si alguien sabe que explique paso por paso gracias :D

  15. #635
    Member Avatar de porrito
    Fecha de ingreso
    31 oct, 07
    Mensajes
    17

    Predeterminado Re: Comandos Para el CS 1.6

    Como hago para correr mas rapido... alguien sabe algo al respecto

  16. #636
    Broscientist Moderador Avatar de dbitch
    Fecha de ingreso
    31 ene, 06
    Mensajes
    2,048

    Predeterminado Re: Comandos Para el CS 1.6

    saca chaira.. mas no se puede (con el silent run no corres mas rapido), a menos que compres scout x).

  17. #637
    Member Avatar de porrito
    Fecha de ingreso
    31 oct, 07
    Mensajes
    17

    Predeterminado Re: Comandos Para el CS 1.6

    cual es el comando para q el smoke sea mas claro...

  18. #638
    Senior Member Avatar de drunkie
    Fecha de ingreso
    09 may, 04
    Ubicación
    Términus
    Mensajes
    2,061

    Predeterminado Re: Comandos Para el CS 1.6

    brightness 3
    Invisibility is for no purpose other than to be the greatest voyeur ever.
    Oh wai, I forgot ganks.

  19. #639
    Senior Member Avatar de Mn^^
    Fecha de ingreso
    24 ene, 08
    Ubicación
    lima , PERU
    Mensajes
    91

    Predeterminado Re: Comandos Para el CS 1.6

    buenos los comandos son utiles :D
    MS Windows 7 Ultimate
    Intel Core i7 CPU 920 @ 2.67Ghz Overlocked , 2.0GB RAM DDR3 , Placa Gigabyte x58 Xtreme , NVIDIA Geforce 9600 GT DDR3 Overlocked , Case Cooler Master
    :D


  20. #640
    Senior Member Avatar de Nusubito
    Fecha de ingreso
    21 abr, 05
    Mensajes
    286

    Predeterminado Re: Comandos Para el CS 1.6

    Antes de pedir comando, quiero explicar mi problema: consta que juego, normal con mi config de siempre en cualquier cabina y en mi casa, el problema es que, cuando juego aparece que siempre estoy volviendo a cargar mi arma, es decir, que solo aparece la imagen que carga y vuelve a cargar, la unica solucion en ese momento es disparar y se arregla todo, pero en mr, me incomoda demasiado. Talvez sea un comando o talvez ya se por la config de la pc. Alguien? :(
    Nusu.. not problem
    /// Twitter

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